AutoTileGen
- July 9, 2014
- Pixelatto
AutoTileGen is a game design tool that automates the creation of 2D tilesets for games. By providing just three input tiles, the software generates forty-eight tiles with added features such as corner blending modes, normal maps for dynamic lighting, and slope generation. It also includes a pixel editor, transparency depth adjustment, and full tileset exporting for use in various game development environments.
Reviews
- The software can significantly speed up the process of creating tilesets, making it useful for prototyping and game jams.
- It allows for some customization and can generate decent-looking tiles quickly, especially for those who are not artists.
- The developer is responsive and actively working on improvements, indicating potential for future enhancements.
- The interface is confusing and not intuitive, making it difficult for users to navigate and utilize the software effectively.
- There is a lack of documentation and tutorials, which can leave users frustrated and unsure of how to use the features.
- The software is prone to bugs and crashes, particularly on Mac, and has issues with importing images and setting custom tile sizes.
- graphics6 mentions
- 17 % positive mentions
- 33 % neutral mentions
- 50 % negative mentions
The graphics aspect of the tool receives mixed reviews; while some users appreciate its functionality for improving top-down game visuals and simplifying boundary and collision management, others criticize its unconventional layout and limited capabilities for creating quality pixel art. Many recommend using dedicated software like Photoshop or GraphicsGale for better results, suggesting that the tool is more suitable for prototyping rather than serious game development.
“Firstly, why use this odd custom window/layout type graphic.”
“It's not even very good pixel art software in the first place; most people would be better off making the art in Photoshop or GraphicsGale then exporting it to this because nobody is going to be making their art on it.”
“If you are serious about making games, you won't use this. Maybe for prototyping (if you can be bothered with the weird layout and graphics they have used), but you will always be better off making the art yourself by hand.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The stability of the game on Mac is notably poor, with frequent crashes and significant bugs reported by users. While some find it useful despite these issues, the overall experience is marred by instability.
“On Mac, it's a very buggy mess and crashes a lot.”
“Can be a little buggy at times, but overall, it's still very useful.”