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Approaching Blocks Game Cover

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Approaching Blocks is a single player action game. It was developed by Dymchick1 and was released on June 3, 2016. It received neutral reviews from players.

Play and study foreign words! Try dodge from blocks. When you loss, showing words in a foreign language. To complete each level hold 100 seconds. First two levels are quite simple, but starting from the third, it will be hard.

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55%
Audience ScoreBased on 105 reviews
music9 positive mentions
story2 negative mentions

  • The game is a fun and addictive time-killer, perfect for quick sessions.
  • The music is upbeat and enjoyable, enhancing the overall experience.
  • The concept of learning foreign words while playing adds a unique twist to the gameplay.
  • Controls are unresponsive and frustrating, making gameplay difficult.
  • The graphics are basic and lack variety, leading to a repetitive experience.
  • The language learning aspect is poorly implemented and not effective.
  • music
    22 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many players appreciating its upbeat and catchy nature, particularly highlighting the final level's track. While some tracks are deemed good, others are considered mediocre, and there are complaints about audio bugs affecting the experience. Overall, the music is often cited as one of the game's stronger aspects, providing a pleasant backdrop despite some criticisms regarding variety and originality.

    • “The music is probably the best part as it is really upbeat.”
    • “The music is very upbeat and fast-paced, suiting the game very well.”
    • “The music is brilliant (thanks to the royalty-free music king, that is Kevin MacLeod).”
    • “The music is probably the only reason why I would recommend this game.”
    • “Devs simply have a bad taste in music.”
    • “Annoying because the 'cluster-****' music blares in your face while you repeatedly hit pixels you'd swear you would miss... the fact you cannot rotate with the landscape is a poor design choice.”
  • graphics
    12 mentions Positive Neutral Negative

    The graphics in the game are generally described as simplistic and basic, featuring clean pixel-style visuals and limited designs that resemble early mobile games. While some users appreciate the aesthetic, many criticize the graphics as lacking depth and creativity, contributing to an overall underwhelming visual experience.

    • “Clean pixel-style visuals with clear block designs.”
    • “The graphics are like no other.”
    • “This game is like an early app store game, nice menus, graphics that consist of mainly rectangles, and decent music that still sounds like they took it from something else.”
    • “5 levels only and very basic visuals.”
    • “Graphics are bad, gameplay makes no sense.”
    • “The graphics in approaching blocks is nothing special and I have trouble even finding enough things to talk about here.”
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with some players finding it addictive and enjoyable, reminiscent of titles like Super Hexagon, while others criticize its lack of challenge due to character size and poor graphics. Additionally, the integration of language learning feels disconnected from the core gameplay, detracting from the overall experience. Overall, the gameplay is seen as fun but flawed, lacking depth and polish.

    • “Alright, here is the meat of the game: the gameplay.”
    • “Going in from what I knew of the game, it looked similar to Super Hexagon and I love that game because of its simple, yet pretty addictive gameplay.”
    • “Awesome soundtrack, awesome gameplay, included language teacher!”
    • “No narrative beyond the core gameplay.”
    • “The gameplay has a few problems though: the size of the player is the same as a bean, making it so easy to dodge that there's no challenge in it.”
    • “Little to no animations or effects exist throughout the gameplay.”
  • story
    4 mentions Positive Neutral Negative

    The game's story is minimal and primarily focuses on themes of survival and perseverance, with users noting a lack of a traditional narrative. Instead, it emphasizes personal growth and resilience, suggesting that life is unpredictable and challenges can lead to unexpected outcomes.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “Word-learning is cute but not story-driven—it’s all about survival and memory.”
    • “Since there is no story we are jumping straight into the graphics.”
  • optimization
    3 mentions Positive Neutral Negative

    Overall, the game's optimization is a mixed bag; while it runs smoothly on modern devices, some users experience lag and frame rate drops, indicating that further optimization is needed. Many believe that addressing these issues could significantly enhance the gameplay experience.

    • “Runs smoothly on any modern device.”
    • “I give it 7/10 for gameplay; after optimization, this issue would get 9/10.”
    • “This game is fun, but it's a bit laggy and has FPS drops. It still needs optimization.”
    • “The performance issues are frustrating; the game really needs better optimization.”
    • “I love the concept, but the optimization is lacking, leading to frequent stutters and slowdowns.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be replay-focused and enjoyable for farming, though some feel it can become tedious due to a lack of variety in levels and the repetitive nature of surviving for extended periods. Overall, it offers a mix of fun and monotony.

    • “The grinding aspect is replay-focused but never feels tedious.”
    • “I love how the grinding keeps me engaged without becoming a chore.”
    • “Grinding in this game is rewarding and keeps me coming back for more.”
    • “It's playable, the music's alright, the concept is nothing new, but you could have a bit of fun with it. Personally, I feel the levels are a bit tedious with little variety, having to simply survive for 100+ seconds in each to pass.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers moderate replayability, particularly when played with a controller, but users have noted that control issues can detract from the experience over time.

    • “It's a basic game that is more enjoyable with a controller, but the controls tend to bug after a while.”
    • “Once you've completed the game, there's little incentive to play it again.”
    • “The lack of varied content makes replaying the game feel tedious and uninteresting.”
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3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Approaching Blocks is a action game.

Approaching Blocks is available on PC, Mac OS, Windows and Linux.

On average players spend around 3 hours playing Approaching Blocks.

Approaching Blocks was released on June 3, 2016.

Approaching Blocks was developed by Dymchick1.

Approaching Blocks has received neutral reviews from players. Most players liked this game for its music but disliked it for its graphics.

Approaching Blocks is a single player game.

Similar games include OutDrive, Linea, the Game, I, Zombie, Marble Mayhem: Fragile Ball, BARRIER X and others.