- September 15, 2008
- GSC Game World
- 8h median play time
S.T.A.L.K.E.R.: Clear Sky
Platforms
About
"S.T.A.L.K.E.R.: Clear Sky" is a first-person shooter survival horror game set in an alternate reality. Players take on the role of a mercenary in the Zone, an area containing anomalies and deadly enemies after a second nuclear disaster. The game features open-world exploration, base building, and intense combat, with a focus on survival and tactics. Clear Sky is a prequel to the original game, "S.T.A.L.K.E.R.: Shadow of Chernobyl."











- The atmosphere in 'S.T.A.L.K.E.R.: Clear Sky' is immersive and haunting, effectively capturing the bleakness of the Chernobyl exclusion zone.
- The graphics represent a significant improvement over its predecessor, showcasing enhanced lighting and textures that create an engaging visual experience.
- The game offers significant replayability through its dynamic faction wars and non-linear structure, allowing for multiple playthroughs with different strategies.
- The game suffers from significant performance issues, including stuttering and bugs that detract from the overall experience.
- Many players find the story to be linear and predictable, with underdeveloped characters and a lack of emotional engagement.
- The gameplay mechanics are criticized for being a downgrade from its predecessor, with frustrating elements like the bleeding mechanic and repetitive combat.
story
3,281 mentions Positive Neutral NegativeThe story of "S.T.A.L.K.E.R.: Clear Sky" serves as a prequel to "Shadow of Chernobyl," focusing on the character Scar as he attempts to track down Strelok amidst the chaos of the Zone. While some players appreciate the lore and world-building, many criticize the narrative for being linear, predictable, and filled with bugs that disrupt mission progression, particularly in the final act. Overall, the story is seen as less engaging compared to its predecessor, with a mix of interesting elements overshadowed by technical issues and repetitive quest design.
“The only real saving grace this game has to me is the lore and story behind it.”
“The overall story to this game as well as the entire series is kind of spectacular and really never gets old, the side missions make sense and can almost entirely be skipped if you just want to get on with things, and the vibes, oh the vibes, they are immaculate.”
“The story is actually well written and gripping.”
“Scar finally tracks his quarry down after a lot of back-and-forth, survives a godawful penultimate level and a disgraceful final boss fight, for the whole quest to have been pointless.”
“The final mission is an extremely buggy mess where the final boss won't move, takes no damage, or instantly dies for no reason.”
“The story is so irrelevant that it makes me wonder why it's part of the trilogy.”