- January 27, 2021
- Cowleyfornia Studios
Sarawak
Platforms
About
"Sarawak is a single-player Mystery Interactive Fiction game, offering an engaging and charming story that will keep you enticed. With a well-written narrative, vivid prose, and fun puzzles, Sarawak provides a unique and delightful gaming experience. If you're looking for a story-driven mystery with intrigue, this game is a must-try."











- The story is captivating and eloquently written, making it easy to get invested in the protagonist's quest.
- The art style is minimalistic and stylish, enhancing the overall aesthetic of the game.
- Puzzles are organic and well-integrated into the story, providing a light gameplay experience that doesn't disrupt the pacing.
- The game is quite short, often completed in under 3 hours, leaving players wanting more depth and development.
- The narrative is linear with little impact from player choices, leading to a feeling of limited engagement.
- There is a lack of background music throughout the game, which detracts from the emotional impact of key moments.
story
26 mentions Positive Neutral NegativeThe story of *sarawak* is a captivating yet linear experience, featuring an engaging narrative that takes players on a journey from Oxford to Kuching, Malaysia. While the writing is eloquent and the interactive illustrations enhance the storytelling, the plot development feels limited, with a lack of meaningful choices and an underwhelming conclusion. Despite its brevity and missed opportunities for deeper engagement, the story remains entertaining and emotionally resonant, making it a worthwhile read for those seeking a short, immersive mystery.
“The story is captivating and eloquently written, the puzzles are organic and varied, and the art is minimalistic and stylish.”
“As a short story, [i]sarawak[/i] is easy to pick up to read, and hard to put down.”
“If you’re looking for a story-driven mystery with plenty of intrigue and fun, give this one a go.”
“The latter sadly has little impact on plot development or outcome, making [i]sarawak[/i] a rather linear experience overall.”
“Maybe this was due to limited development resources and/or challenges in integrating meaningful puzzles into the story, but they were truly missed opportunities that could have made [i]sarawak[/i] even better.”
“The ending is very underwhelming, as everything is explained directly to the main character at the end of the story, and the credits immediately begin rolling after a big decision in the epilogue.”