Hedon Bloodrite Game Cover

"Hedon Bloodrite" is a single-player Fantasy Shooter game with an interesting plot, exceptional graphics, and a spectacular soundtrack. Explore an exotic underground world filled with ancient civilizations, medieval technologies, and hand-crafted levels. Engage in brutal, fast-paced combat with a variety of weapons, and uncover the secrets of this dense and atmospheric world.

  • PC
  • Windows
  • Linux

Reviews

95%
Audience ScoreBased on 2,568 reviews
story396 positive mentions
grinding14 negative mentions
  • Unique and engaging level design that encourages exploration and puzzle-solving.
  • Satisfying combat with a diverse arsenal of weapons and power-ups.
  • Strong world-building and lore that enhances the overall experience.
  • story1,074 mentions

    The story in "Hedon" is generally well-received, with many players appreciating its depth, world-building, and engaging narrative that unfolds through exploration and environmental storytelling. While some find the pacing slow and the quest mechanics occasionally convoluted, the game successfully combines classic shooter elements with RPG-like quests and character interactions, creating a rich and immersive experience. However, a few critiques highlight that the story can feel generic at times, and the reliance on scattered lore notes may detract from the overall engagement for some players.

    • “Hedon is an amazing indie old-school shooter with an RPG-like structure, intricate open maps, great environmental storytelling, as well as a plot that's engaging and actually makes you feel like you're on an adventurous journey.”
    • “The story is interesting and actually made me care (a rarity for FPS games!), and there's plenty of lore dumps scattered around for curious players.”
    • “The world-building and story is a really nice touch too.”
    • “Pacing, the start of the game is... too damn slow... story wise it fits... and can help a bit with teaching some mechanics... but honestly that starting pacing was just what killed it for me and made me wonder how far I'd even go in this game.”
    • “I found the story very boring, so it's possible I wasn't reading important clues.”
    • “The storytelling is boring, told mostly through pieces of paper you find on tables and cave floors.”
  • music632 mentions

    The music in the game has received a largely positive reception, with many praising its diverse soundtrack that ranges from atmospheric ambient tracks to energetic heavy metal, effectively enhancing the gameplay experience. Notably, contributions from renowned composer Alexander Brandon have been highlighted, adding depth and nostalgia reminiscent of classic titles. However, some players noted inconsistencies in track quality and transitions, with a few tracks feeling out of place or overly frantic, suggesting that while the overall music is strong, there are moments where it could be improved.

    • “The music is fantastic for the most part, but there were a couple of tracks that were simply too frantic and noise-like to enjoy with the game.”
    • “The soundtrack is great, influenced by other games from the late 90's like Unreal.”
    • “The music is incredible - place Afoul's track, in particular, refuses to leave my mind.”
    • “One gripe I will add is that the instrumental punk rock music in the first few levels felt out of place to me.”
    • “I found the music to be severely underwhelming.”
    • “It's just a dull ebb that drones on and on in the background like irritating main menu music that never goes away.”
  • gameplay504 mentions

    The gameplay of "Hedon" is widely praised for its blend of classic boomer shooter mechanics with innovative RPG elements, offering a unique experience that combines fast-paced combat, intricate puzzles, and immersive world-building. Players appreciate the variety of weapons, engaging level design, and the balance between exploration and action, although some note that the initial pacing can be slow and certain puzzles may disrupt the flow. Overall, the game is considered a standout in the retro shooter genre, delivering a satisfying and memorable gameplay experience.

    • “Amazing lore and world-building on top of extremely fun gameplay and level design with unique and beautiful visuals = one criminally underrated game that deserves every cent I gave it and more.”
    • “The gameplay, the action, the artwork, it all comes together to make an absolute ripper of a game.”
    • “A unique theme/art style, unusually varied gameplay for a shooter - including platforming, challenging puzzles that are more creative than the traditional doom style key sequences, light RPG elements, optional side quests, open + interconnected world (Metroidvania and Dark Souls 1 fans will love the maps)... and it's long!”
    • “Pacing, the start of the game is... too damn slow... story wise it fits... and can help a bit with teaching some mechanics... but honestly that starting pacing was just what killed it for me and made me wonder how far I'd even go in this game.”
    • “For a good hour or two... it's on the slow side, learning new mechanics, the ideas of puzzle solving and item use and other things... probably the worst part of this game.”
    • “That said, my biggest, hugest gripe is the puzzles and quest items are often more obtuse than I feel is needed, taking you out of the flow of gameplay immensely and leading to frustrating instances of having to scour the level more than you should.”
  • graphics340 mentions

    The graphics of "Hedon" are widely praised for their unique and beautiful art style, which combines retro aesthetics with modern design sensibilities, resulting in visually appealing environments and character designs. While some players note inconsistencies and occasional blandness in enemy sprites, the overall presentation is considered impressive for a game built on the GZDoom engine, showcasing handcrafted textures and a cohesive artistic vision. Many reviewers appreciate the game's ability to evoke nostalgia while offering a fresh take on the retro FPS genre, making it a standout title in its category.

    • “Amazing lore and world-building on top of extremely fun gameplay and level design with unique and beautiful visuals = one criminally underrated game that deserves every cent I gave it and more.”
    • “Gorgeous, handcrafted graphics, excellent level design, fantastic weapon and enemy variety, and a really fun story make it a hoot to play for hours at a time.”
    • “The graphics are excellent considering this is GZDoom, with beautiful art and sprite work.”
    • “Good god, it's like the demons have infested my computer and are turning the vector graphics against me.”
    • “My only issue is with how the graphics can be a bit... ugly?”
    • “Very slow pacing, game forces you to backtrack a lot and graphics show traces of laziness with shameless texture recycling.”
  • atmosphere260 mentions

    The atmosphere in the game is widely praised for its unique level design, immersive world-building, and effective sound design, which together create a haunting and engaging experience. Players appreciate the balance between intense action and quieter moments of exploration, enhanced by a diverse soundtrack that complements the game's various environments. Overall, the game's atmosphere stands out as a defining feature, setting it apart from other titles in the retro shooter genre.

    • “This game respects this, and has varied pacing, varied encounters, moments of extreme panic and being overwhelmed by enemies, while other times you are given time to experience the quiet atmosphere of exploration and discovery.”
    • “The world and atmosphere it builds are fantastic and the music is the right combination of ambient tension tracks with the occasional upbeat jam.”
    • “The atmosphere is phenomenal thanks to the sound design, music, and art style/direction.”
    • “The videos and screenshots don't do justice to the game's atmosphere and personality.”
    • “Although it is lacking in variety when it comes to sound effects and music, some atmosphere even becoming hard to listen to.”
    • “Creating this really eerie atmosphere that puts you on edge throughout the game.”
  • replayability20 mentions

    The game boasts high replayability, with various modes and difficulty settings that significantly alter gameplay, such as melee-only runs and a "low-tech" weapon set that shifts the experience from shooter to hack-and-slash. While many players find the replay value excellent and surprising, some note that lengthy and backtrack-heavy levels may detract from the overall experience. Overall, it is highly recommended for those seeking diverse gameplay options.

    • “You hear 'paid mod' getting chucked around, but this game is not: it's far more ambitious, constantly surprising, perfectly paced, and replayable.”
    • “Replayability is questionable though due to the levels being quite long and back-tracky in places.”
    • “Moreover, one of the difficulty options changes the weapon set to a more 'low-tech' variety which drastically changes the flow of the experience, focusing primarily on melee attacks and thrown weapons, and essentially adding replay value by turning the game from a shooter into more of a first-person hack-and-slash.”
    • “As a bonus, there's even a special mode that lets you play through the game with a new suite of melee weapons for increased replayability.”
  • character development20 mentions

    Character development in "Hedon" is marked by its striking and somewhat provocative character designs, which initially give the impression of a typical adult game but are complemented by a serious narrative and engaging gameplay. While the designs may be seen as cheesy or overly sexualized, they contribute to a charming aesthetic that enhances the fantasy setting and storytelling. Overall, players are pleasantly surprised by the depth and quality of character development, which goes beyond mere visuals to create a compelling experience.

    • “Cool character designs, interesting story, fluid movement and gameplay, well-made puzzles and level design, plenty of neat secrets to find hidden throughout the levels.”
    • “I kinda went into this assuming this was some throwaway coomer game looking at the character designs (not to say that I dislike them) but I was pleasantly surprised by the quality and effort put into it.”
    • “The maps are designed to wrap you up in a fantasy setting, the storytelling and character designs going right with it.”
    • “The character designs make Hedon tough to recommend because it looks like I'm simping for an H-game.”
    • “On the outside, Hedon kinda looks like a porn game or at least a fetish game, but it actually takes itself mostly seriously. So even if you're not there for the character designs, the game is actually mostly innocent and played straight.”
    • “Character designs are a little bit cheesy and sexual but charming in its own way.”
  • optimization18 mentions

    Overall, the game's optimization is a mixed bag; while it runs smoothly on the gzdoom sourceport and has minimal bugs, some players report performance issues in later levels, particularly due to the engine's limitations and the game's complexity. The large maps can also lead to confusion and occasional performance drops when accessing the map feature. Despite these concerns, many players appreciate the effort put into the game and find it runs well for the most part.

    • “I encountered no issues with performance and only minor bugs which didn't impact my playthrough in the least.”
    • “It's not too expensive for the effort and care that was put into it, and since it runs on the GZDoom source port of id Tech 1, it runs smoothly and doesn't take up a lot of space on your hard drive.”
    • “I have only ever had performance problems on the final map of chapter 1 (currently the only chapter available) but those were fixed several months ago.”
    • “The game itself could also be a bit more optimized; it feels like they shoved way too much into this and it's just overloading the ancient engine it's using.”
    • “Huge maps make it easy to get lost, which would be better if there was a good map. It's hard to really tell where you are at times, and I found opening the map would decrease performance sometimes.”
    • “Pretty big performance decrease in the last couple of levels of the game, probably due to the amount of enemies in wide open areas.”
  • humor16 mentions

    The humor in the game is characterized by its absurd character designs and intentionally low-quality graphics, which evoke laughter rather than the intended allure. Players find comedic value in gameplay mechanics, such as the hilarity of kicking characters off ledges and the absurdity of certain features, like the concept of "sprinting." Overall, the game successfully blends humor with its gameplay, making it a memorable experience for those who appreciate a lighthearted approach.

    • “Also, I forgot the kick key by the end of the game, but there are some points where it's just hilarious to kick someone off a ledge...”
    • “Your allies seem to be supposed to be 'hot', but are completely off in terms of proportion and sprite quality (they look very cheap and made in MS Paint), making it somehow very funny instead of being 'hot'.”
    • “Side note: the funny important mechanic was called 'sprinting'. In my world, sprinting is an unknown concept due to my profound dumbness.”
  • emotional16 mentions

    Players express strong emotional connections to the game, highlighting its heartfelt creative vision and immersive world-building reminiscent of titles like Metroid Prime. The combination of engaging lore, impactful music, and thoughtful design choices fosters a sense of nostalgia and attachment, making it a memorable experience. Additionally, the developer's decision to offer a sequel as a free update is seen as a testament to their dedication to the community, further enhancing the game's emotional resonance.

    • “I got emotional at that moment!”
    • “You can definitely tell it's a game where there was some heartfelt creative vision involved, which is admirable.”
    • “Having music by Alexander Brandon and Michiel van den Bois is emotional manipulation to get me to love your game, and it works.”
  • grinding14 mentions

    Players generally find the grinding aspect of the game to be tedious and frustrating, particularly when it comes to key scrounging and navigating large levels. While some appreciate the exploration opportunities, many feel that the slow pace and awkward enemy AI contribute to a less enjoyable experience. Overall, the grinding elements detract from the fun, making certain sections feel unnecessarily drawn out.

    • “Certain sections got really tedious and frustrating, and I had to look up walkthroughs that were not helpful at all.”
    • “The levels are big and loaded with cool nooks, crannies, secrets, and vistas to explore, but I found them to be really tedious when it came to key scrounging.”
    • “Second, after giving in and playing as intended on PC, it just felt tedious and unnecessarily slow, especially considering it's in the GZDoom engine.”
  • monetization6 mentions

    The monetization strategy of the game includes ads, but players appreciate that it feels more dedicated and less like a cash grab aimed at exploiting players. Overall, it strikes a balance between generating revenue and providing a genuine gaming experience.

    • “But you'll also have moments of meticulously hugging corners, using ads, etc.”
    • “It's got some dedication behind it, and isn't a soulless cash grab trying to milk some more boomer dollars.”
  • stability6 mentions

    The game generally runs well on low-end systems, but users report experiencing various glitches that affect graphical fidelity and item interactions, leading to frustrating gameplay moments. While the graphics are appreciated, the presence of these issues detracts from the overall stability of the experience.

    • “Runs great on potatoes, but that's GZDoom for you, I guess.”
    • “It eventually dawned on me that there are either glitches or something lacking in the graphical fidelity which makes it impossible for me to interact with items (I found an ax) or open items (there was a basket near the elevator I clearly was supposed to pick up - the basket wasn't there in either of the playthroughs).”
    • “The game offers some nice graphics, although there are some ugly glitches here and there.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Hedon Bloodrite

Play time

25hMedian play time
221hAverage play time
22-40hSpent by most gamers
*Based on 16 analyzed playthroughs

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