Sail and Sacrifice
- May 24, 2019
- CAGE Studios
- 3h median play time
In this single player open-world adventure game, experience the life of an 18th century pirate, making decisions that impact the rich, dynamic world. Explore the islands, amass a crew, sail the seas, and make a name for yourself in The Archipelago. You will be the captain of your own pirate fantasy!
Reviews
- The game has a lot of interesting ideas and a large scale, with potential for exploration and combat.
- There are enjoyable mechanics like gliding and diving for loot, which add to the gameplay experience.
- The game offers a sense of freedom and exploration reminiscent of classic RPGs, with hidden treasures and secrets to discover.
- The game is plagued by numerous bugs, including freezing, unresponsive controls, and a broken save system.
- Graphics and performance are subpar, with many players experiencing low frame rates and poor visual quality.
- Overall, the game feels unfinished and lacks polish, making it difficult to recommend in its current state.
- graphics6 mentions
- 17 % positive mentions
- 33 % neutral mentions
- 50 % negative mentions
The graphics of the game have received overwhelmingly negative feedback, with many users describing them as "very bad" and "absolutely catastrophic," comparing them unfavorably to PS1-era titles. While some mention decent visuals and immersive environments, the overall consensus highlights rough textures and poor performance, particularly on older PCs.
“The graphics are decent and the environment is immersive to the point of saturating glare, just like Caribbean beaches.”
“Very bad graphics, bad controls, bad FPS.”
“It would be better to take any game on a PS1 emulator and put it on high graphics; it would look better than this game anytime.”
“[b]graphics:[/b] rough around every edge.”
- optimization5 mentions
- 60 % positive mentions
- -20 % neutral mentions
- 60 % negative mentions
The optimization of the game is inconsistent, with minimal performance differences across settings and significant frame rate drops, particularly in visually dense areas. Many users report an inability to maintain even 30 fps, frequent crashes, and overheating issues, indicating a need for further optimization and polish.
“A lot of the systems just don't have the polish or flow to make them really engaging, and it doesn't seem well optimized yet.”
“Also, my poor laptop gets ridiculously hot, and I would enjoy further optimization.”
“First of all, optimization is all over the place; it doesn't matter what setting I use, minimum or maximum, the same performance basically, maybe 5-10 fps difference in the 10-60 fps region.”
“First of all, optimization is all over the place. It does not matter what setting I use, minimum or maximum; the performance is basically the same, with maybe a 5-10 fps difference in the 10-60 fps region. If you are very high up and look at as much stuff as possible, the fps can drop down to 15-25. It fluctuates a lot without even moving, probably because of the foliage and maybe the pirates and natives fighting in the distance.”
“[Performance]: This is what I really don't understand; it couldn't reach or hold 30 fps.”
“You could probably beat the game with the flintlock that has no reload time if it doesn't crash to desktop from the reverse optimization.”
- story5 mentions
- 20 % positive mentions
- 20 % neutral mentions
- 60 % negative mentions
The story is criticized for being generic and unengaging, revolving around immortal pirates and relics, with a lackluster introduction and uninspired character development. Players feel the main character lacks personality, resembling a typical MMO quest giver, and the poor voice narration detracts from the overall experience.
“The character direction seems to be story-driven, so there is no character creation.”
“Couldn't enjoy much of the story; it seems to be about immortal pirates invading natives, with something about three relics (the first being a periscope).”
“The 'story' introduction cutscene was generic.”
“The first character we meet is essentially an MMO quest giver without any personality.”
- stability3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is reported to be playable but plagued by numerous bugs and a lack of polish, leading to frequent freezes even on systems that meet or exceed the required specifications. Overall, it is described as a "buggy disaster" that feels unfinished.
“It's playable, but super buggy and clearly unfinished.”
“It's a buggy disaster with absolutely no polish whatsoever.”
“My system meets the required specs, and when I turn around in this game, it freezes.”
- gameplay1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The gameplay is widely regarded as the weakest aspect of the game, with many users expressing disappointment.
“Gameplay: perhaps the worst part.”
“The mechanics feel clunky and unresponsive.”
“There are too many bugs that disrupt the flow of the game.”
- music1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is noted as the standout feature, though it is criticized for sounding generic and overly familiar.
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The game's gothic inspiration, combined with extensive exploration opportunities and numerous hidden loot caches, contributes significantly to its replayability, reminiscent of the elements that garnered a cult following for the genre.
“The incredible freedom to explore, along with numerous caches of loot and secrets, truly enhances the replayability, reminiscent of the cult following that Gothic has achieved.”
“Each playthrough offers new secrets to uncover and different strategies to employ, making it a game that you can enjoy multiple times without it feeling repetitive.”
“The variety of choices and paths available ensures that no two playthroughs are the same, significantly boosting the game's replayability.”
“The game lacks the depth and variety needed to encourage multiple playthroughs, making it feel repetitive after the first run.”
“Once you've completed the main story, there's little incentive to dive back in, as side quests feel uninspired and the world doesn't change.”
“While the initial experience is enjoyable, the lack of meaningful choices and consequences means there's no real reason to replay the game.”