Samurai Slaughter House
- March 31, 2023
- Tab Games
"Samurai Slaughter House" is an action-packed game that transports players to a stylized, violent world inspired by Japanese feudal art. As a lone samurai, players must fight their way through hordes of enemies using a variety of weapons and abilities. With its brutal combat, challenging difficulty, and stunning visuals, "Samurai Slaughter House" offers a thrilling and immersive experience for fans of the hack-and-slash genre.
Reviews
- The art style is visually appealing and reminiscent of Japanese ink painting, creating an immersive atmosphere.
- The combat can be enjoyable, especially when successfully executing attacks and utilizing the gore engine.
- The game has potential for improvement, and some players express excitement for future updates and enhancements.
- The game is plagued by numerous bugs and glitches, making it frustrating and sometimes unplayable.
- Combat mechanics feel clunky and unresponsive, with issues such as weapons getting stuck and awkward hit detection.
- The soundtrack is often criticized for being too loud and inappropriate, detracting from the overall immersion.
- music28 mentions
- 21 % positive mentions
- 64 % neutral mentions
- 14 % negative mentions
The music in the game receives mixed reviews, with some players praising the soundtrack as a highlight that enhances the gameplay experience, while others criticize it for being excessively loud and immersion-breaking. Many users noted that the music can overshadow important game elements, such as combat feedback and character dialogue, leading to frustration. Although there are options to adjust or turn off the music, the absence of sound can leave the game feeling empty, suggesting a need for better audio balance.
“Maybe it's that I immediately started out running around killing things to the awesome soundtrack, which at this point is my favorite part of the game.”
“I think the music is appropriate for this type of game, but has some issues as well.”
“Great soundtrack, really like the art style.”
“The music is absolutely blasting when you first boot up the game and even after turning it down it completely ruins any sense of immersion you might want to feel.”
“The music is pure trash and kills the immersion; I couldn't find a way to turn it off, but maybe you can do that?”
“And in my opinion, the soundtrack is just ear cancer.”
- graphics24 mentions
- 33 % positive mentions
- 54 % neutral mentions
- 13 % negative mentions
The game's graphics are highlighted for their striking art style, reminiscent of Chinese ink paintings and influenced by anime aesthetics, which many players find appealing. However, there are notable issues such as visual errors, empty environments, and some gameplay jank that detract from the overall experience. Despite these shortcomings, the visuals and style are considered the strongest aspects, with potential for improvement as the game develops.
“The art style is the strongest aspect, but the actual gameplay/swordplay isn't too shabby either.”
“I recommend this game based on visuals and style.”
“On the good side, the gore and color against the art style looks really good and I wasn't expecting more weapon options, so I'm looking forward to trying those.”
“There is a wee bit of jank here and there, such as unsheathing your katana can sometimes be more trouble than it should be, swinging your blade two-handed doesn't always connect with where it should, and the environments, while very pretty in a Chinese ink style much like the scrolls they make as artwork, are really quite empty-feeling.”
“The art style is the main draw and I'm a fan, but there are quite a few visual errors that are noticeable, like the thick black borders around some objects rotating or detail pop-in (even at close distances) as you change your perspective.”
“I really like the aesthetic, but I think it could also use some polish.”
- stability12 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability has been widely criticized, with players reporting numerous bugs, crashes, and unresponsive combat mechanics that render it nearly unplayable. While some users note that issues have been partially addressed, many still feel the game is not ready for release and should be considered a work in progress. Overall, the consensus is that the game is currently too unstable for its price point.
“Wow, this is terrible. I waited 2 maybe 3 years for this game to come out, and it is just an unplayable buggy mess. It crashes constantly; this should not be $30. Maybe in like 1 year or 2 I can see that, but for right now, no way.”
“Time slows down when you stop moving, so you can perform more complex actions, but combat is extremely buggy, so it just doesn't work.”
“Physics are glitchy, weapons feel uncomfortable, and overall combat feels very buggy and unresponsive.”
- story8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The story has received mixed reviews, with some players expressing initial disappointment due to bugs that hinder quest completion. However, the latest version has shown improvement, offering a more engaging narrative alongside enhanced combat mechanics, which has left some players feeling more satisfied with the overall experience.
“The first version left me feeling disappointed, but the latest version is much better; it has much better combat and story.”
“I was thrilled about the play, the style, and the story.”
“Not good enough right now, too many bugs and it will break your mission, preventing you from finishing the quest.”
“The first version left me feeling disappointed; the story was lacking and didn't engage me.”
“I was thrilled about the gameplay and the style, but the story fell flat and didn't meet my expectations.”
- gameplay8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
Gameplay has received mixed reviews, with many players finding the sword mechanics awkward and frustrating, particularly on index controllers. While the art style is praised, the combat experience suffers from bugs and poor mechanics, though there is potential for improvement with further refinements. Overall, the gameplay is seen as a work in progress that could evolve into a solid VR melee combat experience.
“With some good feedback and a lot of smoothing out of some mechanics, I can see this being a super solid VR melee combat game.”
“The sword mechanics feel very off and it is held at a weird angle on index controllers.”
“In the end, fighting is just balancing on the verge of being boring and frustrating due to the bugs and bad mechanics.”
“The art style is the strongest aspect, but the actual gameplay and swordplay aren't too shabby either.”
- optimization4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Overall, the game is considered well-optimized and well put together, despite some users experiencing performance issues even on high-end systems like the Valve Index. There is hope that initial negative reviews regarding optimization will be revised as players recognize the game's strengths.
“Seeing as everything was a mistake, the finished game (in my opinion) is actually very well put together and well optimized. I can only hope those reviews get amended.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users report that the menu's movement, which is tied to the demon's body, can induce feelings of nausea, leading them to avoid using it except for essential tasks like saving. This design choice detracts from the overall emotional experience of the game.