Shape Engine
- August 2, 2022
- Solo Byte Games
![](https://gamebrain.co/img/266/shape_engine_solobyte_2022_4_xl.png)
![](https://gamebrain.co/img/271/shape_engine_solobyte_2022_9_xl.png)
![](https://gamebrain.co/img/311/shape_engine_solobyte_2022_10_xl.png)
My custom-made engine is based on the great Raylib Framework. The main focus is being performant and only using draw functions instead of textures. I am using Shape Engine for my next game called Galaxy Unknown. When using Shape Engine everything from Raylib is available as well. (Raylib Examples, Raylib Cheatsheet) I am currently using Shape Engine to develop a bytepath-like game called Galaxy U…