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Savior of the Abyss Game Cover

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Savior of the Abyss is a single player action game. It was developed by ALLAF GAMES and was released on August 12, 2021. It received positive reviews from players.

Discord About the GameContent Savior of the Abyss is an RPG Maker-style horror adventure game about solving riddles using clues from exploring the surroundings. (It follows the same aspect as Ib, Mad Father, and The Witch's House.) The goal of the game is to guide the main character, Stella, to the surface of an underground facility. In order not to face sudden death, you must always pay attent…

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81%
Audience ScoreBased on 58 reviews
story8 positive mentions
music3 negative mentions

  • The game features a cute art style and interesting environments that enhance the horror experience.
  • It offers unique deaths and engaging puzzles, providing a fun challenge for players.
  • The Lovecraftian-inspired story and atmosphere create a compelling narrative, despite some execution flaws.
  • The game suffers from poor translation and grammatical issues, which can detract from the overall experience.
  • Gameplay can be frustrating due to trial-and-error mechanics and some puzzles that lack clear hints.
  • The endings feel rushed and unsatisfying, leaving players wanting more depth and resolution.
  • story
    24 mentions Positive Neutral Negative

    The game's story is a mixed bag, featuring intriguing Lovecraftian elements and engaging ideas, but suffers from a lack of depth and coherence, often leaving players confused. While the atmospheric environments enhance the narrative experience, translation issues further complicate understanding, leading to a jumbled and sometimes unsatisfying storyline. Overall, players appreciate the potential for a richer lore but feel it falls short in execution.

    • “Fun, short murder-house exploration game with good environments and some engaging story ideas.”
    • “Lovecraft inspired story that I have not seen in a pixelated RPG horror game.”
    • “Countless blood-soaked notes, research information, and the occasional phone offer small insights that you have to piece together to understand the story.”
    • “The story is random and jumbled; I'm used to poor translations but it's like they didn't even try here at some parts.”
    • “Even excluding the translation problems, the story is like a poor attempt at making a 'psychological horror' that isn't even psychological in the first place.”
    • “The story as well as the overall writing, however, suffers from a lackluster translation on top of the same problems that plague the rest of the game.”
  • gameplay
    11 mentions Positive Neutral Negative

    The gameplay is characterized by a strong start that diminishes in the middle and end, with a notable shift from puzzle-solving to stealth mechanics that some players found uninteresting. While it features engaging horror elements and a trial-and-error approach reminiscent of RPG Maker titles, the overall experience is mixed, with some praising its instant death mechanic and smooth engine, while others find it less exciting compared to similar games.

    • “Great horror, sound design, and gameplay.”
    • “I loved the instant death mechanic, just like in Witch's House or Misao, and it has enough save points to not make it frustrating.”
    • “The engine gives the otherwise clunky RPG Maker gameplay a fresher and smoother feeling, which I really like.”
    • “There is a section roughly in the middle of the game where it stops becoming a puzzle game and instead, suddenly switches to a stealth-type mechanic.”
    • “Puzzles and gameplay are similar to games like Mad Father or Misao, but this game feels more boring and unexciting.”
    • “Gameplay is pretty much trial and error; you die and try again a lot until you find the right path or solution.”
  • graphics
    7 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their unique art style and aesthetic, particularly the pixel art and gruesome monster designs that enhance the overall experience. While some reviewers noted inconsistencies in certain elements, the visuals are considered the standout feature, making the game worth playing despite its average story. However, the absence of post-death screens is acknowledged, likely due to budget constraints.

    • “I liked the art style and unique deaths.”
    • “The art style is nice, monsters are gruesome, and will catch you off guard with a jumpscare or two.”
    • “I appreciated the aesthetic of pixel art even though there are inconsistencies in item inventory.”
    • “The graphics are quite dated and lack the polish seen in other games, making it hard to immerse myself in the world.”
    • “The pixel art style is charming, but the inconsistency in item inventory really detracts from the overall experience.”
    • “There are no post-death screens like many other RPG Maker games have, which feels like a missed opportunity for visual storytelling.”
  • music
    6 mentions Positive Neutral Negative

    The game's music aspect has received mixed reviews, with some players appreciating the absence of music during exploration for its contribution to a sense of isolation and fear. However, many feel that the lack of ambient music and sound throughout most of the game detracts from the overall immersive experience, suggesting that additional background sounds could enhance the gameplay significantly.

    • “I also like the fact the game has no music during exploration and only relies on footsteps and sound effects to capture a strong sense of isolation and fear of the unknown.”
    • “Although this doesn't take too much away from the game, it would be even better if some background sounds or music were added.”
    • “For one, the fact that outside of a few select scenes, the game is completely devoid of music or even ambient sound really hinders it in being an immersive experience.”
    • “There is no music to really speak of.”
    • “I really hope they do a bit of work to add some more sound, music, and ambiance because the game will hook you then.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere is characterized by a tense and unsettling environment, enhanced by elements of blood, gore, and creepy sounds, though some players noted a lack of background noise that could further amplify the creepiness. The intriguing story and engaging puzzles contribute to the overall ambiance, but the experience may feel brief for some.

    • “The story is pretty interesting and the atmosphere is unsettling.”
    • “The puzzles were fun, intricate, and made you feel a sense of accomplishment when completed, all the while taking place in an unsettling atmosphere.”
    • “Great story and atmosphere, but it goes by too quickly.”
    • “One thing I did notice is that there is no background noise to create a creepy atmosphere.”
    • “I enjoyed the scares and the silly ways to die, but it's missing a little atmosphere like background noise.”
    • “The basic blood and gore, death, creepy sounds, and a lack of direction all add to the tense atmosphere.”
  • optimization
    3 mentions Positive Neutral Negative

    The game demonstrates solid optimization, running smoothly on the Unity engine without any crashes or game-breaking bugs, ensuring a stable performance for players.

    • “The game is powered by the Unity engine and has solid performance, with no crashes or game-breaking bugs.”
    • “The optimization is impressive, allowing for smooth gameplay even on lower-end hardware.”
    • “I appreciate how well the game runs; the frame rates are consistently high, enhancing the overall experience.”
  • stability
    2 mentions Positive Neutral Negative

    The game suffers from significant stability issues, with numerous bugs reported, particularly during chase scenes, which detract from the overall enjoyment.

    • “The game itself is buggy.”
    • “The chase scenes are buggy and generally unfun.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is characterized by a mix of fun puzzles and darkly comedic deaths, with some moments being shockingly hilarious. It evokes a nostalgic feel reminiscent of classic RPG Maker horror games, though some puzzles may be overly complex or frustrating. Overall, the humor adds a unique charm to the experience, despite occasional jankiness.

    • “Almost all the puzzles are pretty fun, and some of the deaths are kind of funny.”
    • “Some deaths are so shocking they're just straight-up hilarious. There's a bit of Japanese jank that feels quite like those old RPG Maker horror games from the early 2000s.”
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3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Savior of the Abyss is a action game.

Savior of the Abyss is available on PC and Windows.

On average players spend around 3 hours playing Savior of the Abyss.

Savior of the Abyss was released on August 12, 2021.

Savior of the Abyss was developed by ALLAF GAMES.

Savior of the Abyss has received positive reviews from players. Most players liked this game for its story but disliked it for its music.

Savior of the Abyss is a single player game.

Similar games include Stray Cat Crossing, Ann, Left Alone, The Witch's House MV, Darq and others.