- October 28, 2021
- Retrovibe Games
- 12h median play time
Shardpunk: Verminfall
About
Do you plan your route to reach the stack of boxes shielding you from the two rat snipers on overwatch? Or do you take the sole fusion core in your possession and hurl it at your enemies? You go with the latter and watch core’s powerful charge annihilate enemies that were blocking the way to a door. It’s a door that sadly won't budge. The door needed a fusion core inserted in its ever-hungry socke…
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- Engaging and strategic gameplay that combines elements from XCOM and Darkest Dungeon, providing a unique experience.
- Well-designed characters with distinct abilities, allowing for various team compositions and strategies.
- Challenging yet fair difficulty that keeps players on their toes, with a strong sense of tension during missions.
- Limited replayability due to repetitive mission structures and lack of significant variation in enemy types.
- Some characters feel overpowered compared to others, leading to imbalance in gameplay.
- The UI can be clunky and difficult to navigate, making it hard to access important information during combat.
story
188 mentions Positive Neutral NegativeThe game's story is generally considered basic and underdeveloped, serving primarily as a backdrop for the gameplay rather than a driving narrative force. While the setting is intriguing, players often find the plot thin, with minimal character development and repetitive mission objectives that detract from long-term engagement. The dark ending and occasional impactful choices add some depth, but many reviewers express a desire for a more substantial and varied storyline to enhance the overall experience.
“My path through the story took about 4 tries, with my final crew using a veteran soldier, sword-wielding mechanic, and hardened combat medic who found a fanatical imperial officer and sociopathic gunslinger during their travels through the war-torn city, fitting hordes of ratmen. The final hour of the game was a suitable finale requiring lots of tough choices, plenty of preparation, and more than a little luck.”
“As the Warhammer IP tends to have a lot of hit and miss releases, this game was a welcome way to transport myself into the world of humans vs. ratmen and build a solid story through experiences along the way.”
“The story remains the same, of course, but apart from that, the maps and enemy spawns are random, as are the dark events and special encounters.”
“The story is minimal as far as I've played.”
“The storytelling and characterization is light.”
“The game gets boring, fast - my first run is going on about 8 hours and every mission for the last four of those hours feels like every other mission with minimal challenge, threat, creativity, depth or satisfying progression or accomplishment.”