Sapiens Craft Game Cover
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"Sapiens Craft" is a colony simulation game that spans across eight ages, from the Stone Age to the Future. Players will craft, research, and manage their society while making decisions on its peacefulness or ruthlessness. The ultimate challenge is to survive and lead a global government facing the extinction of a futuristic planet. Over 300 unique crafts can be explored throughout the game.

  • PC
  • Windows

Reviews

59%
Audience ScoreBased on 20 reviews
gameplay2 positive mentions
monetization3 negative mentions
  • The game offers a unique take on the idle/clicker genre with interesting mechanics and a focused progression system.
  • It's a great value for the price, providing a complete experience with a beginning and an end, unlike many mindless clickers.
  • Players appreciate the nostalgic feel and strategic elements reminiscent of classic games like Age of Empires and Civilization.
  • The game suffers from pacing issues in later stages, leading to frustration as players hit limits on task execution.
  • Some players found the gameplay boring after a while due to a lack of meaningful decision-making and repetitive mechanics.
  • There are concerns about the authenticity of positive reviews, with some suggesting that many reviewers did not play the game for long.
  • gameplay4 mentions

    The gameplay features a unique theme and introduces novel mechanics, but as complexity increases across different ages, players often find themselves struggling with the user interface, which detracts from the overall experience. Despite this, some mechanics, like the red lightning, are well-received.

    • “It's an unusual and cool theme for the space, and has some novel mechanics.”
    • “Love the red lightning mechanic!”
    • “As the mechanics in each age get progressively more complex, this limit becomes more and more painful, and the gameplay feels like it degenerates into just fighting the UI more than anything.”
  • monetization1 mentions

    The monetization model of this game is praised for its affordability, providing a complete experience without the endless in-app purchases typical of many clicker games. Players appreciate the clear beginning and end, making it a worthwhile investment.

    • “Unlike those endless mindless clickers you will find around the web with in-app purchases, this one offers you a beginning and an end for a really cheap price.”
    • “The monetization model feels overly aggressive, pushing players to spend money to enjoy the game fully.”
    • “I was disappointed to find that many features are locked behind paywalls, making it hard to progress without spending extra.”
    • “While the game is fun, the constant prompts to buy in-game currency detract from the overall experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

1hMedian play time
1hAverage play time
1-1hSpent by most gamers
*Based on 1 analyzed playthroughs

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