- July 5, 2015
- RainbowTrain
- 2h median play time
Hook
Platforms
About
"Hook" is a single-player puzzle game with a simple yet relaxing gameplay mechanic of removing hooks from the board. With 60 levels and more to come, the game offers a calming soundtrack and a minimalistic, zen-like atmosphere. Despite its basic concept, the game boasts stunning graphics and an awesome soundtrack, although it may not offer high replayability and can be grinding at times.

- Engaging and satisfying puzzles that gradually increase in complexity.
- Relaxing atmosphere with calming music and minimalist design.
- Great value for the price, providing about an hour of gameplay.
- Very short game with only 50 levels, leaving players wanting more.
- Some puzzles may feel too easy, especially in the early stages.
- Lack of options or menus, making navigation and settings adjustments cumbersome.
gameplay
595 mentions Positive Neutral NegativeThe gameplay of "Hook" is characterized by its simple yet progressively complex mechanics, allowing players to gradually learn and master new elements through intuitive design without the need for explicit tutorials. With 50 levels, the game starts easy and introduces new mechanics at a steady pace, creating a satisfying challenge that culminates in intricate puzzles. While the overall experience is engaging and visually minimalistic, some players feel the game could benefit from additional content and deeper mechanics to enhance replayability.
“The gameplay is simple to understand and get into, but the puzzles get far more complex and harder the further you progress.”
“The mechanics of the game are intuitive, and each time a new mechanic is introduced, it is done in a clear, clever, and understandable manner.”
“The introduction and progression of mechanics is incremental and well done.”
“The gameplay is simple (untangle the pins and hooks from the grid) but what I like most is how the developer is able to teach the player new mechanics.”
“The first 39 levels are practically a tutorial to make sure you understand the mechanics.”
“The gameplay itself starts easy enough with pressing a solid circle to retract a line, but ramps up and adds new concepts nice and slowly, allowing you to find out what each new part does until you have a screen full of lines, dots, hooks and corners.”