Sang-Froid: Tales of Werewolves
- April 5, 2013
- Artifice Studio
- 22h median play time
In Sang-Froid - Tales of Werewolves, you'll enter a folktale world co-written by author Bryan Perro, where two feuding brothers must unite to save their sister from the Devil. With a mix of action and strategy, you'll need to use your wits and cunning to set deadly traps and outsmart powerful enemies, as brute strength alone won't be enough to ensure survival in this frozen forest. Plan ahead, outsmart your foes, and protect your sister from the darkness that threatens her.
Reviews
- Unique blend of tower defense and action gameplay that requires strategic planning and execution.
- Engaging story inspired by Canadian folklore, with a charming atmosphere and excellent soundtrack.
- Challenging gameplay that rewards careful planning and offers a variety of traps and combat options.
- Poor voice acting and cutscene animations that detract from the overall experience.
- Clunky controls and combat mechanics that can feel unresponsive and frustrating at times.
- Limited replayability and a relatively short campaign that may leave players wanting more.
- story528 mentions
- 41 % positive mentions
- 53 % neutral mentions
- 6 % negative mentions
The story of "Sang-Froid: Tales of Werewolves" is rooted in Canadian folklore, following the O'Carroll brothers as they defend their home from supernatural threats, including werewolves. While the narrative is engaging and features a mix of action and strategy, many players find the execution lacking due to poor voice acting and clunky cutscenes. Overall, the story is considered decent and adds a unique charm to the gameplay, though it may not be the main draw for everyone.
“The game is set in the 19th century Canadian wilderness and follows the story of two brothers, Joseph and Jacques O'Carroll, who must defend their home from a horde of werewolves and other supernatural creatures.”
“The storytelling is top-notch.”
“The story in Sang-Froid: Tales of Werewolves is inspired by Canadian folklore and mythology.”
“The story progress was not really interesting and does not provide anything new for those who know the common knowledge of werewolves.”
“The plot is a disappointment - not only is it uninteresting, it's absolutely irrelevant to the gameplay.”
“The story is overly complicated, fairly nonsensical, and unnecessary.”
- gameplay395 mentions
- 38 % positive mentions
- 58 % neutral mentions
- 4 % negative mentions
The gameplay of the game is a unique blend of tower defense and action mechanics, featuring strategic planning phases where players set traps and manage resources, followed by intense combat against mythological creatures. While many players appreciate the innovative mechanics, such as the fear factor and scent dynamics, opinions are mixed regarding the execution, with some finding the combat clunky and the overall pacing uneven. Despite its rough edges, the gameplay is often highlighted as the standout feature, providing a challenging and engaging experience that encourages replayability.
“The gameplay is well-designed and offers a lot of variety thanks to the different ways to approach each level.”
“The gameplay is immersive, the mechanics are solid, and the combat is fun.”
“The gameplay is a mix of tactical preparation and action.”
“The gameplay can be seriously rough, unpolished, and extremely confusing.”
“Unfortunately, the gameplay is extremely clunky and clearly programmed by amateur developers.”
“The gameplay is slightly boring and just bleh.”
- music334 mentions
- 57 % positive mentions
- 42 % neutral mentions
- 1 % negative mentions
The music in the game has received widespread acclaim, with many reviewers praising its captivating folk-inspired soundtrack that perfectly complements the game's atmosphere and theme. The incorporation of French-Canadian folk music adds a unique charm, enhancing the overall experience and immersion. While some comments noted that the music may not be extremely diverse, its catchy and engaging nature makes it a standout feature, often described as one of the game's strongest aspects.
“The soundtrack is amazing and fits the theme of the game perfectly, providing a great taste of French-Canadian folk music.”
“The game features a haunting soundtrack that sets the mood perfectly.”
“The music in this game makes it a must-have and must-play, and the gameplay itself is really entertaining and fun!”
“Boring, not exactly pretty, music is alright.”
“The concept was neat and interesting, and the music isn't bad, but Jesus Christ this is one of the worst games I've ever even attempted to try and play. I can't even say I properly played it because you can't get past the tutorial, the game wants you to stand there, unable to move, or swing your axe, while you have to reload the rifle and use it, meanwhile a wolf is murdering you.”
“The music might wear on your nerves, depending on your taste, but like almost everything else, it is accurate to the time.”
- graphics192 mentions
- 29 % positive mentions
- 59 % neutral mentions
- 13 % negative mentions
The graphics of the game are generally described as stylized and charming, with a hand-drawn art style that fits the game's atmosphere, though they are often noted as dated and rough around the edges. While some players appreciate the unique aesthetic and how it complements the gameplay, others criticize the visuals as subpar, particularly in cutscenes and animations. Overall, the graphics may not meet modern standards, but they contribute to the game's charm and immersive experience.
“The game features a hand-drawn art style that gives it a distinct look and feel.”
“The graphics and sound design are also excellent, with a lot of attention paid to the game's atmosphere and setting.”
“Here we have a fantastic game with a compelling story, rich atmosphere and a unique feel from its stylized graphics and original soundtrack.”
“The graphics are just plain ugly.”
“The only real con this game has are the visuals which are pretty repulsive but if you can get over those I would definitely recommend it.”
“The graphics are dated and the voice actors aren't remotely up to the job.”
- atmosphere88 mentions
- 63 % positive mentions
- 32 % neutral mentions
- 6 % negative mentions
The atmosphere of the game is widely praised for its immersive qualities, effectively capturing the essence of a chilling 19th-century Canadian wilderness filled with folklore and suspense. Players appreciate the combination of excellent sound design, evocative music, and detailed environmental aesthetics that enhance the overall experience, despite some criticisms regarding graphics and voice acting. Overall, the game successfully creates a haunting and engaging atmosphere that resonates with players long after they finish playing.
“The graphics and sound design are also excellent, with a lot of attention paid to the game's atmosphere and setting.”
“The atmosphere haunts you for a while even after completing the game.”
“With a good story, nice atmosphere, offering a lot of ways to survive each night and adding an RPG skill tree for your character to evolve when enough experience is accumulated, Sang-Froid: Tales of Werewolves was indeed a worthwhile experience.”
“First of all, even though the developers decided to involve a popular fantasy writer, the writing here is really poor and ruins the atmosphere a lot.”
“When you combine all these problems with the uninteresting and sporadic story, you feel left with a half-assed game with poor atmosphere.”
“The graphics are amateurish, the voice acting is below average, to say the least, and the whole atmosphere becomes dishearteningly mediocre and bleak.”
- replayability25 mentions
- 20 % positive mentions
- 56 % neutral mentions
- 24 % negative mentions
The replayability of "Sang-froid - Tales of Werewolves" is mixed among reviewers, with some praising its multiple difficulty levels and varied approaches to gameplay, while others criticize its limited replay value due to a lack of expansions, freeplay modes, and significant variation in gameplay. While certain mechanics and traps offer some replay potential, many players feel that once the game is completed, there is little incentive to return, especially for those not pursuing 100% achievements. Overall, the game is seen as having moderate to low replayability, with some enjoyment for hardcore players.
“Sang-Froid: Tales of Werewolves has a lot of replayability thanks to its multiple difficulty levels and different ways to approach each level.”
“New mechanics and enemies keep every level fresh, while different builds provide replayability.”
“It's kind of short, but I think it has some decent replay value as the game's many traps, weapon types, magical artifacts, and terrain-based tactics provide a lot of flexibility and different approaches to progressing through the levels.”
“Replayability is close to none except for those hardcore players going for 100% achievements.”
“There are no expansions or DLC, no freeplay mode, and not much in the way of replay value.”
“The only real cons I see in this game are lack of co-op and little replay value once you beat it, other than trying the harder difficulty.”
- stability21 mentions
- 10 % positive mentions
- 0 % neutral mentions
- 90 % negative mentions
The game's stability has received mixed reviews, with many players reporting significant glitches and bugs that hinder gameplay, such as movement clunkiness, unresponsive mechanics, and frequent crashes. While some users noted a relatively bug-free experience, particularly in sound and aesthetics, the overall consensus highlights that the game's stability issues can make it frustrating and at times unplayable. Despite its enjoyable concepts and mechanics, the prevalence of glitches detracts from the overall experience.
“The sound works perfectly (no glitches or anything) and fits the aesthetics, and the music is catchy as hell; especially the title tune is really addicting.”
“Relatively bug-free experience, unless you're trying to get achievements, in which case you might encounter some issues.”
“Good concepts, fun game, but the glitches make it unplayable.”
“There were more glitches in the first 20 minutes of play than you could find in any other 3 alpha-stage games combined.”
“It's laggy, it's buggy, it crashes like crazy, it's unfinished, and we'll need mods soon, so come on in, Bethesda fans!”
- optimization17 mentions
- 18 % positive mentions
- 59 % neutral mentions
- 24 % negative mentions
Overall, the game's optimization has received significant criticism, with many users reporting poor performance, slow loading times, and unstable frame rates even on capable systems. While some acknowledge the challenges faced by a small development team, the consensus is that the game requires substantial polishing and optimization to enhance the overall experience.
“The only real criticism I have is that the game is not well optimized and is slow to load initially, but I think it is a triumph when considering the time and resources available to such a small team.”
“Clear informative tutorials make complex challenging gameplay run smoothly and fun.”
“Here you improve your character's performance, the strength of your traps, the ferocity of your axe, and the length of your bonfires.”
“To make the long story short, I think the game needs more polishing and lots of optimizations, and I hope developers will handle it in time.”
“- the game is poorly optimized.”
“It's unoptimized to the point of getting 30 fps on a decent rig (I can get 60 on TF2 at max graphics) and the controls are horrific.”
- humor15 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is a mix of intentional comedy and unintentional hilarity, with players enjoying the absurdity of bad graphics and voice acting. Many find the quirky characters, funny minigames, and humorous storylines engaging, while some moments are described as so-bad-they're-funny. Overall, the game offers a lighthearted experience that complements its gameplay, making it a fun and entertaining choice, especially given its free availability.
“Scully: (chuckling) so, it's like we're living an episode of our own show, but in a video game.”
“Canadian lumberjacks, a little bit of humor and fear, fighting werewolves and stuff--what's not to like?”
“The 'cut scenes' in this game are hilariously bad.”
- grinding9 mentions
- 33 % positive mentions
- -22 % neutral mentions
- 89 % negative mentions
Players generally find the grinding aspect of the game to be tedious and slow, with combat sections often dragging on and requiring significant effort to improve skills. While some appreciate the challenge and the strategic elements involved, many feel that the grind can detract from the overall enjoyment, despite the game's ability to maintain a fun atmosphere through its music and design.
“You'll need a second life for grinding.”
“Grinding in this game is incredibly rewarding and keeps you engaged.”
“The grind is satisfying and offers a real sense of progression.”
“I found the whole thing a bit grindy, and the combat sections dragged.”
“It's fun, but gets tedious very quickly.”
“Combat is a slow and tedious affair with the player's weakness being balanced out by the enemy's reluctance to attack.”
- emotional7 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is described as touching and heartfelt, with a community theater charm that resonates with players. While some find the voice acting lacking, the game successfully evokes stress and adrenaline during gameplay, creating a genuine emotional experience. However, certain elements, like the sounds of dying wolves, can be distressing for some players, leading to mixed feelings about the overall emotional impact.
“It is touching.”
“Some have criticized the voice acting for a lack of polish, but it has a heartfelt community theater style that charms, entertains, and fits this project.”
“Meanwhile, it's not just a mind game, where you plan and execute... actually, the execution part is made of real action, filled with suddenness, emotional experience, and adrenaline.”
- monetization3 mentions
- 100 % positive mentions
- -67 % neutral mentions
- 67 % negative mentions
The game is free to play and lacks microtransactions, which users appreciate, especially given the effort put into its development. While it may feel basic compared to modern standards, its straightforward and nostalgic gameplay is seen as a refreshing change, free from intrusive advertisements or deeper commercial motives.
“The game is free and completely free of microtransactions, which makes it a great experience considering the amount of work that went into it.”
“I appreciate that the developers chose to make this game free, allowing everyone to enjoy it without the pressure of in-game purchases.”
“It's refreshing to see a game that doesn't rely on microtransactions, focusing instead on delivering a quality experience for all players.”
“And the forum is full of ads for the dev's new projects.”
“A very fun strategic defense game, it's also pretty basic for today's standards, but I think in that same sense it's a great breath of fresh nostalgic gaming air. It's just a game for fun; you play through a few levels and then turn the game off, no deeper meanings, no subliminal advertisement, just two brothers protecting their ill sister during a cold Canadian winter.”
- character development3 mentions
- 67 % positive mentions
- -33 % neutral mentions
- 67 % negative mentions
Character development in the game is facilitated through an RPG-style skill tree, allowing for meaningful progression in both equipment and skills. While the graphics and character designs are considered solid but not exceptional, the overall aging of the game is viewed positively.
“Character development utilizes an RPG-style skill tree, allowing for deep customization.”
“The character development is impressive, focusing on both equipment and skills.”
“Character development uses an RPG-style skill tree.”
“Character development, both in terms of equipment and skills.”