Shapeshooter
- October 22, 2020
- NukGames
SHAPESHOOTER is literally an on-rail shooter, you'll have to clear colonies across 4 planets from a little creatures infestation called polygoneers. But that's not important, you'll not get a story here. You'll get frenetic action, insane music and a super hard challenge!
Reviews
- The graphics style of the game is well done and visually appealing.
- The gameplay is enjoyable and addictive, providing a laid-back experience for players.
- The music and sound effects are highlighted as the best aspects of the game.
- The controls are poorly mapped and can be confusing, leading to frustrating gameplay experiences.
- Repetitive level design requires players to replay the same levels multiple times, which can become monotonous.
- Technical issues, such as keyboard registration problems and lack of mouse lock, detract from the overall experience.
- gameplay6 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The gameplay is described as enjoyable and addictive, but marred by repetitive level design and frustrating mechanics that detract from the overall experience. Critics highlight issues such as poor enemy placement, confusing controls, and a disorienting visual design that complicates navigation and combat, leading to a sense of monotony and disappointment. While challenging gameplay can be rewarding, many feel that the execution here falls short, making it less engaging than expected.
“The gameplay itself was enjoyable and addictive, but some design choices made it monotonous as you had to replay the same levels repeatedly to unlock new ones.”
“I've beaten Cuphead multiple times with all A ranks and secret pacifist ranks, and several S ranks as well - 'challenging retro gameplay' in and of itself is not an issue for me when done right.”
“To the contrary, as this specifically relates to gameplay: the fact that all of the walls/level boundaries and tracks are black while the epilepsy-inducing neon backgrounds are frequently mostly dark makes for a uniquely terrible and disorienting experience in which you occasionally have absolutely no idea where walls and traps are, which direction relative 'forward' and 'back' are, and which enemies are in line of sight/shot.”
“The gameplay honestly doesn't strike me as anything truly special, and I was surprised and disappointed on this count.”
“The fact that all of the walls, level boundaries, and tracks are black while the epilepsy-inducing neon backgrounds are frequently mostly dark makes for a uniquely terrible and disorienting experience. You occasionally have absolutely no idea where walls and traps are, which direction is 'forward' or 'back', and which enemies are in line of sight or shot.”
- graphics5 mentions
- 60 % positive mentions
- 0 % neutral mentions
- 40 % negative mentions
The graphics of the game are generally well-received, with a neat style that runs smoothly even on lower-end machines. However, some players feel that the neon aesthetic may have been more of a marketing choice than a meaningful addition to the gameplay experience. Overall, the visuals are considered fine but not groundbreaking.
“I think it's a pretty neat rail shooter; I like the graphic style of the game. Well done! :)”
“On my previous crummy entry-level machine with 4 GB of RAM and integrated graphics, all of Nuk Games' titles ran perfectly smoothly, with absolutely no issues.”
“I feel like the neon aesthetic was chosen specifically for marketing purposes, as it doesn't directly add anything to the game itself.”
“While I clearly can't comment on the music or sound effects, the graphics and art are fine - to a point.”
- music3 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The music and sound effects are highly praised as the standout features of the game, enhancing the overall experience. However, some players find the relentless electronic music and flashing visuals overwhelming, contributing to a disorienting atmosphere.
“The music and sound effects are the best in the game.”
“The flashing background and non-stop electronic music will complete your psychedelic trip to the slaughter as your brain melts beat by beat.”
“Also, the flashing background and non-stop electronic music will complete your psychedelic trip to the slaughter as your brain melts beat by beat.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect tedious, particularly due to the unclear mechanics of holding a button to confirm actions, which can lead to frustration. The visual feedback provided is insufficient, making the process feel more cumbersome than engaging.
“Requiring the player to hold a button to confirm anything is already tedious, but it doesn't make it clear enough that's what's going on; the button just slightly gets darker or smaller.”
“The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
“I find myself doing the same tasks over and over again just to progress, which quickly becomes boring.”