Room 208
- August 8, 2019
- Deceptive Games Ltd.
Victor Rockford, a spiritual medium has been asked to use his otherworldly abilities to stop the EVIL that resides inside Room 208 of 'The Great Leaf Hotel'. Does he have what it takes to put a stop EVIL? Or will the EVIL claim yet another victim?
Reviews
- The graphics are superb, creating an immersive atmosphere that enhances the gameplay experience.
- The puzzles are cleverly designed and provide a good challenge, making them enjoyable for players who appreciate problem-solving.
- The game features a unique storyline involving a psychic medium, which adds depth to the gameplay.
- The game is plagued by numerous bugs and glitches, making it frustrating and at times unplayable.
- The resource management mechanics, such as the sanity meter and lighter fuel, create unnecessary pressure and detract from the enjoyment of solving puzzles.
- The pacing is slow, and the game lacks a proper pause function, which can lead to a frustrating experience for players.
- story5 mentions
- 40 % positive mentions
- 20 % neutral mentions
- 40 % negative mentions
The game's story features a unique premise where the protagonist can communicate with the dead to assist them, but it suffers from slow pacing and a lack of coherent explanations. While some players appreciate the character development and narrative improvement over previous titles, others criticize the writing quality and voice acting as subpar. Overall, the story may appeal to those looking for a leisurely experience, but it leaves much to be desired in execution.
“It has an interesting storyline where you play the role of a man who can apparently communicate with the dead, and he uses his gift to help dead people.”
“This title is an improvement from the amazing Silent Descent because this time the game has more of a storyline with actual characters.”
“The story is nonsensical and doesn't explain anything, the voice acting is horrendous, the writing is atrocious and still ridden with spelling mistakes.”
“A very slow-paced game; walking is too slow and the story is too slow. But if you are looking for a game to waste a lot of time on, this is the game for you.”
- atmosphere5 mentions
- 60 % positive mentions
- -20 % neutral mentions
- 60 % negative mentions
The game's atmosphere is generally praised for its strong world creation and effective ambient lighting, contributing to an engaging experience. While some players find the jump scares lacking, they agree that the overall atmosphere remains compelling and enhances the horror elements of the game.
“The atmosphere at the start of the game feels very good, and this is backed up with some incredible world creation; it features some decent ambient lighting effects.”
“Jump scares are 'ok' and wouldn't say they were predictable or anything, but the atmosphere more than makes up for it.”
“The atmosphere is great.”
“The jump scares are awful and take away everything from the alleged 'horror' atmosphere.”
“Jump scares are 'ok' and wouldn't say they were predictable or anything, but are nothing special; however, the atmosphere more than makes up for it.”
“Decent atmosphere and sounds.”
- gameplay4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The gameplay features a mix of engaging puzzles and resource management, but is hindered by clunky mechanics and a frustrating sanity meter that decreases even when using a lighter. While the puzzles are well-designed and offer a refreshing challenge, the experience is marred by bugs and a rushed campaign that detracts from the overall enjoyment. Players may appreciate the unique mechanics, but the execution leaves room for improvement.
“It's worth stating that the puzzles are pretty good, and it's nice to play a puzzle-centric horror title that doesn't think finding keys constitutes as 'puzzle solving'; there's a great range of unique mechanics here that'll tickle your brain, but be ever mindful of how long you're spending on each one due to the lack of pills and lighter fluid.”
“It is a puzzle game with a few jump scares along the way, and some resource management mixed in. The puzzle and time limits are presented through two different mechanics (the lighter fuel and sanity), which may not work for everyone, but it adds an interesting layer to the gameplay.”
“These mechanics put a bit of a damper on the experience that the game tries to offer, as it rushes you through its campaign.”
“The mechanics are clunky, and the choice of having your sanity meter decrease even with the lighter out is abysmally infuriating.”
“It is a puzzle game with a few jump scares and some resource management mixed in. The puzzle and time limits are governed by two different mechanics (the lighter fuel and sanity), which doesn't quite work for me. Additionally, I encountered a couple of bugs during my brief playtime: one was a floating object that occurred when I interacted with a candle chandelier and closed a drawer, which could have been part of the horror but didn't feel like it. The other was a message stating it couldn't save a puzzle, even though I was able to complete it after leaving the room; the message remained on screen.”
- graphics4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The graphics in the game are consistently praised as superb and beautiful, contributing to an immersive experience, particularly in the context of its mystery horror theme. While the visuals are highlighted as a strong point, some reviews suggest that other aspects of the game may not be as compelling.
“The graphics are superb, and I'm having a lot of fun with the puzzles, which I think are very cleverly thought out.”
“The graphics of this game are beautiful, and the voice acting is great, but beyond that, there's not much else good to say.”
“Room 208 is a high-quality immersive mystery horror game with some fantastic graphics. It also features some decent studio-recorded dialogue and audio effects to immerse you.”
“The graphics look outdated and lack detail, making the game feel less immersive.”
“Character models are poorly designed and animations are stiff, which detracts from the overall experience.”
“The environments are bland and repetitive, failing to create a visually engaging world.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is primarily derived from the ghost character, whose comical design and antics provide a lighthearted contrast to typical spooky elements. Players often find themselves laughing during encounters with the ghost, especially as he becomes more prominent in the latter parts of the game.
“The ghost only really starts appearing more towards the middle and the end of the game, and it's worth saying that his character model is hilarious at best.”
“There's nothing spooky about this entity, and you'll probably catch yourself laughing at any of your encounters with him.”
- music2 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The music in room 208 is characterized by a somewhat tense background score that aims to enhance the atmosphere, but many users feel it falls short of creating a truly scary experience, overshadowed by minor sound effects like glass shattering and objects falling.
“The background music creates a somewhat tense atmosphere that enhances the overall experience.”
“The sound design, including the music, plays a crucial role in building suspense and immersion.”
“In fact, there's not really anything scary at all about room 208; sure, there's the odd glass shattering, vase dropping off a shelf, or book that goes flying across the room, but ultimately there's just somewhat tense background music that attempts to rile up the scary factor.”
“- sound / music”