Fortune's Run Game Cover
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"Fortune's Run" is a thrilling first-person shooter game that takes players on a journey with the elite mercenary team, Team Fortune. As a member of the team, you'll complete high-stakes missions, battling against enemy factions while seeking to uncover the mysterious truth behind a powerful and dangerous organization. With intense combat, advanced weaponry, and strategic gameplay, Fortune's Run offers an immersive and action-packed experience.

Reviews

93%
Audience ScoreBased on 367 reviews
gameplay36 positive mentions
stability3 negative mentions
  • Fortune's Run features a unique blend of immersive sim and boomer shooter mechanics, providing players with multiple ways to approach combat and exploration.
  • The game's art style and atmosphere are captivating, reminiscent of classic sci-fi aesthetics, and the soundtrack enhances the overall experience.
  • The combat system is engaging, with a satisfying mix of gunplay and melee mechanics that encourage players to experiment with different strategies.
  • The game can be extremely challenging, with enemies that deal significant damage and a steep learning curve that may frustrate some players.
  • The level design can be confusing, with tight corridors and a lack of clear navigation cues, leading to moments of disorientation.
  • Some mechanics, such as the terminal hacking system and the limb health management, can feel cumbersome and may detract from the overall gameplay experience.
  • gameplay139 mentions

    The gameplay of this title is a complex amalgamation of various mechanics, including fast-paced combat, stealth, and intricate movement systems, which can feel overwhelming for new players. While the game offers a rich and immersive experience with detailed environments and a unique aesthetic, it suffers from some jankiness and a lack of cohesion among its mechanics, leading to a steep learning curve. Overall, players appreciate the depth and ambition of the gameplay, but many feel it requires further refinement and balancing to fully realize its potential.

    • “The gameplay is stellar and really in depth; I never got bored once playing it.”
    • “Combat is very fluid and rewards fast-paced gameplay, and I like switching between hand-to-hand combat and weapons on the fly to counter different enemies.”
    • “The gameplay is fast-paced and allows acrobatics and speed, in the form of a wall jump, a jump-crouch style ledge mantle, and a stealthy slide kick.”
    • “The game has tons of mechanics that really do not add to the gameplay that much; stealth is technically in the game but it's pretty much useless.”
    • “You’ll have to tediously backtrack the same level the entire time you’re playing, and on more than one occasion, I had to refer to the discussions tab in order to progress as many mechanics go without any sort of explanation.”
    • “None of it is cohesive, and most of the minor mechanics seem to exist for gifs on Twitter.”
  • story117 mentions

    The game's story is currently limited to a single, lengthy mission and a demo, leaving players with only fragments of a larger narrative that shows promise but lacks depth at this stage. While the universe and themes are intriguing, some characters and plot elements have drawn criticism for being poorly executed or overly edgy. Overall, the storytelling is seen as a work in progress, with potential for more engaging content in future updates.

    • “The universe here seems promising and the story (from what exists in the first mission) did hook me, but one of the characters from the demo seems really cringe and made me actually stop playing it entirely to come write this review before I lost the high I got after finishing the first mission.”
    • “The story and worldbuilding are amazing, and I love the characters.”
    • “The whole joining a program, to pay off being a prisoner, to be sent out on what are essentially suicide missions is very intriguing.”
    • “The game has the main story that is actually a fragment of what it will be, so it's like a demo, and then it has a demo that is actually a way larger and complete experience and a fun arena mode.”
    • “As of writing this, it’s been out for half a year and only has one mission (aside from the tutorial), which plays nothing like the demo.”
    • “The story itself is quite nebulous at the moment.”
  • music58 mentions

    The music in the game has received widespread acclaim for its dynamic and immersive qualities, effectively complementing the gameplay and enhancing the overall atmosphere. Reviewers highlight the eclectic mix of electronic, funky, and high-energy tracks that create a vibrant experience, with many expressing a desire to purchase the soundtrack separately. While some noted occasional repetitiveness, the majority agree that the soundtrack is a standout feature that significantly contributes to the game's appeal.

    • “The soundtrack rocks, the voice performance and the writing it goes to are genuine and believable, the level design and environments are chock full of detail and clearly handmade, and the way you interact with all of it is simply enthralling.”
    • “The soundtrack compliments the gameplay very nicely, especially with its dynamic switches between sneaking and combat, and gives the world and atmosphere a crazed and psychedelic feeling.”
    • “The music is also a huge feature, with DnB, EDM, and just high energy vibes that fade out into coolness during downtime, adding so much.”
    • “The tutorial and boss kill music is really just 'the lick' over and over again.”
    • “For these reasons, I honestly considered turning the music and voice off multiple times throughout my playthrough, but then I’d just be left with the in-game audio, which really doesn’t fit the vibe.”
    • “Maybe I haven't entered an area with different music yet, but it feels like the same track plays all across the space station.”
  • graphics52 mentions

    The graphics of the game evoke a nostalgic blend of 90s and early 2000s aesthetics, featuring a mix of pixel art and 3D sprites that some players find appealing, while others criticize the visuals for being muddy and difficult to navigate. The art style is often praised for its rich detail and unique atmosphere, reminiscent of classic FPS games, though it may feel inaccessible to those unfamiliar with the era. Overall, while the visuals have their flaws, many players appreciate the retro charm and immersive design that contribute to the game's overall experience.

    • “Environments are rich with detail and subtle, non-gamey secrets - the grimy, dark Star Wars-esque aesthetic is fire as hell, and the overall content presented is already worth the price of the title - with the promise of thief-level stealth mechanics and more refined gameplay in the future.”
    • “The art style is really interesting, with old school, 3D rendered sprites, a grunge sci-fi aesthetic, and a kicking electronic soundtrack.”
    • “Speaking of graphics, both the in-game and rendered cutscenes are amazing, serving as a testament to the fact that you don't need ultra-photorealistic ray tracing 4K super detailed graphics to make something look good.”
    • “Visuals are muddy and hard to decipher, which makes navigating the environment a pain.”
    • “They had sort of a grungy-dystopic vibe, but the new ones feel more like generic boomer shooter graphics made in MS Paint, and if I didn’t know anything about the game, they would probably deter me from checking it out.”
    • “Graphics: I mean, it's pretty much emulating the look of FPS games from the 1992-1995 era of games.”
  • atmosphere18 mentions

    The atmosphere of the game is widely praised for its superb aesthetics, dynamic soundtrack, and unique blend of combat and exploration, creating a rich and immersive experience. Reviewers highlight the game's ability to evoke a psychedelic and intense ambiance reminiscent of sci-fi classics, with sound design that enhances the overall mood. Overall, the atmosphere stands out as a key strength, contributing significantly to players' enjoyment and engagement with the game.

    • “Great atmosphere and soundtrack.”
    • “The art and atmosphere are top notch and super unique.”
    • “The atmosphere this game has is *chef's kiss*.”
    • “The atmosphere, though, feels like that dark side of Star Wars, more Fifth Element than anything.”
    • “The soundtrack complements the gameplay very nicely, especially with its dynamic switches between sneaking and combat, and gives the world and atmosphere a crazed and psychedelic feeling.”
    • “The atmosphere this game has is *chef's kiss*.”
  • humor7 mentions

    The humor in the game is highlighted by its witty dialogue and memorable characters, particularly Mozah, whose one-liners elicit genuine laughter. Players appreciate the blend of comedic elements with engaging gameplay mechanics, creating a fun and exciting experience. The game's self-aware references and quirky situations further enhance its humorous appeal, making it a standout feature.

    • “Mozah is full of personality; she's really badass and funny as hell! Her one-liners made me cry with laughter. Z'tar is also a favorite of mine, but I won't spoil anything.”
    • “The dialogue is good, funny, and interesting, adding a delightful layer to the gameplay.”
    • “Once you add the myriad of funny, non-combat-related gameplay elements on top of it, this makes for one exciting and fun experience.”
  • replayability5 mentions

    The game offers significant replayability through multiple options for completing obstacles and areas, encouraging creative gameplay. With around 6-7 hours of content, including a demo, players can enjoy meticulously designed levels that support various gameplay approaches and a scoring system, enhancing the overall experience. Despite having only two main missions, the depth and intricacy of the levels provide ample incentive for repeated play.

    • “I really appreciate that there are usually multiple options to complete obstacles and areas; it's fun getting creative and it adds a lot of replay value.”
    • “There's probably 6-7 hours of content including the demo build, but that's also considering a lot of that has plenty of replayability.”
    • “So while you may balk at the idea of paying 20 bucks for an early access game with 'only two proper missions', keep in mind these are pretty meticulously designed and extensive levels offering plenty of replayability as they accommodate a wide variety of gameplay approaches.”
    • “There's probably 6-7 hours of content including the demo build, but that's also considering a lot of that has plenty of replayability.”
    • “So while you may balk at the idea of paying 20 bucks for an early access game with 'only two proper missions', keep in mind these are pretty meticulously designed and extensive levels offering plenty of replayability as they accommodate a wide variety of gameplay approaches.”
  • stability4 mentions

    Overall, users report that the game runs well on Linux with Steam's default compatibility mode, but it is still in early access and experiences significant glitches that can be game-breaking. While some minor bugs are expected, players are advised to keep backups of their saves due to the instability, particularly during the tutorial phase.

    • “For any other Linux users, it runs great for me with Steam's default compatibility mode (see dev response for more info).”
    • “It can be forgiven for the glitches as it's in early access, although they can be game-breaking, so make sure you have backups of saves and backups of backups!”
    • “The tutorial was buggy as hell; I almost dropped it at this point.”
    • “A few minor bugs and glitches (a work in progress).”
  • grinding4 mentions

    Players find the grinding aspect of the game to be tedious, often requiring backtracking through levels and engaging in prolonged combat with enemies that feel overly resilient. The lack of clear explanations for mechanics can lead to frustration, as players may spend excessive time trying to solve puzzles or progress without guidance. While the environments are praised for their uniqueness and detail, the overall experience can feel laborious due to these grinding elements.

    • “You’ll have to tediously backtrack the same level the entire time you’re playing, and on more than one occasion, I had to refer to the discussions tab in order to progress as many mechanics go without any sort of explanation.”
    • “One thing I'm going to try for certain is changing the difficulty sliders around and making a more fun hard difficulty because as of right now enemies are bullet sponges on hard and it's really tedious shooting enemies to kill them.”
    • “I actually couldn't figure out how to destroy one of the four farming pods, which was clearly supposed to be some form of puzzle involving the power terminal and an attachable pipe thing, but I couldn't figure it out and wasted a lot of time on it.”
  • optimization2 mentions

    The game's optimization has received mixed feedback; while the detailed level design and engaging interactions are praised, players report various technical issues such as janky performance, texture problems, and unexpected collisions that detract from the experience. Additionally, performance struggles on high-end PCs suggest that the game may not fully utilize its visual capabilities.

    • “The level design and environments are chock full of detail and clearly hand-made, and the way you interact with all of it is simply enthralling.”
    • “The soundtrack rocks, the voice performance, and the writing are genuine and believable.”
    • “Despite some performance issues, the overall experience is engaging and immersive.”
    • “It has its issues; it can be a bit janky. Corpses and items might phase out of the level, enemies might be alerted to you through walls, I fell out of the level one time, some textures broke in an area, and performance is much worse than what would be expected from a game of this visual style. I can't break about 70 FPS on my high-end PC.”
  • emotional2 mentions

    The emotional aspect of the game is highlighted by the engaging personalities of characters like Mozah and Z'tar, with Mozah's humor providing both laughter and depth through her troubled past. While the early access content is limited, it hints at a compelling narrative that resonates with fans of cyberpunk themes.

    • “Sure, the current early access content isn’t enough to come to a definite conclusion on how good the overall story will be, but just from what’s there, I already find Mozah and her troubled past very emotionally engaging, and some of the themes already brought up will definitely excite you if you enjoy cyberpunk stories.”
  • monetization1 mentions

    The reviews indicate a preference for the previous logo and advertisement graphics over the current designs, suggesting that while the monetization strategy itself may not be the main concern, the visual presentation associated with it could be improved.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

5hMedian play time
7hAverage play time
5-10hSpent by most gamers
*Based on 3 analyzed playthroughs

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