"SATORI is a first-person, flow-inducing parkour game with abilities like wall-running, air-dashing, and grapple-swinging in infinite, procedurally generated open worlds. Experience freedom, power, and the journey to enlightenment while chaining movements, collecting various items, and taking it all in at your own pace. Inspired by top AAA parkour games, SATORI offers stunning visuals, playful learning, and relaxation."
Reviews
- The game offers a fun and relaxing experience with fluid movement mechanics that can be enjoyable once you get used to them.
- It provides a meditative playground atmosphere, allowing players to explore and collect items without the pressure of fail or win states.
- The gameplay is easy to learn but hard to master, making it satisfying for players who enjoy parkour-style movement.
- The game suffers from a lack of content, featuring only one biome that is endlessly shuffled, leading to repetitive gameplay.
- There are significant bugs and issues, including a problematic UI and poor controller support, which detract from the overall experience.
- Many players feel the game is unfinished and lacks polish, making it feel more like a tech demo than a fully realized product.
- gameplay16 mentions
- 25 % positive mentions
- 56 % neutral mentions
- 19 % negative mentions
The gameplay experience varies significantly across different titles, with some players finding it repetitive and lacking in exploration, while others enjoy the diverse mechanics and fluid movement options. Games like "Dreamwild" offer engaging, varied gameplay with distinct biomes and mechanics, making progression feel rewarding. In contrast, other titles may present a more chaotic and less cohesive gameplay loop, with mechanics that don't always integrate well, leading to a more relaxed but less nuanced experience.
“In a game like Dreamwild, for example, you have several biomes, each with different kinds of zergs, items to pick up, mechanics, and aesthetics. So when you go from portal to portal, you actually feel like you are progressing, and it makes the gameplay diverse and less repetitive.”
“The gameplay is very fun, fluid, and takes a little while to get used to the movement options available, but it feels great to notice your movement getting much better.”
“Above all else, however, Satori scratches an itch for an open, free-form, and freely flowing gameplay loop that doesn't have any specific requirements for the player to reach a desired 'end' for their session.”
“But there's nothing to complete, nothing to discover in terms of exploration, just the same core gameplay over and over until you decide you've had enough.”
“The entire game feels like a messy playground with disconnected areas of separate mechanics that you're meant to try and connect yourself, though the effect is subdued because the aforementioned mechanics don't mesh very well together when you actually try to experiment.”
“Aside from the double jump and the dash, you can only use these mechanics on specific surfaces, and the placement of these range from somewhat connected to entirely chaotic.”
- music3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The music aspect of the game is noted as lacking, with users expressing a desire for a more engaging soundtrack, such as a zen option or the ability to load personal music. While the game serves as a great background for conversations and other media, enhancing the musical experience could elevate its overall enjoyment.
“Fantastic background game for conversations, podcasts, music, etc. Movement is a tiny bit wonky but very fun and satisfying.”
“It just needs music.”
“More environment types, more collectible types (maybe?), maybe even tricks, some platforming puzzles, multiplayer (though be careful if you decide to implement text or voice chat - a few select individuals could very easily ruin the vibe), a zen soundtrack or the option to load your own music...”
- graphics2 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The graphics are reminiscent of Mirror's Edge, featuring a limited color palette and bright pathways for parkour, but players find the game world to be even more restricted than shown in the trailer. In contrast to other games like Dreamwild, which offer diverse biomes and aesthetics, this game lacks variety, leading to a repetitive experience.
“The art style seems to be inspired by Mirror's Edge, with a limited color palette and bright pathways for parkour routes, creating a visually striking environment.”
“In a game like Dreamwild, for example, you have several biomes, each with different kinds of zergs, items to pick up, mechanics, and aesthetics, so when you go from portal to portal, you actually feel like you are progressing, making the gameplay diverse and less repetitive.”
“The art style seems to be inspired by Mirror's Edge with the limited color palette and bright pathways for 'parkour' routes, but compared to what's in the trailer, the 'world' in the game I experienced was even more limited.”
“In a game like Dreamwild, for example, you have several biomes, each with different kinds of zergs, items to pick up, mechanics, and aesthetics. So when you go from portal to portal, you actually feel like you are progressing, which makes the gameplay diverse and less repetitive.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users have reported issues with stability, noting that bounce platforms appear to hover awkwardly above the floor, creating a sense of misplacement. Additionally, some players experienced bugs, such as spawning inside a platform, which detracted from the overall entrance experience.
“The bounce platforms hover just barely over the floor, which makes them look misplaced. I'm not sure if this was just for me, but the spawn was inside of a platform, which made the entrance experience feel buggy.”
“The game crashes frequently, making it nearly impossible to enjoy the experience without constant interruptions.”
“I encountered several glitches that caused my character to get stuck in the environment, ruining the flow of gameplay.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players appreciate the variety of mechanics available, such as double jump, dash, grapple, wallrunning, railgrinding, and bounce pads, which enhance the grinding experience and add depth to gameplay.
“The grinding mechanics feel repetitive and tedious, making it hard to stay engaged with the game.”
“I found myself spending hours grinding for resources, which quickly became a chore rather than an enjoyable experience.”
“The grind is excessive and detracts from the overall enjoyment of the game, turning what could be fun gameplay into a monotonous task.”