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Widget Inc. Game Cover

About

In Widget Inc., you must rebuild human civilization using Widgets, a powerful technology, by creating a massive factory to craft them. Master manual crafting. then automate it to increase production. Research 12 technology tiers, each with unique crafting steps, upgrades, and gameplay additions. Continuously expand your factory to accommodate new tier requirements.

Widget Inc. screenshot
Widget Inc. screenshot
Widget Inc. screenshot
Widget Inc. screenshot
Widget Inc. screenshot
Widget Inc. screenshot
Widget Inc. screenshot
Widget Inc. screenshot
Widget Inc. screenshot

89%
Audience ScoreBased on 760 reviews
gameplay14 positive mentions
grinding27 negative mentions

  • Engaging gameplay loop with a variety of mini-games for each factory, keeping the experience fresh and fun.
  • Great for casual play, allowing players to enjoy the game at their own pace without the stress of logistics.
  • Affordable price point for the amount of content and enjoyment it provides, making it a good value for players.
  • The game becomes repetitive after a few tiers, with each tier feeling very similar to the last, leading to a lack of depth.
  • The prestige system is not rewarding, as it only increases production speed without introducing new content or mechanics.
  • Production scaling can become tedious, with exponential costs making it difficult to maintain a balanced factory as the game progresses.
  • gameplay
    74 mentions Positive Neutral Negative

    The gameplay is characterized by a repetitive core loop typical of incremental games, with engaging mini-games and thoughtful mechanics that add some depth. While the game offers a satisfying experience with a variety of features and a decent tech tree, many players feel it lacks long-term value and depth, particularly due to a simplistic prestige mechanic and a tendency for the gameplay to become monotonous after a few tiers. Overall, it appeals primarily to fans of the genre, but may not hold the interest of those seeking more complexity.

    • “The concepts are new, the gameplay is engaging, and the execution is polished.”
    • “Each item of the loop has mechanics to make it more fun to do, like new minigames for each building, an upgrade tree, placement tools for placement upgrades, etc.”
    • “Reorganizing your factory and layout is easy and rewarding; you adapt to new mechanics as you get new tech, and by adapting, you get bonuses. It's awesome.”
    • “The game just repeats itself endlessly and there's no proper prestige mechanic at all.”
    • “Ultimately it's just boring; each tier is just the same gameplay loop and it never feels like you're really getting somewhere, just building up a bigger buffer for the next tier.”
    • “It lacks what some short incremental games have in terms of polish and gameplay design, and it has absolutely no depth nor long-term value.”
  • grinding
    27 mentions Positive Neutral Negative

    Reviews indicate that the grinding aspect of the game is a mixed experience, with players noting a transition from engaging clicking to tedious waiting, especially in later stages. While some find the grind manageable and even "cozy," others criticize it for becoming excessively repetitive and boring, particularly during the final tiers and prestige levels. Overall, the game offers a blend of enjoyable progression and frustrating monotony, depending on the player's approach.

    • “The final tiers are extremely tedious because you're constantly fighting with how expensive building new and more frames are.”
    • “Next prestige took me to prestige level 20, and that next run took me 44 hours because it was just so boring and tedious to the point I couldn't be bothered to optimize things and would rather just go AFK.”
    • “Then it goes from tedious clicking to tedious waiting as you queue up building and then wait for them to build, with exactly the same manual loop at the beginning of each tier.”
  • graphics
    23 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the charming pixel art and unique art style, while others criticize the use of AI-generated imagery and the overall quality of the visuals, describing them as needing a significant revamp. While the pixel graphics are noted for their meaningful design, there are calls for higher resolution options and more intentional visual elements. Overall, the aesthetic appeals to some players, but many feel it falls short in execution.

    • “Art style is amazing as well.”
    • “The pixel art oozes charm, and knowing that some of the designs were AI-modified from the developer’s own sketches gives the visuals a personal, handcrafted touch.”
    • “Pixel graphics are well done, and meaningful in how the machines operate.”
    • “I'd rather some visuals that look intentional but maybe less complex than the nest of pipes and lines the generation churns out.”
    • “I didn't, simply because there's nothing more to be seen at this particular moment besides losing eyesight on pretty bad pixel art graphics that seriously need a revamp.”
    • “Pixilated graphics are not cool; they are just bad.”
  • optimization
    10 mentions Positive Neutral Negative

    The game is praised for its engaging optimization puzzles and factory mechanics, appealing to players who enjoy strategic planning. However, users have noted issues with performance, particularly regarding CPU and battery optimization, leading to unsmooth frame rates at higher tiers. There is a desire for further optimization to enhance gameplay, especially if the game were to be ported to mobile platforms.

    • “If optimization is your thing, then this game is for you.”
    • “This game does one thing right: it has interesting puzzle-like optimization problems with its very shallow building placement system.”
    • “I would like to see CPU and battery life optimization - FPS is not smooth for me at tier XI-XII.”
    • “Like I said, my first prestige took me 20 hours, and I was not very optimized.”
    • “It starts off seeming like it's going to be a cookie clicker but factories, but transitions into more of a factory optimization puzzle game.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is generally appreciated, with players finding it amusing and reminiscent of quirky titles like the Bioshock series. However, while the initial charm is noted, many reviewers feel that the humor becomes overshadowed by repetitive gameplay as the game progresses. Overall, it is considered a decent value for its price, especially for those who enjoy lighthearted idle games.

    • “Funny little game, interesting at first, but gets too repetitive later, not bad for the price.”
    • “Funny idle game.”
    • “It was kind of funny watching my iron furnaces slowly grow from a tiny 3x3 into a massive 20x20 square over the course of the game.”
  • replayability
    8 mentions Positive Neutral Negative

    The game's replayability is mixed; while some players find it offers significant replay value through speedrunning, others feel it lacks depth and is limited to completing the game faster. Overall, it provides a short experience of 5-10 hours, with minimal incentive for repeated play beyond speed challenges.

    • “The only niche this game has for itself is the replayability/speedrunning.”
    • “Offers a replayability factor that’s through the roof.”
    • “I don't really see any replayability other than doing it faster.”
    • “The game doesn't have any replay value, but it's an all right 5-10 hours of semi-passive entertainment.”
    • “The only niche this game has for itself is the replayability/speedrunning aspect.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is generally well-received, with users appreciating its quality and resemblance to Terraria. However, some players noted that the soundtrack can become repetitive after extended playtime, despite its decent length.

    • “The music is nice, reminiscent of Terraria.”
    • “The music was really cool, but after 12 hours, it got a little repetitive.”
    • “I like that every resource has its own mini game, and the soundtrack is also decent, if short.”
  • stability
    3 mentions Positive Neutral Negative

    The game has been criticized for its significant stability issues, with users reporting frequent bugs and glitches that can halt progression and necessitate restarts to resolve. Overall, the stability of the game is considered poor, detracting from the overall experience.

    • “Such a buggy, soulless mess.”
    • “Progression halting glitches require a restart to fix.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization aspect of the game is criticized for resembling a low-quality mobile game, particularly due to the absence of microtransactions, which some players feel detracts from the overall experience.

    • “This game feels like a poorly designed mobile game that has all microtransactions removed.”
  • emotional
    2 mentions Positive Neutral Negative

    Players express a mix of frustration and determination regarding the game's achievement system, highlighting a sense of emotional investment as they continue to engage with the game despite setbacks. This reflects a deeper connection to the gameplay experience, driving them to persist in their efforts.

  • story
    1 mentions Positive Neutral Negative

    The game's story is criticized for lacking a clear theme and narrative, with players finding the ending unsatisfactory and unengaging. Despite this, some users describe the experience as compelling, suggesting that it may still hold some interest despite its narrative shortcomings.

    • “With no theme (no Patrick, widgets are not a theme), no story (no Patrick, ending the game by building a rocket isn't a story either), and little to no fun gameplay, the only word I have for this game is that it's compelling.”
    • “The narrative feels disjointed and lacks any real depth, making it hard to stay engaged with the characters or their journeys.”
    • “I found the story to be incredibly bland and predictable, with no twists or turns to keep me interested.”

Buy Widget Inc.

17h Median play time
23h Average play time
14-52h Spent by most gamers
*Based on 7 analyzed playthroughs

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