Save Room - Organization Puzzle Game Cover
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You may also likehttps://store.steampowered.com/app/2326020/Save_Room__The_Merchant/ Add to your wishlist! About the GameGameplayThe goal is to make all the items fit in your inventory, while all your guns are loaded and your life is not too low. Arrange items to make them fit: Examine itens to gather infos: Reload your weapons: Combine herbs to make porwerfull healling itens: Combin…

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Reviews

97%
Audience ScoreBased on 2,564 reviews
gameplay66 positive mentions
replayability10 negative mentions
  • Captures the nostalgia of Resident Evil 4's inventory management perfectly, providing a fun and engaging puzzle experience.
  • Simple yet clever mechanics that gradually introduce new challenges, keeping the gameplay fresh and enjoyable.
  • Affordable price for the amount of content, making it a great value for fans of puzzle games and the Resident Evil series.
  • Very short gameplay, typically completed in under two hours, leaving players wanting more content.
  • Some controls can be clunky, particularly with item selection and movement, which can detract from the overall experience.
  • Limited replayability as the game consists of only 40 levels with no additional modes or community content.
  • gameplay296 mentions

    The gameplay of "Save Room" revolves around inventory management, drawing heavily from the mechanics of Resident Evil 4, where players must fit items into limited spaces while managing health and ammunition. The game introduces new mechanics gradually, keeping the puzzles engaging, though some players found the mechanics too simplistic or lacking depth. Overall, it offers a nostalgic and addictive experience for fans of spatial puzzles, despite some minor control issues and a steep learning curve for newcomers unfamiliar with the source material.

    • “The whole time I was playing, I was having a blast; the level progression for new mechanics was fun!”
    • “Great design with the puzzles as well, properly introducing new mechanics while steadily increasing the difficulty.”
    • “This puzzle game is excellent and takes the space-saving strategies we all know from the Resident Evil series and turns them into game mechanics to solve their puzzles.”
    • “The main thing that annoyed me was the combining/consuming mechanics.”
    • “This correlates to difficulty as well; the only kind of progression/content is adding new items which introduce an annoying mechanic. For example, from a certain puzzle, you have to reload weapons which does not add to the difficulty as it's a 'no brainer' to click on combine ammo and weapon.”
    • “Some mechanics are too simple and allow finishing puzzles without thinking.”
  • music144 mentions

    The music in the game is generally described as relaxing and atmospheric, effectively capturing the essence of Resident Evil's safe room themes. However, it suffers from repetitiveness, with only one track looping throughout the game, leading some players to mute it in favor of their own music. While the soundtrack enhances the overall experience, many reviewers expressed a desire for more variety and additional tracks to enrich the gameplay.

    • “The music and ambiance captures the feel without being enough to get sued for.”
    • “The moment you step into the safety of the room, a sense of relief washes over you, accompanied by a carefully curated soundtrack that enhances the feeling of respite.”
    • “A fantastic homage to the inventory management system of Resident Evil mixed with a relaxing soundtrack of similar proportions.”
    • “There's also the blight that there's only one song for the entire game, not even for the ending. It's not bad music, but holy shit was I sick of it.”
    • “The music is just one track looping forever.”
    • “If I had any complaint, it's only two minor ones: the music can become very repetitive and the number of levels is small, only being 40 levels currently.”
  • graphics62 mentions

    The graphics of the game are a mixed bag, with many praising its nostalgic aesthetic that closely resembles Resident Evil 4, while others criticize the visuals as basic or lacking uniqueness. The textures and item models are noted for their charm, contributing to an immersive experience, though some players find the graphics to be blurry or underwhelming. Overall, the visuals effectively capture the intended atmosphere, complemented by fitting sound design and music.

    • “The textures, graphics, and item/weapon models look like they leapt straight out of RE4.”
    • “The visuals and audio are fantastic, and it's short but sweet.”
    • “This game perfectly emulates the aesthetics and mechanics of the Resident Evil 4 inventory.”
    • “The visuals are pretty ugly; there's a single track that loops in the background, and that's all there is to this.”
    • “Re-related/inspired reused assets (lacks unique visuals).”
    • “Graphics are a bit blurry.”
  • replayability38 mentions

    Overall, the game has limited replayability, with many players noting that it can be completed quickly and lacks challenging content to encourage multiple playthroughs. While some missable achievements and the potential for custom puzzles could enhance replay value, the current offering feels insufficient for those seeking depth or variety. Suggestions for improvement include adding more stages, randomizer modes, or community features to foster greater engagement.

    • “In addition, there are a few missable achievements that test what not to do when solving the puzzles, which adds to the replayability.”
    • “"Save Room" thrives on its replay value, as each encounter presents a new set of challenges.”
    • “I can imagine having custom puzzle packs would increase replayability a lot, and custom items, maybe custom cases/backgrounds to allow for more variety.”
    • “No replayability here since the achievements are so easy to get with no challenge.”
    • “There's no replayability as you have no reason to play it again after you've got all the achievements and your trading card drops unless you're really craving this kind of thing and you've forgotten the puzzle solutions.”
    • “100%'d the game in 1.2 hours, with not much room for replayability.”
  • atmosphere36 mentions

    The atmosphere in "Save Room" is widely praised for its immersive quality, effectively capturing the tension and tranquility associated with the Resident Evil universe. Reviewers highlight the game's attention to detail in sound design and visual presentation, which enhances the overall experience of inventory management and puzzle-solving. The combination of nostalgic vibes, relaxing music, and engaging gameplay creates a standout atmosphere that resonates well with fans of the genre.

    • “The developers of 'Save Room' have crafted an immersive atmosphere that complements the gameplay.”
    • “Nice atmosphere, really captures the vibe of that moment of tranquility when you've finally found a save point, but your heart rate is still up from the tension.”
    • “The attention to detail in the design and sound elements creates an atmosphere that truly encapsulates the essence of a secure haven.”
    • “Gets the atmosphere and feel just about exactly right.”
    • “It's surprisingly addictive and relaxing as you try to fit everything together like a puzzle, while soaking up a tranquil atmosphere.”
  • story28 mentions

    The reviews highlight a significant lack of story in the game, with many players expressing disappointment over its absence of narrative depth, twists, or engaging dialogue. While some appreciate the nostalgic elements reminiscent of the Resident Evil series, they long for a more developed plot and character interactions to enhance the experience. Overall, the consensus is that the game feels incomplete without a compelling story to accompany its gameplay.

    • “I like the Resident Evil games for their story, horror elements, and because of my childhood nostalgia.”
    • “Seriously, much more interesting things could be added here: there could be some kind of plot (even fragmented, flat, through text or radio conversations), and the amount of available resources could depend on your decisions in previous days.”
    • “I would love to see more of this, but I'd also like to see some kind of story attached to it.”
    • “It's exactly what it looks like, no story or surprises.”
    • “There's no story in the game, so we're going straight to graphics.”
    • “No twists, no jokes, no amusing voice over, not a sentence of story, no new items, nothing.”
  • humor20 mentions

    The game features a quirky sense of humor, blending clever puzzles with amusing references and meme-like elements. Players appreciate its comedic take on inventory management and find it entertaining, though some suggest it could benefit from more humorous or bizarre levels. Overall, it stands out as a fun and lighthearted experience.

    • “It's funny that inventory management: the game™ became a real thing.”
    • “A good mix of actual puzzles, humor, and references.”
    • “Funny idea and a genuinely fun game that stands on its own.”
  • optimization16 mentions

    Overall, the optimization aspect of the game has received mixed reviews. While some players appreciate the rewarding nature of inventory and space optimization in puzzles, others have reported performance issues that detract from the experience, suggesting that improvements are needed.

    • “Personally, I think puzzles that are open enough to have many solutions are interesting because you can then design around rewarding optimization.”
    • “Very short, but relaxing and kind of satisfying for anyone who enjoys inventory optimization.”
    • “No twitch flick skills or relying on idiot teammates...just you...and an attache suitcase...and space optimization.”
    • “I can't believe I'm saying this for a puzzle game, but the performance is off.”
    • “- performance was somehow bad?!”
    • “- improve performance.”
  • grinding16 mentions

    Players find the grinding aspect of the game to be tedious and often frustrating, with repetitive tasks that feel more like artificial time extenders than engaging gameplay. While some enjoy the challenge of achieving 100% completion without excessive grinding, the controls can become cumbersome, detracting from the overall experience. Despite these issues, the game is still recommended for its thematic elements and low cost.

    • “Even if you are only looking to 100% the game and grab the achievements, the game is fun and the achievements are not grindy.”
    • “It gets tedious faster than you can say 'what are ya buying?'”
    • “I don't know if this was a technical limitation imposed by the source of inspiration, but it became somewhat tedious having to press so many keys for what could have been done with a click and drag of the mouse.”
    • “Otherwise doing everything with keyboard (or gamepad as it supports it) gets really tedious after a few minutes.”
  • emotional6 mentions

    Overall, the emotional impact of the game is perceived as lacking, despite its charming presentation and engaging puzzles. Players appreciate the nostalgic connection to previous experiences, but some feel that the game fails to evoke deeper emotions.

    • “While the game itself is not that challenging, it is full of charm and the 40 puzzles provided made me feel like the 30+ playthroughs of Resident Evil 4 spent quaking in the inventory menu were even more worth it.”
    • “This game made me feel dumb, thumbs up from rat.”
  • stability6 mentions

    Overall, players report a mixed experience with stability; while some enjoyed the game without encountering any bugs or glitches, others experienced issues such as item duplication and control mapping problems, particularly in the early levels.

    • “Can be a bit buggy when combining things though, had ammo double itself or the herbs combine but still have the yellow herb there.”
    • “The first levels were a little buggy for me and this game desperately needs you to be able to map the controls... or at least use your mouse.”
  • monetization2 mentions

    The monetization aspect of the game is generally viewed positively, as players feel that despite its short playtime and lack of replayability, the thoughtful design and puzzle references indicate it is not merely a cash grab.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
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Buy Save Room - Organization Puzzle

Play time

5hMedian play time
4hAverage play time
2-6hSpent by most gamers
*Based on 10 analyzed playthroughs

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