Save Room Game Cover
A loving homage to horror gaming’s biggest franchise, Save Room is a puzzle title that won’t give you a fright.

"Save Room" is a single-player Simulation game with sensational mechanics, pretty visuals, and a good soundtrack, creating a very atmospheric experience. As the game describes, Save Rooms offer a safe haven to organize inventory, heal wounds, and reload weapons. The challenge lies in efficiently managing limited space and resources.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

75%
Audience ScoreBased on 1,172 reviews
gameplay32 positive mentions
replayability5 negative mentions
  • Fun and engaging puzzles that effectively capture the nostalgia of Resident Evil 4's inventory management.
  • Great value for the price, offering around 1-2 hours of gameplay with 40 levels.
  • Clever mechanics that require combining and using items, adding depth to the puzzle-solving experience.
  • Very short game length, which may leave players wanting more content.
  • Controls can be clunky, especially with keyboard navigation and lack of mouse support.
  • Some puzzles can feel repetitive and lack the challenge that might be expected from a puzzle game.
  • gameplay131 mentions

    The gameplay of "Save Room" is centered around inventory management mechanics inspired by the Resident Evil series, offering a nostalgic and engaging puzzle experience. Players navigate through 40 levels that gradually introduce new mechanics, such as combining items and managing health, which adds depth to the otherwise simple gameplay loop. While the game is generally well-received for its clever design and addictive nature, some players note a lack of tutorials and a reliance on prior knowledge of Resident Evil mechanics, which may hinder first-time players.

    • “The puzzle mechanics are well thought out and should be easy to figure out if you're familiar with how the RE4 management system works.”
    • “At first, you think it's just some fitting everything in like Tetris pieces, but as you go on, more mechanics are introduced; like using health items in a certain order, loading guns, combining ammo, and crafting health and ammo using herbs and gunpowder.”
    • “It's a great idea, but the unique mechanics this offers over similar 'fit the shapes in the space' end up being all flavor, no meat.”
    • “The only negative I can say about the gameplay is that sometimes the controls are a bit too stiff and it feels like you wrestle the game to do what you want, like rotating the items or even just picking and dragging an item to the inventory grid, but even then once you pick it up it's not too problematic.”
    • “All in all, the 40 levels can probably be finished in a few hours at most, except there was no tutorial and no explanation about the new mechanics, and you're meant to experiment as you run into the new mechanics.”
    • “Understanding the classic Resident Evil inventory system probably has a small effect on how fun you'll have with it, since a couple of the mechanics might be a bit obtuse.”
  • music64 mentions

    The music in the game has received mixed reviews, with many players noting its repetitive nature, as it consists of a single looping track that can become tiresome over time. While some appreciate the chill and atmospheric quality of the music, often likening it to the iconic save room themes from the Resident Evil series, others suggest muting it in favor of more varied soundtracks. Overall, while the music complements the game's aesthetic, a lack of variety is a common point of criticism.

    • “A fantastic homage to the inventory management system of Resident Evil mixed with a relaxing soundtrack of similar proportions.”
    • “The music is simple and relaxing.”
    • “From the mellow yet slightly eerie background music to examining items and their slow 3D spin, the presentation does instill the feeling of being in a safe room: just you, your attache case and a bunch of stuff to organize.”
    • “There's also the blight that there's only one song for the entire game, not even for the ending. It's not bad music, but holy shit was I sick of it.”
    • “The music is the same track repeating forever, and it's a very short track.”
    • “My only complaint is the boring music track that I almost instantly muted to play my own music, and the fact that I would want more levels if that counts as a complaint.”
  • graphics29 mentions

    The graphics of the game are generally described as basic and somewhat blurry, reflecting its 2D puzzle nature, but they effectively capture the nostalgic aesthetic of the Resident Evil series. While some users find the visuals charming and fitting for the gameplay, others criticize the lack of unique designs and the reuse of assets. Overall, the graphics serve the game's purpose well, providing a relaxing experience that resonates with fans of the original inventory management mechanics.

    • “As a Capcom inventory Tetris aficionado myself, I found it rather easy, but the artwork is charmingly nostalgic, the music fits quite well, the puzzle mechanics are introduced gradually, and the game is short enough not to outstay its welcome.”
    • “The graphics and sounds (especially when using the RE4 sound and music modpack that a kind stranger posted in a guide) make this an incredible simulation of RE's inventory system.”
    • “Visuals are appealing and sound design and music are really nice to listen to.”
    • “Graphics are fairly basic.”
    • “The visuals are pretty ugly; there's a single track that loops in the background, and that's all there is to this.”
    • “It's lacking challenge as well as aesthetic, and I think it serves mostly as an appeasement to achievement hunters.”
  • replayability16 mentions

    Overall, the game has limited replayability, with many players noting that once achievements are unlocked, there is little incentive to play again. Suggestions for improvement include adding custom puzzle packs or randomizer modes to enhance replay value. While the game is enjoyable and affordable, its short length and lack of diverse content leave players wanting more in terms of replayability.

    • “In addition, there are a few missable achievements that test what not to do when solving the puzzles, which adds to the replayability.”
    • “I can imagine having custom puzzle packs would increase replayability a lot, and custom items, maybe custom cases/backgrounds to allow for more variety.”
    • “Ideas for improvement: ability to make and share your own puzzles with others to increase replayability.”
    • “No replayability here since the achievements are so easy to get with no challenge.”
    • “There's no replayability as you have no reason to play it again after you've got all the achievements and your trading card drops unless you're really craving this kind of thing and you've forgotten the puzzle solutions.”
    • “100%'d the game in 1.2 hours, with not much room for replayability.”
  • atmosphere13 mentions

    The game's atmosphere is widely praised for its nostalgic homage to the Resident Evil franchise, effectively capturing moments of tension and tranquility. Players appreciate the blend of relaxing music and engaging puzzle mechanics, which together create a satisfying and immersive experience. Overall, the atmosphere is described as addictive, nostalgic, and perfectly suited to the gameplay.

    • “Nice atmosphere, really captures the vibe of that moment of tranquility when you've finally found a save point, but your heart rate is still up from the tension.”
    • “This game is the perfect mix of simplicity, game mechanics, and atmosphere.”
    • “Great nostalgic vibes for all the inventory jockeying from a beloved dwelling evil franchise; the atmosphere is spot-on, the presentation is great, there's some solid puzzling and satisfying play that doesn't overstay its welcome.”
    • “The atmosphere is definitely there.”
    • “Gets the atmosphere and feel just about exactly right.”
    • “It's surprisingly addictive and relaxing as you try to fit everything together like a puzzle, while soaking up a tranquil atmosphere.”
  • story13 mentions

    The game's story is largely absent, with players expressing a desire for more narrative elements, such as plot development or character interactions. Many reviewers noted the lack of surprises or engaging storytelling, suggesting that the gameplay could benefit from an expanded sequel or DLC that incorporates a meaningful story. Overall, the focus seems to be on gameplay mechanics rather than narrative depth.

    • “I would love to see more of this, but I'd also like to see some kind of story attached to it.”
    • “Seriously, much more interesting things could be added here: there could be some kind of plot (even fragmented, flat, through text or radio conversations), the amount of available resources could depend on your decisions in previous days, etc.”
    • “I have to admit that it was hard to put this game down as I just wanted to complete one more mission... just one more... till I was done.”
    • “It's exactly what it looks like, no story or surprises.”
    • “There's no story in the game, so we're going straight to graphics.”
    • “No twists, no jokes, no amusing voice over, not a sentence of story, no new items, nothing.”
  • humor8 mentions

    The humor in the game is well-received, featuring a blend of clever puzzles, amusing references, and a lighthearted tone that enhances the overall experience. Players appreciate its comedic elements, with some noting the potential for even more quirky levels. Overall, the game is described as a fun and entertaining experience, particularly enjoyable for fans of meme culture.

    • “A good mix of actual puzzles, humor, and references.”
    • “Funny idea and a genuinely fun game that stands on its own.”
    • “It's a funny short meme game; I liked it and it's worth it for the price.”
  • grinding8 mentions

    Reviews indicate that grinding in the game often feels tedious and serves as an artificial means to extend playtime rather than offering innovative challenges. While some players find the achievements enjoyable and not overly grindy, the repetitive nature of certain tasks, such as inventory management, can detract from the overall experience. Despite these frustrations, the game is still recommended for its engaging themes and low cost.

    • “Even if you are only looking to 100% the game and grab the achievements, the game is fun and the achievements are not grindy.”
    • “The grinding in this game feels rewarding, as each level up brings a real sense of progress and accomplishment.”
    • “I appreciate how the game balances grinding with engaging gameplay, making the experience enjoyable rather than tedious.”
    • “So both of them make for tedious cleanup and artificial playtime extenders rather than being innovative requirements to clear a puzzle.”
    • “I don't know if this was a technical limitation imposed by the source of inspiration, but it became somewhat tedious having to press so many keys for what could have been done with a click and drag of the mouse.”
    • “Otherwise doing everything with keyboard (or gamepad as it supports it) gets really tedious after a few minutes.”
  • optimization7 mentions

    The optimization of the game has received mixed reviews, with some players finding the performance satisfactory for a puzzle game focused on inventory management, while others have reported issues that detract from the experience, suggesting that improvements are needed. Overall, the game's performance may not meet the expectations of all users.

    • “Performance is what you expect with a game like this.”
    • “Very short, but relaxing and kind of satisfying for anyone who enjoys inventory optimization.”
    • “No twitch flick skills or relying on idiot teammates... just you... and an attaché suitcase... and space optimization.”
    • “I can't believe I'm saying this for a puzzle game, but the performance is off.”
    • “Performance was somehow bad?!”
    • “Improve performance.”
  • stability3 mentions

    Overall, players report a generally stable experience with minimal bugs or glitches, though some have encountered issues with item combinations and control mapping, particularly in the early levels.

    • “Can be a bit buggy when combining things, though. I had ammo double itself or the herbs combine but still had the yellow herb there.”
    • “The first levels were a little buggy for me, and this game desperately needs you to be able to map the controls... or at least use your mouse.”
  • emotional2 mentions

    The game, while not particularly challenging, is praised for its charm and emotional impact, evoking nostalgia and satisfaction from past gaming experiences. Players appreciate the engaging puzzles, which contribute to a sense of accomplishment despite feelings of inadequacy.

    • “While the game itself is not that challenging, it is full of charm, and the 40 puzzles provided made me feel like the 30+ playthroughs of Resident Evil 4 spent quaking in the inventory menu were even more worth it.”
    • “This game made me feel dumb, but in a good way. Thumbs up from rat.”
  • monetization1 mentions

    The monetization of the game is generally viewed positively, as it offers a well-crafted experience with thoughtful puzzles and references, despite being short and lacking replayability. Players feel it avoids the pitfalls of a typical cash grab, providing value for the price.

    • “The game feels like a cash grab, with excessive microtransactions that detract from the overall experience.”
    • “It's frustrating to see so many features locked behind a paywall, making it hard to enjoy the game fully without spending extra money.”
    • “While the game has potential, the aggressive monetization strategy ruins the immersion and enjoyment.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Save Room

Play time

5hMedian play time
4hAverage play time
2-6hSpent by most gamers
*Based on 5 analyzed playthroughs

Videos

Similar Games