Samurai Slaughter House Game Cover

"Samurai Slaughter House" is an action-packed game that transports players to a stylized, violent world inspired by Japanese feudal art. As a lone samurai, players must fight their way through hordes of enemies using a variety of weapons and abilities. With its brutal combat, challenging difficulty, and stunning visuals, "Samurai Slaughter House" offers a thrilling and immersive experience for fans of the hack-and-slash genre.

  • Phone
  • Virtual Reality
  • Windows
  • Android
  • Mobile Platform
  • Oculus Quest
  • Oculus Rift
  • Tablet
  • Windows Mixed Reality

Reviews

39%
Audience ScoreBased on 38 reviews
graphics4 positive mentions
stability6 negative mentions
  • The art style is visually appealing and reminiscent of Japanese ink painting, creating an immersive atmosphere.
  • The combat can be enjoyable, especially when successfully executing attacks and utilizing the gore mechanics.
  • The developer has shown potential for improvement, and many players are excited about future updates and enhancements.
  • The game is plagued by numerous bugs and glitches, making it frustrating and often unplayable.
  • Combat mechanics feel clunky and unresponsive, with issues such as weapons getting stuck and awkward hit detection.
  • The soundtrack is overly loud and distracting, detracting from the overall immersion and experience.
  • music14 mentions

    The music in the game receives mixed reviews, with some players praising the soundtrack as a highlight that enhances the gameplay experience, while others criticize it for being excessively loud and disruptive, detracting from immersion and combat. Many users noted that the music feels out of place or overwhelming, leading to a desire for better volume control or the option to turn it off entirely. Overall, while the soundtrack has its fans, it appears to significantly impact the enjoyment of the game for others.

    • “Maybe it's that I immediately started out running around killing things to the awesome soundtrack, which at this point is my favorite part of the game.”
    • “Great soundtrack, really like the art style.”
    • “I think the music is appropriate for this type of game, but has some issues as well.”
    • “The music is absolutely blasting when you first boot up the game and even after turning it down it completely ruins any sense of immersion you might want to feel.”
    • “The music is pure trash and kills the immersion; I couldn't find a way to turn it off, but maybe you can do that?”
    • “First of all, you don't feel strike impact due to extremely loud music and weak enemy reactions.”
  • graphics12 mentions

    The game's graphics are praised for their unique and appealing art style, reminiscent of Chinese ink paintings and influenced by anime aesthetics. However, players note several visual issues, such as jankiness in gameplay mechanics, noticeable visual errors, and empty environments, which detract from the overall experience. Despite these shortcomings, the vibrant colors and gore complement the art style well, leaving players optimistic about the game's potential as it continues to develop.

    • “The art style is the strongest aspect, but the actual gameplay/swordplay isn't too shabby either.”
    • “I recommend this game based on visuals and style.”
    • “I love the art style and the gameplay is really good, especially for it being early access.”
    • “I really like the aesthetic, but I think it could also use some polish.”
    • “There is a wee bit of jank here and there, such as unsheathing your katana can sometimes be more trouble than it should be, swinging your blade two-handed doesn't always connect with where it should, and the environments, while very pretty in a Chinese ink style much like the scrolls they make as artwork, are really quite empty-feeling.”
    • “The art style is the main draw and I'm a fan, but there are quite a few visual errors that are noticeable, like the thick black borders around some objects rotating or detail pop-in (even at close distances) as you change your perspective.”
  • stability6 mentions

    The stability of the game has been widely criticized, with players reporting numerous bugs, glitches, and crashes that render it nearly unplayable. While some users note that issues have been partially addressed in updates, many still find the game to be unrefined and not ready for release, suggesting it may need significant improvements before it justifies its price.

    • “I hope the version I played on was the old one somehow, even though the dev mentioned releasing the correct version. I have had this game wishlisted for months and was very excited to discover a buggy and unrefined game that I believe is not quite ready for the store yet.”
    • “Wow, this is terrible. I waited 2 maybe 3 years for this game to come out, and it is just an unplayable buggy mess. It crashes constantly. This should not be $30; maybe in like 1 year or 2 I can see that, but for right now, no way.”
    • “Physics are glitchy, weapons feel uncomfortable, and overall combat feels very buggy and unresponsive.”
  • story4 mentions

    The story aspect of the game has received mixed reviews; while some players initially found it disappointing due to bugs that hindered quest completion, recent updates have improved both the narrative and combat, leading to a more engaging experience. Overall, the latest version has garnered a more positive reception, with players appreciating the play style and story elements.

    • “The first version left me feeling disappointed, but the latest version is much better; it has much better combat and story.”
    • “Not good enough right now, too many bugs and it will break your mission, preventing you from finishing the quest.”
    • “The first version left me feeling disappointed; however, the latest version is much better, with improved combat and story.”
    • “I was thrilled about the gameplay, the style, and the story.”
  • gameplay4 mentions

    Gameplay reviews highlight significant issues with sword mechanics, including awkward angles and bugs that lead to a frustrating experience. While the art style is praised, the swordplay itself shows potential for improvement, suggesting that with better feedback and refinement, the game could evolve into a solid VR melee combat experience.

    • “With some good feedback and a lot of smoothing out of some mechanics, I can see this being a super solid VR melee combat game.”
    • “The sword mechanics feel very off, and it is held at a weird angle on index controllers.”
    • “In the end, fighting is just balancing on the verge of being boring and frustrating due to the bugs and bad mechanics.”
    • “The art style is the strongest aspect, but the actual gameplay and swordplay aren't too shabby either.”
  • optimization2 mentions

    Overall, the game is considered well-optimized and well-constructed, despite some users experiencing performance issues even on high-end systems like a good PC and Valve Index. There is hope that initial negative reviews regarding optimization will be revised in light of the game's quality.

    • “Seeing as everything was a mistake, and the finished game (in my opinion) is actually very well put together and well optimized, I can only hope those reviews get amended.”
  • emotional1 mentions

    Users report that the menu's movement, which is tied to the demon's body, can induce feelings of nausea, leading them to avoid using it except for essential tasks like saving.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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