ADR1FT Game Cover
ADR1FT makes you an astronaut and then, tries to kill you. Survive, find out what happened, and figure a way back to Earth.
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Adr1ft is a single-player, science fiction adventure game with a deep and emotional story. The game is highly atmospheric, featuring stunning graphics and a great soundtrack. As a lone astronaut fighting to survive in the wreckage of a destroyed space station, you'll explore and gather resources, all while trying to solve the mystery of what caused the catastrophic event. Critics have praised Adr1ft for bringing the childhood dream of being an astronaut to life, with its breathtaking and mesmerizing depiction of open space.

  • PC
  • Play​station 4
  • Virtual Reality
  • Windows
  • Xbox One
  • Oculus Rift
  • Play​Station
  • Play​Station VR
  • Xbox

Reviews

54%
Audience ScoreBased on 600 reviews
story61 positive mentions
grinding18 negative mentions
  • Visually stunning graphics that create an immersive experience of being in space.
  • Unique premise of exploring a damaged space station while managing oxygen levels adds tension.
  • Atmospheric sound design and music enhance the overall experience.
  • Repetitive gameplay with similar objectives that can become tedious over time.
  • Confusing navigation system with a 2D map in a 3D environment makes it easy to get lost.
  • Controls can be clunky and unintuitive, leading to frustration and potential motion sickness.
  • story246 mentions

    The game's story is often described as minimal and fragmented, primarily conveyed through audio logs and collectibles that players must piece together to understand the backstory of a catastrophic event on a space station. While some players appreciate the atmospheric setting and the potential for a compelling narrative, many criticize the repetitive gameplay and lack of engaging plot development, leading to a sense of disconnection from the characters and their fates. Overall, the narrative is seen as lacking depth and coherence, making it feel more like a walking simulator than a fully realized story-driven experience.

    • “Actually, the story will reveal a tragic turn on top of the already disastrous start.”
    • “The overarching story can pretty much be summed up with: a corporation wants results, and a headstrong, career-focused commander risks everyone's lives, including her volatile girlfriend, an ancient French man with terminal cancer, a mission specialist who chose to spend extra time in space instead of raising his daughter, a medical officer who is her former lover and an addict, and a bright-eyed young astronaut with everything to prove.”
    • “The story is very intriguing and the game itself is very intense when the entire time you are doing all these tasks to get yourself home, you start to wonder and even get to the point of doubt if you'd ever make it back, listening to your fellow humans and command below doing everything in their power to help, only to realize you're up there and they're not.”
    • “The story is never fully fleshed out; more than anything, this is about the experience of being alone high above the earth, and it does that remarkably well.”
    • “The plot is rather non-existent, and I never really felt compelled to uncover the backstory behind the catastrophe that struck the station, since all the information that is fed to the player is not engaging in any way, and so are the characters.”
    • “There are no puzzles, no problem solving and no thinking involved, no events, no conflicts; the game just drags you from a point to another to press a simple button while finding and playing some audio recordings that tell a bit of the story.”
  • graphics184 mentions

    The graphics in "adr1ft" are widely praised for their stunning visuals and immersive atmosphere, particularly in VR, showcasing the capabilities of the Unreal Engine 4. Many players describe the graphics as breathtaking and a highlight of the game, although some note that the visuals can become repetitive and are not enough to compensate for the game's lackluster gameplay and navigation issues. Overall, while the graphics are a strong point, they are often overshadowed by frustrations with controls and gameplay mechanics.

    • “The visuals are absolutely beautiful outside of the station, and everything looks so pretty.”
    • “In VR, the sense of scale and space is phenomenal, and the graphics are easily amongst the most captivating I've seen.”
    • “Stunning graphics, a fresh gameplay idea, neat VR.”
    • “No graphics options.”
    • “But sadly even though the graphics are stunning, the gameplay gets boring after 30 minutes and just makes you want to run out of oxygen just to wake yourself up from sleeping through this short boring game.”
    • “For someone that is experiencing framerate issues, the lack of graphics options to tweak is maddening.”
  • gameplay174 mentions

    The gameplay of "Adr1ft" is characterized by its repetitive mechanics, primarily involving navigating a damaged space station while managing oxygen supplies. Players often find the controls unintuitive and frustrating, leading to a sense of monotony as they complete similar tasks without much variation or challenge. While the game boasts stunning visuals and an immersive atmosphere, many reviewers feel that the gameplay lacks depth and fails to deliver a compelling experience, making it more of an interactive visual showcase than a fully realized game.

    • “Gameplay-wise, you'll be trying to navigate set routes in your spacesuit, which is (purposefully) difficult to control, exploring portions of the broken station to collect items for backstory or suit improvement, avoiding dead ends and hazards, and ultimately trying to save yourself.”
    • “What makes the gameplay unique is that you have 6 degrees of movement in zero gravity.”
    • “Despite its simple gameplay, Adr1ft is well worth the experience, and I highly recommend it if it sounds like your kind of game.”
    • “The gameplay is quite simple, go to each of the 4 cores and fix them then return to the central hub.”
    • “The gameplay consists of going to point A where you are told something is broken and you need to go to points B, C, D to repair the broken thing by simply pressing a button in each of those places, getting to each place takes 5 minutes or more of just slowly and painfully floating around while sometimes looking for oxygen canisters to refill your space suit in order to survive and waiting for doors to slowly open.”
    • “The gameplay brings 'doom' to mind.”
  • music47 mentions

    The music in the game has received mixed reviews, with many players finding it repetitive and at times overwhelming, detracting from the immersive experience. While some appreciate the atmospheric qualities and fitting soundtracks, others criticize the inconsistency and intrusive nature of the audio, leading to frustration. Overall, the visuals are praised, but the music often fails to match the game's potential, with some players opting to mute it entirely.

    • “The game has a cool ambiance, amazing graphics, and decent music.”
    • “The visuals and music are definitely the most enjoyable thing about this, which is good.”
    • “Sound is awesome, with very atmospheric music that really draws you in.”
    • “Equally boring and repetitive music for long stretches of the game.”
    • “The overall lack of story and annoying music in this game makes me come to the conclusion that I would not recommend playing this.”
    • “Apart from wonderful classical pieces by Debussy in the menu, in-game electronic music kicks in out of the blue and loops mercilessly, especially around 'disk burn' stations - borderline annoying.”
  • atmosphere46 mentions

    The atmosphere in the game is widely praised for its stunning visuals, immersive sound design, and effective use of space to create a sense of isolation and tension. While many players appreciate the atmospheric depth and engaging environment, some criticize the audio elements and repetitive gameplay that detract from the overall experience. Overall, the game is considered a strong atmospheric experience, particularly for fans of slow-paced exploration and space themes.

    • “Adrift is a slow-paced, atmospheric space sim where you play as astronaut Alex Oshima stranded in space after a mysterious disaster leaves your space station destroyed.”
    • “The atmosphere really does it for me, and this truly is an atmosphere-based game from the core.”
    • “Amazing atmosphere, with stunning graphics!”
    • “The isolation, intended to enhance the atmosphere, often translates into a sense of boredom rather than immersion.”
    • “The atmosphere is there and the graphics look very pretty, but the audio is an absolute torture with a woman constantly breathing heavily into your ears and constantly gasping for air.”
    • “Tl;dr: bad game, good voice acting, atmosphere and graphics, terrible everything else - only buy on sale (5 hours duration) - 4/10 sale price - 2/10 full price.”
  • grinding18 mentions

    The grinding aspect of the game is widely criticized for its slow pace and tedious mechanics, making the experience feel more like a chore than an engaging adventure. Players find the controls frustrating and the repetitive nature of the objectives leads to a lack of excitement, with many describing the gameplay as excessively tedious and shallow. While some appreciate the concept, the overall execution results in a disappointing and frustrating experience.

    • “The game’s slow pace and lack of engaging objectives can make the experience feel more like a tedious float through space rather than an exciting survival adventure.”
    • “Floating at a snail's pace through a ravaged space station is fun for an hour or two, but after that, it becomes pretty tedious.”
    • “I really liked the concept of this game, and I really tried to give it a fair shake, but it suffers from too many tedious and frustrating game elements.”
  • optimization12 mentions

    The game's optimization receives mixed reviews; while some players praise its smooth performance and impressive visuals, others report significant issues, particularly in VR, including glitches and stuttering. Overall, it appears that the optimization is generally good, but there are notable shortcomings that affect the experience for certain users.

    • “Good looking game, that seems well optimized and runs smoothly.”
    • “Wonderful graphics, a truly scary and believable atmosphere, great optimization and a well executed (unique) idea.”
    • “Adrift is really well optimized, the visuals and animations are looking really good, you get the 'alone in space' feeling in the game.”
    • “I tried to play this game in VR, but it was a glitchy, stuttering mess that crashed repeatedly.”
    • “Once the full game starts, the stuttering turns into freezing and happens continually.”
    • “- poor VR movement optimization”
  • replayability10 mentions

    Overall, the game's replayability is generally considered low, with many reviewers noting that it lacks significant incentives to replay the story. While some players appreciate the atmospheric experience and find themselves returning for that reason, the consensus is that the game becomes boring quickly and does not justify a full-price purchase for those seeking replay value.

    • “It doesn't have a whole lot of replayability, but for some reason I always find myself coming back to this game simply for the dang near perfect atmosphere of space.”
    • “I'm not sure about replayability, but I could see how this could be a lot of fun with VR.”
    • “It's very fun but only somewhat replayable.”
    • “I recommend this game for first-time experience, but not recommended for full price if you don't care about replayability.”
    • “But as-is, it has zero replayability.”
    • “There's not much replayability, as the game gets boring fast with no point in replaying the story.”
  • emotional10 mentions

    The emotional impact of the game is noted to be limited, with attempts at deeper narrative failing to connect with the player's experience or character. While the visuals are praised, technical issues such as motion controls and nausea detract from immersion, leaving players feeling disconnected and frustrated rather than emotionally engaged. Overall, the emotional resonance is undermined by gameplay mechanics that hinder the player's ability to connect with the story.

    • “This lends additional emotional impact, but only enough overarching narrative to lend some emotional weight beyond 'oh no, I'm going to die in space.'”
    • “The final cutscene dives into this and attempts to be emotional, but with no clear connection to my character or the deceased ones aboard the station, it falls flat.”
    • “Whatever, the person is nearly non-emotional in the scene in the beginning where the girl was receiving signals from mission control; she was just ignoring them, so how should they know she's in trouble?”
  • stability8 mentions

    The stability of the game is inconsistent, with some users experiencing significant bugs and glitches that hinder gameplay, such as waypoint issues and HUD problems. However, others report smooth performance and good controls, indicating a divide in user experiences regarding stability. Overall, while the game has potential, many players face frustrating technical issues that detract from the experience.

    • “Looks great, runs great, really flows well.”
    • “Game looks great, runs great.”
    • “I barely managed to get past the homescreen with the bugs and glitches only to realize there are no VR controls.”
    • “I had to restart the game three times before I got through it due to waypoint glitches.”
    • “My last gripe with this game is the buggy game progression logic.”
  • humor2 mentions

    The humor in the game is derived from the absurdity of the character's fragile EVA suit, which often gets caught on off-screen obstacles, leading to comical mishaps. However, the experience may be less enjoyable in VR due to visibility issues, detracting from the intended comedic effect.

    • “It's funny that the whole scene looks nicely done, but with VR it's not usable.”
    • “Maybe this wouldn't have been as much of an issue if I were playing in VR, but often I would run into things that were off-screen, and though you can't see your feet, they do seem to catch on everything, which damages your hilariously fragile EVA suit.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

3hMedian play time
4hAverage play time
2-5hSpent by most gamers
*Based on 8 analyzed playthroughs

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