- July 9, 2014
- Pixelatto
AutoTileGen
Platforms
About
AutoTileGen is a game design tool that automates the creation of 2D tilesets for games. By providing just three input tiles, the software generates forty-eight tiles with added features such as corner blending modes, normal maps for dynamic lighting, and slope generation. It also includes a pixel editor, transparency depth adjustment, and full tileset exporting for use in various game development environments.




- The software can significantly speed up the process of creating tilesets, making it useful for prototyping and game jams.
- It allows for decent customization and can produce good-looking tiles with some effort, especially for those who are not artists.
- The developer is responsive and actively working on improvements, which shows potential for future enhancements.
- The interface is confusing and not intuitive, making it difficult for users to learn how to effectively use the software.
- There is a lack of documentation, tutorials, and proper support for importing images, which frustrates users trying to figure out the software.
- The program is prone to crashes and bugs, particularly on Mac, and has issues with basic functionality like saving and window resizing.
- graphics12 mentions Positive Neutral Negative
The graphics aspect of the software receives mixed reviews, with some users appreciating its utility for improving gameplay mechanics like boundaries and collisions, while others criticize its unconventional layout and limited pixel art capabilities. Many suggest that serious game developers would be better off creating their artwork in dedicated programs like Photoshop or GraphicsGale, as the software's graphical tools can be frustrating and less effective for detailed art creation. Overall, it may serve well for prototyping but lacks the depth needed for serious graphic design.
“Firstly, why use this odd custom window/layout type graphic.”
“It's not even very good pixel art software in the first place; most people would be better off making the art in Photoshop or GraphicsGale then exporting it to this because nobody is going to be making their art on it.”
“If you are serious about making games, you won't use this. Maybe for prototyping (if you can be bothered with the weird layout and graphics they have used), but you will always be better off making the art yourself by hand.”