- July 18, 2023
- Accidently Awesome
Roto Force
Platforms
About
"Roto Force" is a fast-paced, top-down shooter game where players control a powerful ship with the ability to rotate and aim in any direction. The game features vibrant pixel art graphics and a variety of enemy types and boss battles, with an emphasis on constant motion and strategic weapon usage. Fight to uncover the truth behind the Roto Force's mysterious mission and upgrade your ship along the way.











- The game features tight gameplay mechanics and a unique rotating arena that adds a fresh twist to the bullet hell genre.
- Visually appealing with a great soundtrack, the game offers a variety of creative levels and bosses that keep the experience engaging.
- It's a fun and challenging twin-stick shooter that rewards skill improvement and offers a good mix of humor and exciting pacing.
- Random difficulty spikes, especially during boss fights, can lead to frustration and make the game feel uneven.
- Weapon balance is inconsistent, with many players finding the default weapon to be the most effective, leading to a lack of incentive to experiment with other options.
- The dodge mechanic can feel unreliable, and visual clutter in some areas makes it difficult to see incoming threats.
gameplay
36 mentions Positive Neutral NegativeThe gameplay is widely praised for its polished, addictive mechanics and fast-paced action, reminiscent of titles like Furi. Players appreciate the unique level designs, variety of weapons, and the introduction of new mechanics that keep the experience fresh and engaging. The combination of tight controls, humor, and a standout soundtrack enhances the overall enjoyment, although some find the repetition of certain elements, like boss encounters, can become tedious.
“Polished, clever, addictive, great gameplay and chiptune soundtrack.”
“Love the incredibly tight and focused design on the simple mechanics: so much care and effort and love put into the craft of this game and it shows.”
“Awesome art and animations, exciting fast and precise gameplay, banger music.”
“After a few retries, re-watching the 'boss approaching' thing really starts to grate, especially on the final boss because you technically end up on the opposite side of the weapon selection wheel to the weapon you last used due to that stage's mechanics.”
“Personally, I didn't find the mechanics too difficult, or the rotation for that matter; granted, there were a few things I would have changed.”
“But it's fine, not every game needs rogue-lite mechanics; if nothing else, I respect you for sticking to your idea.”