SHPR Game Cover

SHPR is an arcade shooter, arena survival roguelike in which you have to choose items, create builds and synergies that will help you to defeat enemies and bosses to be able to pass to the next levels.

  • Mac OS
  • PC
  • Windows

Reviews

40%
Audience ScoreBased on 14 reviews
  • The soundtrack is great and adds to the overall experience.
  • The game has a simplistic art style and interesting roguelite elements that some players find engaging.
  • The developer is responsive to community feedback and frequently updates the game with new content.
  • The game suffers from poor pacing, making it feel slow and tedious.
  • Upgrades are often underwhelming and can even be detrimental to gameplay, leading to frustration.
  • Balancing issues exist, with some items being overpowered while others are nearly useless, impacting the overall enjoyment.
  • gameplay4 mentions

    The gameplay is described as a decent "free time killer," but it suffers from slow pacing due to low damage output, which can make it feel tedious over time. Players express disappointment that the gameplay loop remains unchanged even after progressing past level 11, limiting the sense of growth and excitement.

    • “You won't get hundreds of hours of gameplay out of it, but you will get a nice 'free time killer.'”
    • “You can really feel the impact of the low damage you deal to enemies after just a little bit of gameplay.”
    • “I hoped that as I got past level 11, I would be able to unlock more powerful abilities, but the gameplay loop stayed the same.”
    • “You can really feel the detriment of the low damage you deal to enemies after just a little bit of gameplay.”
    • “This slows the gameplay down, it ruins the pacing and it feels like a chore.”
    • “I hoped that as I got past level 11 I would be able to get more OP abilities, but the gameplay loop stayed the same.”
  • music2 mentions

    The game's soundtrack is highly praised, standing out as a significant positive aspect. However, it is marred by technical issues, such as menu bugs that affect the music volume settings.

    • “The game suffers from a few menu bugs; the music volume is set to max, but if you readjust it, the volume increases above the maximum limit.”
  • graphics2 mentions

    The game's simplistic art style and roguelite elements initially attract players, but some users note flaws that could hinder its appeal if not addressed. Additionally, there are suggestions for a shift from pixelated graphics to vector graphics for a cleaner aesthetic, though this is largely a matter of personal preference.

    • “When I first stumbled across this game, I was drawn in by the simplistic art style and roguelite elements.”
    • “I believe that the game may benefit from vector graphics as opposed to the pixelated style it currently uses. Some of the icons use such high pixel counts that it almost looks like it's trying to look like a vector.”
    • “When I first stumbled across this game, I was drawn in by the simplistic art style and roguelite elements; however, SHPR has a few flaws that I can definitely see being deal breakers if they remain unaddressed by the game's official release.”
    • “I believe that the game may benefit from vector graphics as opposed to the pixelated style it currently uses. Some of the icons use such high pixel counts that it almost looks like it's trying to look like a vector. This is likely just down to personal preference, however.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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