SCS deORBIT Game Cover
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"SCS deOrbit" is a challenging, non-combat first-person game that emphasizes exploration and survival in a semi-destroyed space colony. With limited saves, permadeath, and a complex environment, players must navigate, repair, and discover alternate paths to progress through four intertwined storylines. The game features physics-based smoke and destruction, and offers three difficulty modes for players to choose from. 'Organic' gameplay allows for multiple solutions to problems, while the lack of hand-holding encourages independent problem-solving.

  • PC
  • Windows
  • Linux

Reviews

32%
Audience ScoreBased on 14 reviews
graphics1 positive mentions
stability1 negative mentions
  • The game has a good atmosphere and impressive graphics for an indie title.
  • The zero-gravity physics simulation is highly accurate, providing a unique experience.
  • The developer appears to be making constant improvements based on player feedback.
  • The game is buggy, laggy, and feels abandoned by the developers.
  • Navigation is frustratingly slow and the game lacks clear instructions or guidance.
  • Many players find the game difficult and confusing, with a steep learning curve that may deter casual gamers.
  • atmosphere3 mentions

    The game's atmosphere is generally praised for its appealing graphics, especially for an indie title. However, some players feel that the atmosphere could be enhanced further, suggesting improvements to the camera control and overall immersion.

    • “The atmosphere of the game is immersive, and the graphics are impressive for an indie title.”
    • “The atmosphere really enhances the overall experience!”
    • “No knock on the idea, but the motion system seems terribly difficult to get the hang of, and the lack of atmosphere is saddening. Maybe employing a more FPS-style camera control as opposed to this strange rotation mechanic would help.”
    • “That and amp up the atmosphere!”
  • gameplay2 mentions

    The gameplay is criticized for its challenging motion system and lack of atmospheric immersion, with players finding the rotation mechanic difficult to master. Additionally, the abrupt introduction of various systems and commands without a gradual learning curve detracts from the overall experience.

    • “The gameplay offers a unique experience that encourages self-discovery, although it could benefit from a more gradual introduction of systems and mechanics.”
    • “The motion system presents a challenging yet engaging aspect of gameplay, pushing players to adapt and refine their skills.”
    • “While the gameplay mechanics are innovative, a more intuitive control scheme could enhance the overall experience.”
    • “No knock on the idea, but the motion system seems terribly difficult to get the hang of, and the lack of atmosphere is saddening. Maybe employing a more FPS-style camera control as opposed to this strange rotation mechanic would help.”
    • “I understand the idea of self-discovery, but there is no gradual introduction of systems or mechanics here; everything is just thrown at you with a giant in-game list of commands.”
  • stability1 mentions

    The game suffers from significant bugs and appears to be abandoned by the developers, leading to concerns about its overall stability.

    • “The game is buggy and feels abandoned by the developers.”
    • “Frequent crashes make it nearly unplayable.”
    • “I encounter constant glitches that ruin the experience.”
  • graphics1 mentions

    The graphics of the game are praised for their quality, particularly for an indie title, contributing to a strong overall atmosphere.

    • “The atmosphere of the game is captivating, and the graphics are impressive for an indie title.”
    • “The visuals are stunning, creating an immersive experience that enhances gameplay.”
    • “The art style is unique and beautifully crafted, making every scene a visual delight.”
  • story1 mentions

    Users feel that the story lacks depth and could benefit from more backstory and clearer instructions, suggesting that the narrative could be enhanced to improve player engagement and understanding.

    • “I think a little backstory and some more in-depth instructions besides 'press ?' would have improved the experience.”
    • “The story felt disjointed and lacked the depth needed to engage players fully.”
    • “Character development was minimal, making it hard to care about their journeys.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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