Shalnor Legends: Sacred Lands
- September 7, 2018
- Johnny Ostad
Shalnor Legends: Sacred Lands is a story-rich RPG/action-adventure game where players control the young Elf Rynna on her journey to prove herself to the goddess Illeria. Explore the Sacred Lands, solve puzzles, encounter other wanderers , and venture into dangerous dungeons filled with ancient horrors. Complete the trial set by Illeria to become her champion and uncover the secrets of the Sacred Lands.
Reviews
- The game captures the charm of classic Zelda titles, offering enjoyable puzzles and exploration.
- It features a day/night cycle and a variety of bosses, providing a nostalgic experience for fans of the genre.
- The game is easy to pick up and play, allowing for exploration and a sense of freedom in gameplay.
- The game suffers from repetitive puzzles and level design, making many areas feel similar and tedious.
- Heavy grinding is required for upgrades, which can detract from the overall enjoyment and pacing of the game.
- Technical issues such as crashes and sluggish movement can hinder the gameplay experience.
- grinding14 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The grinding aspect of the game is widely criticized for being excessively tedious and repetitive, with players spending significant time farming gold and materials for upgrades. Many reviewers express a preference for a more rewarding system, such as completing dungeons for upgrades, rather than the current grind-heavy approach that detracts from overall enjoyment. Overall, the grinding is seen as a major flaw that hampers the game's potential.
“The worst part, by far, is the grinding.”
“Half the gameplay is simply grinding for gold and material items to make potions to upgrade your equipment.”
“Its areas are open to be explored as the player wants, and most upgrades require heavy grinding which can become repetitive.”
- story8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The game's story is perceived as lacking depth and excitement, with many players noting that the narrative feels underdeveloped and repetitive across dungeons. While the concept has potential, the execution leaves much to be desired, as bosses and puzzles do not offer significant variation or engagement. Overall, the story fails to create memorable moments or a compelling experience, despite some interesting ideas.
“Like on paper this game should be good, bosses have different attacks, puzzles and traps have different layouts, exploration with a day/night cycle, good story concept, etc.”
“I completed every main quest but not all the side quests or grinding.”
“The game doesn't hold much surprise in terms of story, but it did well within its own limitations.”
“Each dungeon has little story to it, and no boss stands out over others as being significant either from a gameplay or storytelling standpoint.”
“Each dungeon has little story to it, and no boss stands out over others as being significant either from a gameplay or storytelling standpoint.”
- gameplay8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The gameplay of Shalnor Legends is reminiscent of classic Zelda titles, featuring 2D action, puzzles, and exploration, but is criticized for its simplicity and lack of significant upgrades or memorable bosses. While some players appreciate the fluid mechanics and rewarding secret discoveries, many feel that the game falls short in depth and engagement compared to its inspirations, preferring a more traditional upgrade system tied to dungeon completion.
“Shalnor Legends is a simple labor of love with classic Zelda-esque gameplay.”
“As expected, the game is action/puzzle/exploration in 2D with decent graphics/audio and very fluid gameplay.”
“The game builds its mechanics through discovering secrets, and the player evolves at a rewarding pace.”
“Instead, the only upgrade you get is a bow and a couple of various elemental arrows that have virtually no real difference between them from a gameplay standpoint.”
“Each dungeon has little story to it, and no boss stands out over others as being significant either from a gameplay or storytelling standpoint.”
“The art style and general gameplay is clearly taken from Zelda, but much less fluid and dumbed down.”
- graphics4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The graphics evoke nostalgia, reminiscent of classic games with a darker tone, though they are described as less fluid and somewhat simplified compared to titles like Zelda. While the art style aligns with 2D action/puzzle games, it features decent graphics and audio, with some criticism aimed at the sprite artwork for block-pushing mechanics. Overall, the visuals contribute to a fun and unique gaming experience.
“The graphics remind me of many games I grew up playing, with a slight dark side feeling to them. Overall, I highly recommend it to others who would like to take on a challenge similar to A Link to the Past or the original Zelda, while having merits of its own that make it fun and unique.”
“As expected, the game is action/puzzle/exploration in 2D with decent graphics and audio, and very fluid gameplay.”
“The art style and general gameplay is clearly taken from Zelda, but much less fluid and dumbed down.”
“The nitpick deals with the sprite artwork for the pushing of the blocks.”
“As expected, the game is action/puzzle/exploration in 2D with decent graphics/audio and very fluid gameplay.”
- music2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Reviews on the music aspect are mixed; while some users find the soundtrack to be great, others criticize it as bland and uninspiring, contributing to an overall sluggish experience.
“The soundtrack is great.”
“Movement is extremely sluggish and the music is pretty bland and uninspiring.”
- replayability2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
While the game has potential for high replayability, frequent screen freezing issues detract from the overall experience, impacting players' willingness to revisit it.
“Replay value is one of my main criteria for a good game.”
“If it weren't for the constant screen freezing, I would say that it has a high replay value.”
- atmosphere1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The atmosphere is characterized by a minimalistic design that enhances its intriguing quality, drawing players into the game's world.
“I like the minimalistic approach; the atmosphere is really intriguing.”
“The game's atmosphere is hauntingly beautiful, drawing you into its world.”
“Every sound and visual detail contributes to an immersive atmosphere that keeps you engaged.”