- June 6, 2024
- SavageDev
Savage: Ultimate Boss Fight
Platforms
About
"Savage: Ultimate Boss Fight" is a single-player action game that lets you experience MMORPG-style boss battles as the Paladin or Archer. Dive into intense boss fights right away, without the need for tedious preparations or matchmaking. With around 30 types of boss battles, including high-difficulty ones, enjoy taking on formidable foes solo at your own pace.
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- Engaging gameplay that captures the essence of MMO boss battles, with a good variety of builds and mechanics.
- Innovative dual-character control adds a unique challenge and depth to the boss fights, making them strategic and fun.
- Well-polished experience with minimal bugs, and a solid gameplay loop that appeals to fans of MMORPGs.
- The art style has an Asset Store vibe, which may detract from the overall experience for some players.
- Controlling two characters simultaneously can be confusing, especially for those not used to it, leading to potential frustration.
- The soundtrack could be improved, and some players feel that the game lacks a more rewarding gear acquisition system.
gameplay
44 mentions Positive Neutral NegativeThe gameplay is highly praised for its solid mechanics and innovative control scheme that involves managing two characters simultaneously, creating unique and engaging boss fights. Players appreciate the well-telegraphed encounter mechanics and the variety of builds available, noting that the game feels polished and more enjoyable than many AAA titles. While some players express concerns about gear acquisition and the lack of post-boss mechanic tracking, the overall gameplay loop is considered fun and challenging, particularly for fans of MMO-style mechanics.
“The gameplay is good through and through, the music fits well, and there's a good variety of builds you can go with.”
“I suspect this is a no-budget game, and the gameplay manages to be more fun than many AAA games from my perspective: most AAA games have identical gameplay, this is innovative and uses the mechanic of controlling two characters to create different and interesting boss fights.”
“The game mixes up familiar mechanics with their own spin on it for the extremes, and from what I've experienced so far in the savage floors, creates wholly original fights that I believe to be up there with fights from the big MMOs in terms of challenge and fun.”
“As far as things I didn't quite like, I'm on the fence about gear being acquired by reaching long-form gameplay milestones, instead of dropping from defeated bosses.”
“Additionally, as far as I can tell, there is no boss guide that tells you what mechanics you will face in a future encounter.”
“Nor is there a way to tell which bosses do which mechanics after defeating them.”