- September 20, 2022
- Lavaboots Studios
- 20h median play time
Salt 2: Shores of Gold
Platforms
About
"Salt 2: Shores of Gold" is a high-sea adventure game where players sail across vast oceans, discovering islands and looting treasures. The sequel brings new features such as underwater exploration and ship customization, allowing for a more immersive and strategic experience. With its immersive soundtrack and stunning visuals, players will experience the thrill of the open sea and the lure of untold riches.
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- The game offers a relaxing and enjoyable exploration experience with beautiful graphics and a calming atmosphere.
- The crafting and skill progression systems are engaging, allowing players to customize their ships and characters.
- The procedural generation of islands keeps the gameplay fresh and encourages exploration.
- Combat feels clunky and unresponsive, making it less satisfying than expected.
- The sailing mechanics are overly simplistic, lacking depth and excitement.
- There is a lack of diverse NPC interactions and life in the world, making it feel empty at times.
story
326 mentions Positive Neutral NegativeThe story in "Salt 2" is largely open-ended, allowing players to create their own narratives as they explore a world filled with fetch quests and side stories. While there is a main quest and some character interactions that hint at a broader lore, many players find the quest system repetitive and lacking depth, with most tasks revolving around simple item retrieval. Overall, the game shows potential for a richer narrative experience, but currently feels unfinished and overly reliant on mundane quest mechanics.
“Salt 2 inserts you as a pirate with no certain story, leaving it to your open mind to decide your true lore.”
“The NPCs that give you quests at least make an effort to introduce you to the world affairs.”
“I love ocean and island exploration type games, and this has a very relaxing and open world feel to it, with some danger and excitement when encountering NPC pirates and wild animals on your quests and adventures.”
“Combat is unsatisfying (played on hardest difficulty), exploring islands is kinda boring after like 3, skills felt grindy and unrewarding, story was not engaging.”
“The quest line is hard to follow, so it makes the story not so much fun.”
“In terms of story and writing, there really isn't any that I've discerned yet.”