Super Fancy Pants Adventure Game Cover

"Super Fancy Pants Adventure" is the fourth installment in the Fancy Pants Man series, known for its fast-paced parkour platforming and hand-drawn animation. This game features 56 stages across 5 levels, with new moves, hack-and-slash combat, and over 20 collectible pants and hats. Get ready for a seamless, action-packed adventure filled with challenges. *Please note that this summary is based on the game's description and may not include the most recent updates or features.

  • iPad
  • iPhone
  • Mac OS
  • PC
  • Phone
  • Web Browser
  • Windows
  • Android
  • Mobile Platform
  • Tablet

Reviews

91%
Audience ScoreBased on 1,046 reviews
gameplay79 positive mentions
stability20 negative mentions
  • Extremely smooth and responsive controls that enhance the platforming experience.
  • Creative level design with fun mechanics like inkboarding and a variety of challenges.
  • Nostalgic appeal for fans of the original Fancy Pants games, bringing back beloved characters and aesthetics.
  • The game is very short, with a playtime of around 2-3 hours, which feels insufficient for the price.
  • Combat can feel repetitive and lacks depth, especially with the introduction of ink enemies that disrupt the flow.
  • The ending is abrupt and leaves players with a 'to be continued' message, which can be unsatisfying.
  • gameplay195 mentions

    The gameplay of "Super Fancy Pants Adventure" is characterized by its smooth, fast-paced platforming mechanics and the introduction of new features like pen surfing and ink dashing, which enhance the overall experience. While the game retains the beloved momentum-based movement from previous installments, some players noted a lack of depth in the exploration of new mechanics and a shorter playtime of around 2-5 hours. Despite these criticisms, the game is praised for its charming visuals, fluid controls, and nostalgic appeal, making it a fun experience for both new players and fans of the series.

    • “You can do tons of cool tricks or play around with the little mechanics in each level, and of course, as all Fancy Pants games, this one is oozing with personality and charm.”
    • “The gameplay is fantastic (combat is now more diverse than in previous games, boost sliding is satisfying as ever), and the level design is top notch.”
    • “The pen's mechanics are creative and fun to use, which makes the transition between platforming and combat flow nicely.”
    • “The game felt like it was made in a rush, due to the short gameplay and the large number of bugs this game experiences.”
    • “The controls, which were once smooth and responsive, now feel imprecise and awkward, leading to frustrating gameplay moments.”
    • “The new combat mechanics also feel tacked on and detract from the core running and jumping experience that fans love.”
  • story73 mentions

    The story in this game is generally considered short and underdeveloped, often described as basic and lacking depth, with many players expressing disappointment over its abrupt ending and unresolved plotlines. While some appreciate the nostalgic elements and whimsical visuals, others feel that the minimal narrative serves merely as a backdrop for gameplay rather than a compelling experience. Overall, the game prioritizes fast-paced action over storytelling, leaving many eager for a more substantial sequel.

    • “If you've played worlds 1 to 3, you'll be happy to see some familiar faces as the story connects to the games before it.”
    • “The story was exciting in the way it progressed and told visually throughout the levels (especially the ending), but the story is about the length of the 2nd world of the Fancy Pants series instead of getting longer than older worlds like worlds 2 and 3 did.”
    • “The story is simple as it should be, the characters have charming dialogue and for the first time you get to see other stick people, nothing ground-breaking I know, but I always wondered in previous games why Fancy Pants Man was the only stick man around.”
    • “One of my only complaints is that the story just cuts off and isn't resolved.”
    • “It's such an unsatisfying way to end the game, moreover knowing that the original is free and the story finished in a single game.”
    • “The story is virtually non-existent and only serves to stitch areas together.”
  • music67 mentions

    The music in the game receives mixed reviews, with many players appreciating its catchy and upbeat nature, particularly praising the guitar-based tracks that enhance the gameplay experience. However, some find the soundtrack repetitive and forgettable at times, with a few standout songs amidst a generally lackluster collection. Overall, while the music contributes positively to the atmosphere, it may not leave a lasting impression for all players.

    • “Not only that, but the music (composed by Mike Raznick) fits really well into each area as well.”
    • “The soundtrack is brilliant with that sweet guitar rhythm.”
    • “The music is as upbeat as ever, very peppy and fun.”
    • “I muted the music and put on my own stuff while playing; I'd recommend you do the same.”
    • “The soundtrack is a little lackluster and repetitive at times.”
    • “Additionally, the music and sound effects are forgettable, doing little to enhance the overall experience.”
  • graphics57 mentions

    The graphics of the game receive mixed reviews, with many praising the charming hand-drawn art style and fluid animations that enhance the gameplay experience. While some players appreciate the aesthetic and nostalgic visuals, others criticize the level design as uninspired and the graphics as simplistic, leading to occasional performance issues. Overall, the visuals are generally well-received, though opinions vary on their originality and impact compared to other titles in the genre.

    • “Besides the gameplay, the most fascinating point for me is its visuals.”
    • “A short but wonderful game with a beautiful art style and great, fluid, and satisfying gameplay.”
    • “The game looks great with its hand-drawn art style.”
    • “A game with graphics this relatively simple shouldn't have frame stuttering, yet several of the larger levels cut my frames in half on occasion.”
    • “Not really the many new levels promised; the aesthetics are pretty bland for the most part.”
    • “However, in other places when it comes to game design and graphics, it just is not very good.”
  • stability20 mentions

    The game exhibits notable stability issues, with frequent glitches, crashes, and severe framerate drops reported by users. While many players found these bugs to be non-fatal and not detrimental to overall enjoyment, they acknowledged that the game is quite buggy for a full release, with specific problems like freezing on loading screens and map glitches affecting gameplay. Despite these stability concerns, players still found the game to be fun and engaging.

    • “Prone to a few glitches and crashes.”
    • “The game occasionally freezes on loading screens, meaning that I had to force it to close a couple of times, thus losing a little progress.”
    • “Quite buggy for a full release (getting teleported to under a level when I enter it which makes me respawn halfway through the level; hitting a bat and flying slowly upwards with no control over the character; etc).”
  • humor13 mentions

    The humor in the game is characterized by its charming and whimsical style, featuring funny characters and clever visual gags that enhance the overall experience. Players appreciate the lightheartedness and creativity, with many noting the amusing interactions and playful elements, such as the character's quirky animations. While the writing is minimal, the humor shines through in the game's design and gameplay, making it a delightful experience for fans of the genre.

    • “And its characters and humor were just so cute, creative, and fun!”
    • “The effortless joy of performing virtual parkour is sublime, while the zany hand-drawn environments and hilarious spiders, ninjas (yes ninjas!) and other creepy crawlies make for an overall wonderful experience.”
    • “Not only does this game do justice to its beloved flash predecessors, it outmatches them in almost every aspect while keeping the fancy pants charm and humor well and alive.”
  • grinding10 mentions

    Players express mixed feelings about the grinding aspect of the game, noting that while new mechanics like rail grinding and pen wall riding add fun elements, the introduction of tedious enemy designs significantly slows down movement and disrupts the game's fluidity. Many find the need to frequently stop and engage in combat frustrating, leading to a more tedious and less enjoyable experience overall.

    • “You'll need a second life for grinding.”
    • “So every time you need to either ignore them and run through, hoping none of them hurts you and brings you to a halt, or you have to stop and tediously spam the attack button because that's the only option available.”
    • “Basically, it feels like everything new in the enemy designs of this game is made in a way that it slows down movement and makes things more tedious.”
    • “It slows you down and makes the game much more tedious and annoying.”
  • replayability10 mentions

    The game's replayability is a mixed bag, with some players praising its engaging level design and satisfying controls that encourage multiple playthroughs, while others criticize its short length and lack of additional content or modes, leading to a feeling of limited replay value. Many users express disappointment compared to previous titles in the series, noting that the game feels linear and lacks the depth needed for extended replayability. Overall, while some find it enjoyable for a few hours, others feel it falls short of expectations for a game meant to be replayed.

    • “This game is pretty short but has a lot of replay value because of the level design and the excellent controls. I really like the new addition of the pen, which gives you more options in your movement, making it very satisfying to use.”
    • “Worth around 4 to 5 hours of content, with great replayability. It's easy to pick up and master, making it a good chill game.”
    • “This is just an excellent game. The mechanics more than make up for the somewhat lacking length, and I think that your moveset lends it a lot of replayability due to how sheerly satisfying everything feels on a fundamental level.”
    • “No replay value really.”
    • “There is almost no replayability here unlike the console game, which is the main reason why I really dislike this game.”
    • “Content is very lackluster, little to no difficulty here, no replayability; it was just overall a disappointment from the last game.”
  • atmosphere4 mentions

    The game's atmosphere is characterized by a casual, free-spirited beach aesthetic that enhances the overall enjoyment of gameplay. While the music is praised, some players feel that combat disrupts the pacing, slightly diminishing the original immersive experience. Overall, the atmosphere is considered top-notch, with enjoyable jumping mechanics contributing to the vibe.

    • “Fancy's sloppy beach style is perfect not only for the aesthetics of the stages but also for the gameplay itself, making the atmosphere of freedom that the game proposes gracefully fit into the enjoyment of the game.”
    • “It has a cool casual atmosphere and the jumping is nice.”
    • “- the atmosphere is top notch!”
    • “I can certainly say the music is good, but people aren't wrong when they say the combat ruins the pacing of the levels. It overall feels less fast, and some of that original atmosphere almost feels kind of lost.”
  • optimization4 mentions

    Overall, the game's optimization has received mixed feedback; while some players report smooth performance, others experience noticeable stuttering and frame drops, particularly in larger levels, which is unexpected given the game's relatively simple graphics.

    • “- runs smoothly”
    • “At least in my case, it isn't exactly a 'smooth' 60 fps; there is a slight amount of stuttering, but nothing terrible.”
    • “A game with graphics this relatively simple shouldn't have frame stuttering; yet several of the larger levels cut my frames in half on occasion.”
  • emotional2 mentions

    The emotional aspect of the game is described as lacking depth compared to its predecessors, with a linear design and limited enemy variety contributing to a sense of disappointment, particularly with the abrupt ending. However, it does evoke a childlike and wholesome tone, reminiscent of characters coming to life from a notebook, which adds a charming quality to the overall experience.

    • “There's a very childlike or wholesome feeling to the overall feel/tone of it, like the characters sprung out of your notebook (which was the idea, I think).”
  • monetization1 mentions

    The monetization aspect received mixed reviews, with some users finding it appealing at times, while others likened it to the overly promotional tone of college advertisements.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

5hMedian play time
4hAverage play time
2-5hSpent by most gamers
*Based on 6 analyzed playthroughs

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