Save me Mr Tako: Tasukete Tako-San

Save me Mr Tako: Tasukete Tako-San Game Cover
Save Me Mr. Tako is a decent 2D platformer with some great presentation and a loving throwback to the 2D platformers of the 90s, but unfortunately feels a bit too frustrating to enjoy for long periods of time.

"Save Me Mr Tako: Tasukete Tako-San" is a nostalgic throwback to the Game Boy era, where you play as a helpful octopus trying to end a war between octopi and humans. Use your ink ability to turn enemies into platforms, solve puzzles, and explore dungeons across six different worlds. Discover 50 unique hats for Mr Tako to wear, each with its own special power, as you promote a message of tolerance and unity.

  • Nintendo Switch
  • PC
  • Windows

Reviews

50%
Audience ScoreBased on 37 reviews
story4 positive mentions
gameplay3 negative mentions
  • Charming visuals and great music that evoke nostalgia for Game Boy games.
  • The game features a variety of side quests and hat collecting, providing a good amount of content.
  • The story is engaging and features memorable locations and character motivations.
  • The platforming is often too easy and lacks challenge, leading to a tedious experience.
  • Frustrating design choices, such as poor hit detection and camera issues, detract from gameplay enjoyment.
  • The game can feel unbalanced, with some bosses and sections being unfairly difficult.
  • story20 mentions

    The game's story is engaging and serves as a solid backdrop for the platforming elements, featuring an octopus faction and various human factions. While not groundbreaking, it provides a nostalgic and adventurous experience, complemented by charming visuals and a fun hat-collecting mechanic. Overall, players appreciate the story's dark undertones and the endearing main character, despite some design flaws.

    • “The game is just as heavily focused on story as it is on platforming.”
    • “If you're looking for a nostalgic feeling and a great adventurous story, just go for it!”
    • “The story isn't amazing or anything, but it serves as a good reason for the main character Mr. Tako to run around saving kids, so that's about it for that.”
    • “I was interested in the story at first when it was about the octopus faction, three human factions, and the people who didn't fit ideologically with their country.”
    • “Pros: charming visuals, good controls, excellent story. Cons: extremely unfair, marred by bad design choices, terrible signposting.”
  • music14 mentions

    The music in the game is consistently praised for its quality, evoking a nostalgic Game Boy Color feel reminiscent of classic Zelda titles. While some players find it engaging and fitting, others feel it lacks the energy to keep them fully immersed, with a few noting that it can become repetitive across levels. Overall, the music is described as enjoyable and well-integrated into the game's aesthetic.

    • “The music and art have a fun Game Boy Color feel that reminds me of classic Zelda games.”
    • “Great game, excellent music.”
    • “To the game's credit, the pixel art is gorgeous, being able to swap color palettes is very nice, the music is great, there's lots of enemy variety and many forms of platforming, and there's a ton of sidequest content and hat collecting that I barely scratched the surface of.”
  • graphics11 mentions

    The graphics are characterized by a nostalgic Game Boy aesthetic, featuring limited art style and monochromatic visuals that may not impress modern gamers. While some players appreciate the charming retro visuals and music, others find the overall presentation underwhelming and sleep-inducing. The palette choice and retro audio contribute positively to the game's atmosphere, but expectations should be tempered given the simplistic design.

    • “The monochromatic visuals and retro audio tie the whole ensemble together in this callback to an older era of games.”
    • “Pros: charming visuals, good controls, excellent story.”
    • “[Story is surprisingly dark yet fitting for the game; music and art style are nice retro-styled aspects; hat mechanic is fun.]”
    • “It uses Game Boy graphics and has sound effects like it too.”
    • “The art style is limited due to the Game Boy aesthetic, meaning you shouldn't buy it and expect to be blown away by what you see.”
    • “The monochromatic visuals and retrograde audio tie the whole ensemble together in this callback to an older era of games.”
  • gameplay11 mentions

    The gameplay is characterized by a unique mechanic where players immobilize enemies to use them as platforms, reminiscent of Kirby games but with a twist. While the core concept is engaging, players have noted issues with control difficulty, hit detection, and frustratingly challenging boss fights that can disrupt the overall flow of the game.

    • “The gameplay is simple; it's what I can only describe as a cross between any Kirby game and the ice beam from Super Metroid.”
    • “Tako is very difficult to control properly at times; hit detection mechanics kill gameplay flow immensely, and boss fights can be unfairly and frustratingly difficult.”
    • “Gameplay-wise, it's kind of like Kirby, but instead of absorbing enemies, you immobilize them and use them as platforms.”
    • “By this, I mean to say that your real main gameplay mechanic is the use of enemies as platforms to reach secrets and avoid taking damage.”
  • grinding2 mentions

    Players find the grinding aspect of the game tedious due to weak puzzles, easy platforming, and a lack of enemies, which contributes to a frustrating experience when moving between stages and backtracking.

    • “Puzzles are weak, the platforming is very easy, there's a distinct lack of enemies, and it's tedious to move between stages and backtrack.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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