Skip to main content
Safety First Game Cover

About

Safety First is a single player casual sport game with a erotic theme. It was developed by JCO and was released on September 8, 2016. It received mostly positive reviews from players.

Safety First! is a twin stick physics puzzler in which you have to fix broken electric wires using your Magical Yellow Repair Liquid (MYRL). Can you beat all 69 levels?

Skip User Reviews

78%Audience ScoreBased on 183 reviews
humor50 positive mentions
monetization1 negative mentions

  • Unique and humorous concept combining physics-based puzzles with quirky movement controls.
  • Challenging yet rewarding gameplay that encourages experimentation, patience, and creativity.
  • Multiple modes and campaigns offer variety, including special modes that alter physics and difficulty.
  • Well-designed levels with a gradual increase in difficulty and clever puzzles.
  • Strong comedic elements with amusing sound effects, character animations, and entertaining failure states.
  • Affordable price for the amount of content and entertainment provided, especially on sale.
  • Good replay value with optional modes and a skip-level feature for difficult stages.
  • Encourages use of controllers which improves control precision and overall experience.
  • Crude humor and visuals may not appeal to everyone and can be considered niche or juvenile.
  • Deliberately awkward and unforgiving controls lead to frustration and occasional unfair deaths or limb dismemberment.
  • Space campaign (zero gravity levels) and DRNK mode considered excessively frustrating and almost unplayable by some players.
  • Lack of options menu with no adjustable settings for resolution, audio, or display leads to issues like wrong monitor launching and poor scaling.
  • Some reported bugs include gamebreaking leg slipping, inconsistent body damage, and clipping issues.
  • Sound effects and voice acting described as low quality and repetitive by some reviewers.
  • Short overall gameplay time and limited variety beyond the core mechanic might reduce long-term engagement.
  • Certain levels rely on RNG elements making failure sometimes feel unfair or luck-based rather than skill-based.
  • humor

    50 mentions Positive Neutral Negative

    The game leverages silly, crude, and potty humor—especially involving a quirky "pee" mechanic and exaggerated physics—to deliver consistent laughs and a playful tone. While some find the humor crude or juvenile, many appreciate how it cleverly integrates with challenging, well-designed puzzles, making failures amusing rather than frustrating. Overall, humor is a standout aspect that adds charm and keeps players engaged despite its irreverence.

    • “Developed by jco and published by headup, the game wears its silliness on its sleeve, presenting a deliberately clumsy control scheme and exaggerated physics as the foundation of both its challenge and its humor.”
    • “The result is a game that consistently produces unexpected outcomes, many of them hilarious, as your character stumbles, stretches, or accidentally dismantles themselves in the process.”
    • “The drunk play mode will make the hilarious physics and concept even harder.”
  • gameplay

    36 mentions Positive Neutral Negative

    The gameplay centers on using a physics-based mechanic to reconnect power cables while managing deliberately challenging, slippery controls and character movement. Though simple and repetitive, the game offers varied difficulty modes and levels that keep the experience fresh, appealing mainly to players who enjoy unconventional, experimental, and trial-and-error physics puzzles. However, the unforgiving controls and quirky gravity may frustrate those seeking polished or traditional gameplay.

    • “The central mechanic revolves around using a magical yellow repair liquid to reconnect broken power cables, but the true challenge lies in simply moving your character.”
    • “These modes are not merely visual novelties; they meaningfully affect gameplay, sometimes making levels easier through speed or harder through instability.”
    • “This escalation keeps the experience feeling fresh even though the core mechanic remains unchanged.”
    • “The control scheme is intentionally unforgiving, and players who dislike physics-heavy movement or trial-and-error gameplay may find the experience more irritating than entertaining.”
    • “The controls and the gameplay overall were bad and slippery, not very rewarding.”
    • “There are just under 70 levels to complete across the three difficulty modes, but it's the gameplay itself that will truly drive you to distraction on certain levels.”
  • graphics

    14 mentions Positive Neutral Negative

    The graphics are generally simple, minimalistic, and functional, resembling basic or flash-style visuals. While not flashy or highly polished, they effectively support the gameplay and ambiance, with some attention to detail and clear presentation. Overall, the visuals are adequate for the game's niche and low price point, prioritizing gameplay over aesthetic appeal.

    • “Despite its simple graphics, it does a good job with its little details to make it look cool.”
    • “The visuals are simple but clear, keeping the focus on puzzle mechanics.”
    • “I mean the concept is already great, but they went the extra mile to add a nice ambience (both music and graphics).”
    • “The graphics look like a free web game, although for such a cheap game, it’s excusable.”
    • “To be clear, the game itself graphically, sound, extras etc, are all almost equivalent to a flash/java game but at a whooping 2 bucks I can't really fault it there.”
    • “Could the game be flashier or more aesthetically pleasing?”
  • music

    11 mentions Positive Neutral Negative

    The music in the game is dynamic and enhances the unique modes, adding humor and lightheartedness to the experience. Many users praise the soundtrack for its enjoyable ambiance and fitting mood, especially in special modes, though some find it good but not outstanding. Overall, the music effectively complements the gameplay without overshadowing other elements.

    • “Special modes alter music, movement speed, physics, and audio effects, transforming familiar levels into wildly different experiences.”
    • “The soundtrack shifts dynamically depending on the mode, reinforcing the absurdity and keeping the experience lighthearted even during repeated failures.”
    • “The soundtrack on the modes unlocked later in-game fits the mood and never felt repetitive.”
    • “Soundtrack - ok.”
    • “They best part of this game is not the graphics or the music!”
    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
  • story

    5 mentions Positive Neutral Negative

    The story is minimal and unconventional, featuring a quirky and somewhat confusing narrative that doesn’t heavily impact gameplay. Despite its odd structure, players find the game fun and challenging, with a motivational underlying message about perseverance.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “"What the hell is this?" would be the first thing to come to your mind. Well, it has a weird structure and storyline to say the least. Simply pee on stuff to fix them, but hey, it's challenging, it's fun, and it's a simple puzzler which I enjoy.”
    • “You may combine any mode with any campaign, and normal (normal or slower speed) and pep (faster speed) are pretty interchangeable, drnk is another story.”
    • “Minimal story or narrative context”
    • “"What the hell is this?" would be the first thing to come to your mind. It has a weird structure and storyline to say the least: simply pee on stuff to fix them. However, it's challenging, fun, and a simple puzzler which I enjoy.”
    • “Story - sure”
  • replayability

    1 mentions Positive Neutral Negative

    The game’s embrace of chaotic elements significantly enhances replayability, motivating players to revisit levels to experience unpredictable and varied outcomes.

    • “This willingness to let chaos take center stage adds replay value and encourages players to revisit completed levels just to see how badly things can go wrong in new circumstances.”
  • monetization

    1 mentions Positive Neutral Negative

    Users perceive the monetization primarily through advertising videos, indicating it is straightforward and not overly intrusive.

  • stability

    1 mentions Positive Neutral Negative

    The game suffers from frequent bugs and glitches that affect overall stability, leading to a frustrating experience.

  • grinding

    1 mentions Positive Neutral Negative

    Grinding becomes somewhat tedious toward the end of the hard difficulty but remains manageable overall.

  • emotional

    1 mentions Positive Neutral Negative

    Users report that a significant bug severely impacts the emotional experience, causing frustration and preventing gameplay by forcing unintended character movement.

Skip Game Offers

Buy Safety First

3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 2 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Safety First
Skip FAQs

Frequently Asked Questions

Safety First is a casual sport game with erotic theme.

Safety First is available on Nintendo Switch, PC, Steam Deck and Windows.

On average players spend around 3 hours playing Safety First.

Safety First was released on September 8, 2016.

Safety First was developed by JCO.

Safety First has received mostly positive reviews from players. Most players liked Safety First for its humor but disliked it for its story.

Safety First is a single player game.

Similar games include Manual Samuel, Suicide Guy, PUSS!, I Am Bread, Biped and others.