Shape Engine

My custom-made engine is based on the great Raylib Framework. The main focus is being performant and only using draw functions instead of textures. I am using Shape Engine for my next game called Galaxy Unknown. When using Shape Engine everything from Raylib is available as well. (Raylib Examples, Raylib Cheatsheet) I am currently using Shape Engine to develop a bytepath-like game called Galaxy U…

  • Windows

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