- October 22, 2020
- NukGames
Shapeshooter
Platforms
About
SHAPESHOOTER is literally an on-rail shooter, you'll have to clear colonies across 4 planets from a little creatures infestation called polygoneers. But that's not important, you'll not get a story here. You'll get frenetic action, insane music and a super hard challenge!











- The gameplay is enjoyable and addictive, providing a laid-back experience for players.
- The graphics and art style are well done, contributing to the overall aesthetic of the game.
- The music and sound effects are highlighted as the best aspects of the game, enhancing the experience.
- The controls are poorly designed and difficult to use, with awkward key mappings and lack of remapping options.
- Repetitive level design requires players to replay the same levels to unlock new content, leading to monotony.
- Technical issues, such as keyboard registration problems and lack of mouse lock, detract from the overall gameplay experience.
gameplay
12 mentions Positive Neutral NegativeThe gameplay is described as enjoyable and addictive, but marred by repetitive level design and frustrating mechanics that detract from the overall experience. Critics highlight poor enemy placement, confusing controls, and a disorienting visual design that complicates navigation, leading to a sense of monotony and disappointment. While challenging gameplay can be rewarding, many feel this game falls short due to its reliance on frustrating design choices rather than skillful execution.
“The gameplay itself was enjoyable and addictive, but some design choices made it monotonous as you had to replay the same levels repeatedly to unlock new ones.”
“I've beaten Cuphead multiple times with all A ranks and secret pacifist ranks, and several S ranks as well - 'challenging retro gameplay' in and of itself is not an issue for me when done right.”
“There's a rule in the retro gaming community I've heard a lot to the effect that 'challenging retro gameplay' should not be used as a crutch for poor game/software design, and this game unfortunately embodies that criticism.”
“The gameplay honestly doesn't strike me as anything truly special, and I was surprised and disappointed on this count.”
“To the contrary, as this specifically relates to gameplay: the fact that all of the walls, level boundaries, and tracks are black while the epilepsy-inducing neon backgrounds are frequently mostly dark makes for a uniquely terrible and disorienting experience in which you occasionally have absolutely no idea where walls and traps are, which direction relative 'forward' and 'back' are, and which enemies are in line of sight/shot.”