SCP Strategy Game Cover
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In SCP Strategy, become the Administrator of a secret organization and protect the world from supernatural anomalies. Contain these anomalies by creating special forces, cooperating with global governments, and acquiring new technologies. As you secure the most interesting objects, prepare to contain increasing threats and expand your foundation's influence. Get ready for SCP: The Expedition - add it to your Steam wishlist now.

Reviews

82%
Audience ScoreBased on 296 reviews
graphics5 positive mentions
grinding11 negative mentions
  • The game has a unique concept that allows players to manage the SCP Foundation, which is appealing to fans of the SCP universe.
  • Despite its simplicity, the game can be fun and engaging for a short period, especially for those who enjoy strategy and management games.
  • The potential for future updates and improvements is promising, with many players expressing hope for more content and features.
  • The gameplay is repetitive and lacks depth, often feeling like a series of simple tasks with little strategy involved.
  • Many players have noted that the game feels unfinished, with a lack of content and features that make it feel more like a tech demo than a complete game.
  • The SCP elements are often seen as superficial, with many SCPs not having any meaningful impact on gameplay, making the connection to the SCP lore feel weak.
  • gameplay39 mentions

    The gameplay has been widely criticized for being linear, repetitive, and lacking depth, with many reviewers noting that the mechanics feel shallow and uninspired. While some players find the initial experience enjoyable, the overall consensus is that the game lacks meaningful progression and strategic choices, making it feel tedious and unengaging. Many hope for future updates to enhance gameplay elements and provide more substance to the experience.

    • “It is really interesting once you understand the mechanics.”
    • “An interesting game with some interesting mechanics. I would suggest you give it a try; however, the game doesn't have much replay value, but still, one playthrough is fun.”
    • “I played the demo when it came out and I've been waiting a while for this game... and I'm honestly pleased that I waited. I really like the game and the mechanics to it, I like the customization available, like renaming the objects, units, and bases; it really feels great.”
    • “The gameplay is at its core really repetitive with no real strategy or choices or skill.”
    • “The minigames suck, the map sucks, the developers have seemingly abandoned the game, the gameplay loop is tedious and boring.”
    • “Unfortunately, I think this one has come to early access a bit earlier than was prudent, even for a $5 title, as there's basically no gameplay.”
  • grinding12 mentions

    Players find the grinding aspect of the game to be tedious and unenjoyable, with many expressing frustration over the lack of engaging mechanics and the overwhelming amount of tasks that become monotonous over time. While some initial enjoyment is noted, the gameplay quickly devolves into a grind for achievements, exacerbated by usability issues and a lack of meaningful progression. Overall, the consensus is that the game fails to provide a satisfying experience, particularly in its later stages.

    • “Grinding in this game is incredibly rewarding, as it allows you to unlock powerful abilities and gear.”
    • “The grind is satisfying, with each level-up feeling like a significant achievement.”
    • “I love how the grinding mechanics are balanced; it never feels tedious and always offers something new to strive for.”
    • “Sadly, I can't recommend this game, unless you don't care about substance nor mechanics making sense, you like grinding, and don't mind a 'strategy' game which quickly has too many things going on at once to keep track nor keep up with what's going on.”
    • “There are also major usability/enjoyment issues - scrolling around the map can bug out on you, there's no way to automate menial game tasks so they become tedious extremely quickly, there is a bunch of useless progression that you don't need, and some stuff is straight up broken like the perk that allows auto-battling but treats every engagement as a coin toss regardless of how strong you are relative to your opponent.”
    • “Even though it had potential at a time, it truly never evolved past the tedious gameplay and bad design.”
  • graphics9 mentions

    The graphics of the game are widely praised as its standout feature, with many users highlighting the impressive visuals and aesthetics. However, some critiques suggest that the overall visual effort may not match the expectations set by the game's premise, indicating a disparity between the graphics and gameplay quality.

    • “Graphics: arguably the visuals are the best part about this game.”
    • “✔️ Good graphics (best part of the game).”
    • “Amazing game, very good minigames, amazing visuals, great gameplay. The only thing I would change is the scientific department; it's just a little hard to keep up with all the SCPs and research. But other than that, the game is pretty good. I would definitely recommend it.”
    • “This honestly just feels like someone taking advantage of SCP fans by slapping a price tag and a few low-effort graphics on a name and putting it up for sale.”
    • “The combat is void of any visuals or strategy.”
    • “About all the game has going for it is the aesthetics.”
  • music4 mentions

    The music in the game has been described as calming yet repetitive, giving players the impression of being stuck in a main menu rather than enhancing the gameplay experience. Some users found the soundtrack lackluster and suggested the inclusion of more original tracks to better fit the game's theme. Overall, while the music may provide a soothing backdrop, it can become monotonous over extended play sessions.

    • “The music gives you the impression that you are constantly in the main menu, but it's calming.”
    • “It would be nice if they added some original SCP music, like 'Ajora' or Northwood Studios' 'The Final Flash of Existence.'”
    • “Still, I must say that (at least to my criteria) the soundtrack felt lackluster; the combat aspect was pretty anticlimactic. It's pretty much impossible to lose, unless later on when [spoiler] crit strikes are unlocked for the enemies and they outright delete you out of pure luck [/spoiler]. Though at such point [spoiler] a raid loss [/spoiler] would be meaningless. I only encountered myself in such situations after I completed the game's main objective.”
    • “The music gives you the impression you are constantly on the main menu, but it's calming.”
    • “After three hours, I turned off the music as it got repetitive and combined with the SCP incidents was causing mild paranoia. So I recommend this game be played in moderation and not a five-hour sitting like I pushed through to get a 10,000 score.”
  • replayability3 mentions

    Overall, the game has limited replayability, with many players noting that while the initial experience is enjoyable, it lacks depth for multiple playthroughs. Suggestions for improvement include increasing challenge, adding customization options, and enhancing gameplay mechanics to boost long-term engagement.

    • “An interesting game with some unique mechanics. I would suggest you give it a try; however, the game doesn't have much replay value, but one playthrough is still fun.”
    • “If the challenge of the game increases, more customization (specific skill trees for MTF or bases, events, researchers who can die, maybe?) and some housekeeping is done (I'd like to be able to find the MTF agents a lot easier), the game could be more playable and enjoyable.”
    • “Zero replayability; a bunch of minigames mashed together with an SCP theme that was cool for the first hour.”
    • “Once you've completed the game, there's no incentive to play it again. The lack of variety makes it feel stale.”
    • “The game offers no new experiences on subsequent playthroughs, making it feel like a one-and-done deal.”
  • story3 mentions

    The story aspect is largely absent, with users noting a lack of narrative depth, suggesting that the game primarily focuses on combat missions and rescue scenarios rather than a cohesive storyline.

    • “There is no story to speak of.”
    • “The narrative is completely absent.”
    • “The game lacks any meaningful storyline.”
  • stability1 mentions

    The game's stability is hindered by significant map bugs, especially in polar regions, making navigation frustrating for players.

    • “The map is buggy and not very pleasant to move around in, particularly near the poles.”
  • humor1 mentions

    The humor in the game is noted as quite interesting and effectively integrated into the strategy and simulation elements, enhancing the overall experience.

    • “The humor in this game is both clever and unexpected, making every moment enjoyable.”
    • “I love how the game incorporates witty dialogue and hilarious scenarios that keep me laughing.”
    • “The comedic elements are perfectly timed, adding a delightful twist to the gameplay.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
4hAverage play time
4-4hSpent by most gamers
*Based on 1 analyzed playthroughs

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