- September 15, 2008
- GSC Game World
- 8h median play time
S.T.A.L.K.E.R.: Clear Sky
Platforms
About
"S.T.A.L.K.E.R.: Clear Sky" is a first-person shooter survival horror game set in an alternate reality. Players take on the role of a mercenary in the Zone, an area containing anomalies and deadly enemies after a second nuclear disaster. The game features open-world exploration, base building, and intense combat, with a focus on survival and tactics. Clear Sky is a prequel to the original game, "S.T.A.L.K.E.R.: Shadow of Chernobyl."











- The game has a fantastic atmosphere, immersing players in the haunting Chernobyl Exclusion Zone.
- The introduction of weapon upgrades and repairs adds depth to gameplay, allowing for customization and strategy.
- The faction wars system, while buggy, provides an interesting dynamic and sense of involvement in the world.
- The game is riddled with bugs and glitches, making it frustrating to play without mods.
- The gunplay is inconsistent, with poor accuracy and frequent weapon jams, leading to a frustrating combat experience.
- The story feels disjointed and the ending is lackluster, failing to provide a satisfying conclusion.
- story1,640 mentions Positive Neutral Negative
The story of "S.T.A.L.K.E.R.: Clear Sky" serves as a prequel to "Shadow of Chernobyl," focusing on the character Scar as he attempts to track down Strelok amidst the chaos of the Zone. While some players appreciate the lore and world-building, many criticize the narrative for being linear, predictable, and filled with bugs that disrupt mission progression. Overall, the story is seen as less engaging compared to its predecessor, with a mix of interesting elements overshadowed by frustrating gameplay mechanics and a lack of depth in character development.
“The only real saving grace this game has to me is the lore and story behind it.”
“The story is interesting and worth following.”
“The overall story to this game as well as the entire series is kind of spectacular and really never gets old, the side missions make sense and can almost entirely be skipped if you just want to get on with things, and the vibes, oh the vibes, they are immaculate.”
“Scar finally tracks his quarry down after a lot of back-and-forth, survives a godawful penultimate level and a disgraceful final boss fight, for the whole quest to have been pointless.”
“The story is so irrelevant that it makes me wonder why it's part of the trilogy.”
“The story is really meh, Scar isn't a standout or convincing character and the story is simply a copy of Shadow of Chernobyl or quite literally chasing Shadow of Chernobyl, not bad not better than the others in the series.”