- September 10, 2023
- daelyte
Sect-Machina
About
Mona, a young butterfly, is disguised in the hood of a moth’s design for her own protection. But from what, Mona does not yet know. There are many things about the world Mona has been purposefully kept from knowing. Holed up in her nestroom, she looks out of her window and gazes upon the distant, glittering, twinkling lights of an alluring place which lies near the heart of this unknown world of b…





- The art style and character design are vibrant and appealing, showcasing great potential.
- The platforming mechanics, particularly the wall jumping and movement, are enjoyable and fun to engage with.
- The game is free and offers a charming experience, making it a worthwhile play for those interested in indie titles.
- The game lacks a tutorial and clear objectives, leaving players confused about controls and goals.
- Combat feels repetitive and unengaging, with limited enemy variety and no real consequences for actions.
- The overall experience is very short, with many players completing it in under 30 minutes, leading to a sense of emptiness.
story
62 mentions Positive Neutral NegativeThe game's story is widely criticized for its lack of depth and clarity, with many players expressing disappointment over the absence of a coherent narrative or motivation. While some appreciate the art and world-building elements, they feel that the gameplay suffers from an unfinished feel due to the minimal plot, which is often only referenced in the store description. Overall, players believe that a more developed story could significantly enhance the game's potential.
“Super cute game, I really love the design and concept of a cyber dystopian world with a virus infecting certain bugs. I really wish the game was much longer and more in-depth with the story.”
“It has great potential in its story.”
“I just was a bit sad that there weren't more lore; some kind of story to follow would be the cherry on top!”
“The gameplay feels a little unfinished, and there is no direction or story.”
“In the credits, there were 4 or 5 narrative designers, so why is there no story?”
“Majority of the game's story is told in the store page's description; if I hadn't read that, I'd have no idea the player character was supposed to be wearing a disguise the whole time?”