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Say No! More

Look, it's more of an experimental comedy movie than anything else. Unless you just want to mess around and interrupt digital co-workers with laughter for however long you feel like.
Say No! More Game Cover
81%Game Brain Score
humor, story
replayability, grinding
89% User Score Based on 1,684 reviews
Critic Score 72%Based on 14 reviews

Platforms

Nintendo SwitchPCTabletMac OSPhoneiPadMobile PlatformiPhoneWindows
Say No! More Game Cover

About

Say No! More is a single player casual shooter game with a comedy theme. It was developed by Studio Fizbin and was released on April 9, 2021. It received mostly positive reviews from critics and positive reviews from players.

Say No! More is a One-Button-Game that is all about saying "No!" and a stolen lunchbox. Defend yourself against mean colleagues and bosses, find mixtapes, discover the "Power of Friendship", and learn to say "No!" more!

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89%
Audience ScoreBased on 1,684 reviews
humor456 positive mentions
replayability7 negative mentions

  • Humorous, quirky, and charming with a unique low-poly art style and expressive animations.
  • Delivers a powerful and relatable message about self-assertion, setting boundaries, and saying no.
  • Short, concise experience with great voice acting, music, and character customization options.
  • Very short playtime (around 2 hours) with limited gameplay mostly involving pressing a single button.
  • Repetitive mechanics and lack of meaningful player choices or gameplay depth.
  • Price considered too high by many reviewers given the short length and minimal gameplay.
  • humor
    462 mentions Positive Neutral Negative

    The humor in this game is widely praised for being quirky, absurd, and consistently funny, blending slapstick comedy and witty dialogue with charming voice acting and animation. It effectively satirizes workplace culture while delivering a heartfelt, empowering message about setting boundaries, making players laugh throughout its short but memorable runtime. Some note the humor can become repetitive or lose appeal late in the game, but overall it remains a major highlight that balances silliness with sincerity.

    • “I never excepted to be belly laughing, to crying my eyes out, then go right back into laughing so hard it hurts.”
    • “When your coworkers pile on with endless requests, commands, and demands, you discover a mysterious cassette tape that teaches you the power of one word: “no.” From that point on, the game transforms into a cathartic and hilarious journey of defiance, empowerment, and self-discovery, using humor to deliver a surprisingly heartfelt message about boundaries and self-worth.”
    • “On your on-rails tour throughout the 90 minute campaign you can spice up your refusal of tasks by saying it wacky or lazy, by laughing or pretending to agree beforehand, or my favorite: giving them the slow clap into a charged heated no that’ll reverb throughout the building and launch your co-workers into the air with desks and papers following suit.”
    • “A game where you just press space all the time while facing unfunny gags.”
    • “But I found this game excruciatingly unfunny, which isn't a good thing for a game that tries to be funny all the time.”
    • “More, the devs suddenly decide to break the pace with such an unfunny dragging scene, executed in such a preachy tone, that the game never has a chance to recover.”
  • story
    392 mentions Positive Neutral Negative

    The story of "Say No! More" is a short, quirky, and humorous narrative centered on an office intern learning to assert themselves by saying "no" in various situations, blending absurd comedy with heartfelt messages of empowerment and setting boundaries. While gameplay is minimal and repetitive, the story is widely praised for its charm, engaging characters, witty dialogue, and meaningful social commentary on workplace dynamics and personal agency, making it a worthwhile experience despite its brevity and simplicity.

    • “The writing is phenomenal and full of heart, the art is quirky, and there is a lot more story than I thought this game would be capable of.”
    • “At its heart, it’s a story about learning to assert yourself in a world that constantly demands compliance, told through the lens of an absurd workplace comedy. Beneath the layers of absurdity and slapstick, it’s a story about empowerment and self-acceptance. Their relationship serves as the emotional backbone of the story, grounding the chaos in something genuine and heartfelt.”
    • “The story is charming and the characters are varied and enjoyable. Everything may look simple and funny, but the message behind the story is simply amazing.”
    • “No real story, no real gameplay, no real options, it's really short lived, and the game is basically pushing one key on your keyboard.”
    • “You'll be desperate for a skip button too: the story of say no more feels extremely padded even at its short runtime, as the same conflict and story beats get repeated in a loop in each of the chapters.”
    • “Particularly given the game's themes- if the game is going to talk about capitalism, wealth inequality, and name-drop unionization: i kind of expected it to have something of substance to say about these things, but instead the story solves the major plot conflict with what amounts to anime magic and the power of friendship.”
  • gameplay
    257 mentions Positive Neutral Negative

    The gameplay in "Say No!" is extremely simple and minimalistic, primarily revolving around pressing a single button to say "no" with occasional variations and gestures that have little mechanical impact. While some find the repetitive and shallow mechanics limiting, others appreciate the straightforward, relaxing pace that supports the game's humor and heartfelt message. Overall, the gameplay serves more as a narrative vehicle than a skill-based challenge, offering a short, quirky interactive experience rather than deep or varied mechanics.

    • “Timing your responses, charging your “no” for maximum impact, and switching between different tones—angry, sarcastic, lazy, or cold—keeps the gameplay entertaining even in its simplicity.”
    • “The gameplay is relaxing and fun, your character walks automatically and encounters colleagues with unreasonable requirements, all you need to do is press spacebar to say "no".”
    • “The gameplay itself is just a shallow minigame of saying "no" by holding down your spacebar.”
    • “The gameplay is very simple and monotonous but I guess you just have to experience it as a short visual novel.”
    • “There are no choices and there is no true gameplay, and you are effectively just dialogue skipping.”
    • “The gameplay is just very simplistic; the only mechanic that makes a difference is saying 'no' in various ways, but these modes are mostly stylistic with no real impact on gameplay.”
  • graphics
    169 mentions Positive Neutral Negative

    The game's graphics feature a charming, low-poly art style reminiscent of PS1-era and Katamari visuals, which many find nostalgic, cute, and uniquely expressive. While not technically advanced or highly detailed, the simple, colorful, and quirky aesthetic complements the game's humor and message effectively, though some note occasional graphical bugs and limited visual complexity. Overall, the graphics are a standout element that significantly contributes to the game's appeal and atmosphere.

    • “The art style is charming, reminiscent of anime, and the humor is rich, making the gameplay a stress-free experience.”
    • “The graphics are styled really nicely and the whole thing feels very retro in the best way possible.”
    • “The art style is charming, there's a surprising amount of character customization available, and the story and characters are well-written, if a bit simplistic.”
    • “When I first played the game the graphics would often bug out as well, causing me to close and re-open the game just to watch a cutscene.”
    • “This very poor quality visual style is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of 'art', or 'we made it look bad on purpose', which really isn't something gamers should have to put up with.”
    • “Also, there are some graphical bugs, like textures overflowing each other and other related bugs in the game.”
  • emotional
    124 mentions Positive Neutral Negative

    The game "More" delivers a uniquely wholesome and heartwarming emotional experience, blending silly humor with genuinely touching moments about setting boundaries, self-worth, and workplace dynamics. While its gameplay is simple and repetitive, players consistently praise its relatable story, emotional beats, and cathartic message, often describing it as both funny and surprisingly moving—eliciting laughter, reflection, and even tears. Overall, it's celebrated as a brief but memorable and emotionally resonant journey that encourages self-advocacy with warmth and charm.

    • “When your coworkers pile on with endless requests, commands, and demands, you discover a mysterious cassette tape that teaches you the power of one word: “no.” From that point on, the game transforms into a cathartic and hilarious journey of defiance, empowerment, and self-discovery, using humor to deliver a surprisingly heartfelt message about boundaries and self-worth.”
    • “This silly little game made me cry, the message is genuinely really good, and I'm happy I finished all the story beats!”
    • “Made me laugh, made me angry, made me cry by the end, but always had me smiling.”
  • music
    72 mentions Positive Neutral Negative

    The game's music is widely praised for its catchy, upbeat, and funky soundtrack that perfectly complements its quirky, comedic tone and vibrant art style. Many reviewers highlight the soundtrack's lively, arcade-style energy and seamless integration with gameplay, enhancing the overall feel-good, humorous experience. While not always seen as highly memorable, the music consistently receives positive remarks for setting the mood and contributing significantly to the game's charm and appeal.

    • “The soundtrack complements this energy with upbeat, funky tunes and comedic sound cues that rise and fall with the player’s actions, making every “no” feel like a punchline delivered with perfect comedic timing.”
    • “With its absolutely stellar soundtracks, charming visuals, and great message, I think this is something everyone should treat themselves to.”
    • “The music in this game is really catchy and syncs super well with the tone of the game.”
    • “The writing, music, and visuals also don't do much, either.”
    • “The humor was pretty dry and the music wasn't anything special so it couldn't use either as a crutch.”
    • “Music - does its job.”
  • replayability
    40 mentions Positive Neutral Negative

    Most users agree the game has limited replayability due to its short length, linear story, and simple gameplay, with replay value mainly tied to discovering alternate dialogue or achievements. While some find it charming and enjoyable on a single playthrough, it lacks depth or meaningful variations to warrant multiple replays. Overall, replayability is minimal and better suited for a brief, one-time experience.

    • “Hilarious and genuinely empowering little game with replayability.”
    • “There were several twists I didn't expect, the gameplay is fun and fast-paced, and it does have some replayability.”
    • “It is easily replayable however and has some branching paths.”
    • “It's not that long, or replayable and the gameplay is basically just to press space a few times.”
    • “I’m giving this a thumbs up as I think others will like it and I wanna see these devs succeed even further, but while I enjoyed the gimmick at first and while I’m always down for a good old fashioned “capitalism smells” story, I found the joke to wear thin a little faster than I was hoping, and the gameplay is too simple and the story too linear to offer much replayability unless you wanna go for those ridiculous achievements.”
    • “I beat the game in about 2 hours, it plays like a rail-shooter, and I am not sure there is any replayability.”
  • grinding
    10 mentions Positive Neutral Negative

    The game includes a few grind-heavy achievements, notably one requiring pressing a button 99,999 times or idling for several hours, which many find tedious and player-unfriendly. While the core gameplay is considered fun and light, these grinding tasks can make the experience feel unnecessarily long and monotonous.

    • “The only grind in the game is a useless achievement that requires pressing the spacebar 99,999 times, which feels like a tedious and unnecessary task.”
    • “Grindy achievement(s): yes (~2 achievements that require you to idle ~6.7 hours).”
    • “Note: playtime inaccurate, game has player unfriendly grinding achievements (effectively requires autoclicker).”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization is generally adequate, allowing it to run on most systems, including the Steam Deck, but it remains average and could be improved to be less resource-intensive. Overall, it meets basic performance expectations without excelling.

    • “Given the short runtime and limited performance needs, this game is a pretty good candidate for the Steam Deck.”
    • “Performance or gameplay meets the passing mark but remains average.”
    • “"More" can be played on practically any system, although it could have been more optimized to be lighter on resources.”
    • “It's a minor flaw in the developer's optimization efforts.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game offers an immersive and eccentric atmosphere characterized by a lighthearted, upbeat style that encourages exploration and unexpected events. While the music is unobtrusive rather than memorable, it complements the environment well. Overall, the playful tone is essential to enjoying the unique setting and quirky workplace vibe.

    • “Immersive atmosphere with a captivating environment.”
    • “The game consistently provides an eccentric atmosphere, and it's a joy to explore the environments, each filled with unexpected events.”
    • “Its upbeat and lighthearted style serves the critical role of setting the atmosphere for the game, since taking it too seriously will lead to disappointment.”
    • “Upon arrival, we’re greeted by the boss, who teaches us the basics and introduces the local atmosphere of 'always say yes'.”
    • “The music, while not particularly memorable, blends well with the game’s atmosphere — it neither stood out nor annoyed me during the playthrough, which is a positive in itself.”
    • “Your freshly acquired intern arrives at their new job, a lunchbox made by your deadbeat roommate 8 months late on rent in tow, where near-hidden desks shaded by vending machines lay in wait away from the hustle and bustle of the office atmosphere.”
  • character development
    4 mentions Positive Neutral Negative

    The character development features a distinctive, intentionally randomized design style using shared assets, which complements the game's playful and empowering tone. The cool, humorous animations and vibrant, low-poly visuals contribute to a unique and engaging character experience.

    • “The character designs are intentionally given a somewhat "randomly generated" vibe, as they are all made from the same assets you can use to make your own character, which suits the game well.”
    • “The character design is very cool and funny with their rigging and movements.”
    • “The gameplay is an absolute hoot, with very empowering character development evident throughout.”
  • stability
    4 mentions Positive Neutral Negative

    The game runs smoothly overall, with good stability on platforms like the Steam Deck, though some users report occasional minor glitches and visual bugs that may require restarting between chapters. Despite these issues, it remains a polished and enjoyable experience.

    • “Funny 2 hour game that runs great on the Steam Deck.”
    • “It's a clear example of how a simple yet clear vision defined to the point of a fun bug-free game, which is an experience for us all to play and utilize in our lives.”
    • “This game is absolutely beautiful, but there are so many visual glitches... I would recommend restarting the game every new chapter.”
  • monetization
    4 mentions Positive Neutral Negative

    The game features microtransactions and in-game purchases but is presented as a simple, charming experience. While the game may seem short and monotonous, its lighthearted and humorous advertising aligns with its straightforward monetization approach.

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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 16 analyzed playthroughs
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Frequently Asked Questions

Say No! More is a casual shooter game with comedy theme.

Say No! More is available on Nintendo Switch, PC, Mac OS, Phone and others.

On average players spend around 2 hours playing Say No! More.

Say No! More was released on April 9, 2021.

Say No! More was developed by Studio Fizbin.

Say No! More has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its humor but disliked it for its replayability.

Say No! More is a single player game.

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