- September 15, 2008
- GSC Game World
- 8h median play time
S.T.A.L.K.E.R.: Clear Sky
Platforms
About
"S.T.A.L.K.E.R.: Clear Sky" is a first-person shooter survival horror game set in an alternate reality. Players take on the role of a mercenary in the Zone, an area containing anomalies and deadly enemies after a second nuclear disaster. The game features open-world exploration, base building, and intense combat, with a focus on survival and tactics. Clear Sky is a prequel to the original game, "S.T.A.L.K.E.R.: Shadow of Chernobyl."











- The game features an immersive atmosphere with improved graphics and sound design, enhancing the overall experience.
- The introduction of faction warfare and weapon upgrade systems adds depth and replayability to the gameplay.
- Despite its flaws, the game provides a unique perspective on the STALKER universe, expanding on the lore and character backstories.
- The game suffers from numerous bugs and technical issues, including crashes and broken quests, which can hinder the overall experience.
- The combat mechanics are frustrating, with poor weapon accuracy and overwhelming grenade spam from enemies, making encounters feel unfair.
- The story feels rushed and lacks the depth of its predecessor, with a disappointing ending that fails to provide a satisfying conclusion.
- story1,777 mentions Positive Neutral Negative
The story of "S.T.A.L.K.E.R.: Clear Sky" serves as a prequel to "Shadow of Chernobyl," focusing on the character Scar as he attempts to track down Strelok amidst the chaos of the Zone. While some players appreciate the deeper lore and world-building, many criticize the narrative for being linear, predictable, and riddled with bugs that disrupt mission progression. Overall, the story is seen as less engaging than its predecessor, with a mix of interesting elements overshadowed by technical issues and repetitive quests.
“The story is explained in more depth, and it's well written.”
“The addition of territory control and faction missions enriches the gameplay experience by providing a tangible sense of consequence and a living world that reacts to player behavior.”
“The story is boring.”
“The story is incredibly linear and the entire game is based around finding Strelok and stopping him from reaching the CNPP.”
“The story is a big wet flop.”





