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AutoTileGen is a game design tool that automates the creation of 2D tilesets for games. By providing just three input tiles, the software generates forty-eight tiles with added features such as corner blending modes, normal maps for dynamic lighting, and slope generation. It also includes a pixel editor, transparency depth adjustment, and full tileset exporting for use in various game development environments.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

33%
Audience ScoreBased on 21 reviews
graphics3 negative mentions
  • The software can significantly speed up the process of creating tilesets, making it a time-saver for users who understand how to make tiles.
  • Generated tiles can look good with some tweaking, and the program is stable on PC, providing a useful tool for game developers.
  • The application is fun and easy to use for creating tilesets, and it has potential for improvement with ongoing updates.
  • The interface is confusing and not intuitive, making it difficult for users to navigate and utilize the software effectively.
  • There is a lack of documentation and tutorials, which can lead to frustration as users have to figure out features on their own.
  • The software has stability issues on Mac, crashes frequently, and has limitations such as not allowing image imports or custom tile sizes.
  • graphics6 mentions

    The graphics aspect of the software receives mixed reviews; while some users appreciate its utility in enhancing top-down game visuals and simplifying collision boundaries, others criticize its unconventional layout and limited pixel art capabilities. Many recommend using dedicated graphic design tools like Photoshop or GraphicsGale for creating artwork, suggesting that the software is more suitable for prototyping rather than serious game development.

    • “Firstly, why use this odd custom window/layout type graphic.”
    • “It's not even very good pixel art software in the first place; most people would be better off making the art in Photoshop or GraphicsGale then exporting it to this because nobody is going to be making their art on it.”
    • “If you are serious about making games, you won't use this. Maybe for prototyping (if you can be bothered with the weird layout and graphics they have used), but you will always be better off making the art yourself by hand.”
  • stability1 mentions

    Users report significant stability issues on Mac, describing the game as "very buggy" and prone to frequent crashes.

    • “On Mac, it's a very buggy mess and crashes frequently.”
    • “The game is riddled with stability issues, leading to constant crashes.”
    • “I experience frequent crashes and performance drops, making it nearly unplayable.”
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