- April 21, 2022
- ALPHAWING Inc.
- 11h median play time
Samurai Bringer
90%Game Brain Score
gameplay, graphics
story, grinding
91% User Score 360 reviews
Platforms
About
Samurai-themed hack n slash roguelite with procedurally generated levels
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Audience ScoreBased on 360 reviews
gameplay26 positive mentions
story3 negative mentions
- The game features a deep and customizable combat system, allowing players to create unique moves and combos using various scrolls.
- The art style and graphics are charming, reminiscent of classic PS1 games, and the overall design is engaging and fun.
- There is a significant amount of replayability due to the variety of characters, skills, and the roguelike mechanics that keep each run fresh.
- The control scheme is frustrating, as players must reconfigure controls after each run, and the default bindings are not intuitive.
- The game suffers from balance issues, with some bosses being overly difficult while others feel like damage sponges, leading to a lack of challenge in the mid-game.
- Audio design can be problematic, with sound effects being too loud and music lacking variety, which can detract from the overall experience.
gameplay
64 mentions Positive Neutral NegativeThe gameplay is a mixed bag, featuring a fun and customizable combat system reminiscent of classic hack-and-slash titles, but marred by poor tutorials and technical issues like a zoomed-in view that limits tactical options. While the core mechanics and combat are engaging, allowing for deep experimentation and a satisfying gameplay loop, many players feel the overall experience suffers from a lack of content and replayability after initial runs. Despite its flaws, the game offers a decent amount of entertainment for its price, appealing to those who enjoy roguelite elements and action-packed gameplay.
“The gameplay is solid, the controls take a minute to get used to but not the end of the world (I recommend a controller, but you can play on keyboard and mouse), and the boss designs are super fun.”
“Gameplay feels responsive, graphics/audio are a retro treat.”
“The gameplay loop is simple but the hidden depth keeps the game fresh.”
“I feel like some of the tutorials are half-baked and barely explain the actual mechanics of the game.”
“The overly zoomed-in view and horrendous resolution is a big part of why I think this game was designed in the past for early television gameplay on the PS1, and so this view doesn't allow for much tactical gameplay other than responding to the pattern of enemies in the immediate area.”
“The shallow and dated gameplay left me unimpressed, though I do appreciate what I perceived as a dev team doing their best to revive ancient code and do their best with it.”
11h Median play time
27h Average play time
10-57h Spent by most gamers