- April 28, 2022
- Fractal Projects
- 5h median play time
Save Room - Organization Puzzle
Platforms
About
You may also likehttps://store.steampowered.com/app/2326020/Save_Room__The_Merchant/ Add to your wishlist! About the GameGameplayThe goal is to make all the items fit in your inventory, while all your guns are loaded and your life is not too low. Arrange items to make them fit: Examine itens to gather infos: Reload your weapons: Combine herbs to make porwerfull healling itens: Combin…
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- Captures the nostalgia of Resident Evil 4's inventory management perfectly, providing a fun and engaging puzzle experience.
- Simple yet clever mechanics that gradually introduce new challenges, keeping the gameplay fresh and enjoyable.
- Affordable price for the amount of content, making it a great value for fans of puzzle games and the Resident Evil series.
- Very short gameplay, typically completed in under two hours, leaving players wanting more content.
- Some controls can be clunky, particularly with item selection and movement, which can detract from the overall experience.
- Limited replayability as the game consists of only 40 levels with no additional modes or community content.
gameplay
296 mentions Positive Neutral NegativeThe gameplay of "Save Room" revolves around inventory management, drawing heavily from the mechanics of Resident Evil 4, where players must fit items into limited spaces while managing health and ammunition. The game introduces new mechanics gradually, keeping the puzzles engaging, though some players found the mechanics too simplistic or lacking depth. Overall, it offers a nostalgic and addictive experience for fans of spatial puzzles, despite some minor control issues and a steep learning curve for newcomers unfamiliar with the source material.
“The whole time I was playing, I was having a blast; the level progression for new mechanics was fun!”
“Great design with the puzzles as well, properly introducing new mechanics while steadily increasing the difficulty.”
“This puzzle game is excellent and takes the space-saving strategies we all know from the Resident Evil series and turns them into game mechanics to solve their puzzles.”
“The main thing that annoyed me was the combining/consuming mechanics.”
“This correlates to difficulty as well; the only kind of progression/content is adding new items which introduce an annoying mechanic. For example, from a certain puzzle, you have to reload weapons which does not add to the difficulty as it's a 'no brainer' to click on combine ammo and weapon.”
“Some mechanics are too simple and allow finishing puzzles without thinking.”