Scary School Simulator 2
- November 30, 2023
- Scary Creepy Pasta
- 8h median play time
Dive into the spine-chilling world of Scary School Simulator 2, where the serene facade of Sakura High School conceals dark secrets and eerie mysteries. Immerse yourself in this heart-pounding anime horror simulation that combines the thrill of high school life with the terror of a yandere ghost's obsession. Unravel the mysteries, survive the doki-doki moments, and escape the sinister ghosts. …
Reviews
- The game has a unique and funny concept that can provide some entertaining moments.
- The character models and voice acting, while clunky, have been noted as decent by some players.
- There are not many horror games in anime style, which adds a unique appeal to this game.
- The game is plagued with numerous bugs and glitches that make it nearly unplayable.
- Navigation is confusing due to unclear directions and a large school layout, leading to frustration.
- The voice acting is often criticized for being robotic and poorly executed, detracting from the overall experience.
- stability8 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is a significant concern, with numerous users reporting persistent glitches and bugs that hinder gameplay, such as unresponsive interaction buttons. While some players appreciate the overall experience and story, the recurring technical issues have led to frustration and an inability to complete the game for many. Overall, there is a strong consensus that these stability problems need urgent attention to enhance the gaming experience.
“There are still a lot of glitches and bugs that need to be fixed.”
“This game was kind of confusing and very buggy.”
“I like the idea and the story of the game, also the characters and the voice over is amazing, but I couldn't finish the game due to the glitches. The interact button is suddenly not working at all, and I have to restart the game, repeating every step, but the same glitch appears over and over.”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by its absurd and goofy elements, such as the comical ghost costume and the exaggerated reactions of characters when scared. Players find joy in the unexpected interactions, like the amusing music changes during camera rotations and quirky animations, which contribute to a lighthearted and entertaining experience. Overall, the game encourages playful trolling and creativity, making it a source of consistent laughter.
“The music changes pitch when rotating the camera, giving a hilarious time when doing it as fast as possible.”
“I didn't even have to try to find hilarious stuff.”
“Other funny stuff like the 'ultra-minimalistic' salute animation or the fact that interacting while walking locks Sara into a walking state until the interaction is over.”
- story4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The game's story is praised for its intriguing concept and well-developed characters, with strong voice acting enhancing the experience. However, technical issues, particularly glitches affecting gameplay, hinder the overall enjoyment and prevent some players from fully engaging with the narrative.
“The story is honestly quite good and it has potential.”
“I like the idea and the story of the game, and the characters and voiceover are amazing.”
“The concept is cool, but the lack of a settings menu or a missions menu really detracts from the experience.”
“The story feels disjointed and lacks coherence, making it hard to stay engaged.”
“Character development is shallow, leaving me feeling disconnected from their journeys.”
- gameplay3 mentions
- 33 % positive mentions
- -33 % neutral mentions
- 100 % negative mentions
Gameplay is criticized for being somewhat boring due to the large school environment and slow movement speed, despite having a good concept. The action turning mechanic is noted as clever but poorly implemented, causing issues with camera control. Players familiar with titles like DreadOut and White Day may notice similarities in character design and gameplay elements.
“If you have played DreadOut and/or White Day, I see a few similarities in characters and gameplay, such as a crying baby similar to one in White Day and having to take pictures to get rid of ghosts like in DreadOut.”
“The gameplay is a bit boring because of the school's size and how slow you move, but the idea is good, just not perfectly executed.”
“The action turning mechanic is smart, but it seems like it wasn't done properly. My mouse goes into my second screen when I'm trying to turn the camera and character, which causes the camera to be in the wrong direction when I bring my mouse back to my primary screen.”
“If you have played DreadOut and/or White Day, you will notice a few similarities in characters and gameplay, such as a crying baby similar to one in White Day and having to take pictures to get rid of ghosts like in DreadOut.”
- music2 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The game's music dynamically alters in pitch when the camera is rotated, creating a humorous effect, especially when done rapidly. Additionally, players noted that jumping out of the map causes the music to slow down, enhancing the surreal experience of feeling like they are falling out of reality.
“The music changes pitch when rotating the camera, giving a hilarious experience when doing it as fast as possible.”
“Jumping out of the map broke the hair animation due to speed, but it also kept slowing the music down, creating a surreal feeling as if I was falling out of reality.”
“The music changes pitch when rotating the camera, creating a hilarious effect when done rapidly.”
“Jumping out of the map broke the hair animation due to speed, but it also kept slowing the music down, making it look and sound like I was falling out of reality.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game to be tedious, suggesting that while the concept has potential, it may require more engagement than they are willing to invest.
“The idea is good, but it feels so tedious to me that I can't engage with it for long.”
“Grinding in this game is a chore; it takes away from the enjoyment of the overall experience.”
“I find the grinding aspect to be incredibly repetitive and draining, making it hard to stay motivated.”