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"Rooftop Cop" is a thought-provoking game consisting of five vignettes and a 7-track album, exploring the gradual decline of a police force's values. Each part showcases different themes, from environmental terror to joy, and ranges from 3:28 to 7:18 minutes in length. The game challenges players to reflect on the role and purpose of policing in society, along with the consequences of forgetting those fundamental ideals.

59%
Audience ScoreBased on 16 reviews
gameplay3 positive mentions
music3 negative mentions

  • The game features unique art style and an artsy soundtrack that some players find enjoyable.
  • It offers a collection of vignettes that encourage personal interpretation and contemplation, appealing to those who appreciate abstract experiences.
  • Some players appreciate the game's ambition to challenge traditional gaming norms and provoke thought about the nature of video games.
  • The minigames are poorly designed, lack polish, and are often described as pointless and confusing.
  • Many players feel that the game fails to deliver any meaningful message or engaging gameplay, making it a frustrating experience.
  • The game is criticized for its high price relative to the quality and content offered, with some reviewers suggesting it should be free or not sold at all.
  • story
    5 mentions Positive Neutral Negative

    The story in "Rooftop Cop" is presented through fragmented vignettes that suggest a larger narrative, inviting players to fill in the gaps with their own interpretations. While some may find this open-ended approach lacking in a cohesive storyline, it encourages personal engagement and contemplation, reminiscent of the subjective storytelling found in "Welcome to Night Vale." However, the game's mechanics may hinder this experience for some players, making it a mixed bag in terms of narrative delivery.

    • “Neat vignettes hinting at a broader story and world.”
    • “It's an impromptu for you to fill in the gaps of the story; and that's why I compare it to Welcome to Night Vale because both are subjective to your interpretation, yet in Welcome to Night Vale, the story progresses without input.”
    • “Meanwhile, with Rooftop Cop, because it's a video game, I can see the unideal prospect of its mechanics being more of an obstacle; over that of an additional layer for promoting contemplation, at least of the subjective story it evokes in each of us.”
    • “More so, if you're someone who holds the expectation of a fully airtight, complete story (or generally dislike making 'narrative hypotheses' and self-constructed story connections), that's not what Rooftop Cop provides.”
    • “It's an impromptu experience for you to fill in the gaps of the story; that's why I compare it to Welcome to Night Vale, because both are subjective to your interpretation, yet in Welcome to Night Vale, the story progresses without input.”
    • “Meanwhile, with Rooftop Cop, because it's a video game, I can see the unideal prospect of its mechanics being more of an obstacle rather than an additional layer for promoting contemplation, at least of the subjective story it evokes in each of us.”
  • gameplay
    5 mentions Positive Neutral Negative

    The gameplay of the five games is criticized for lacking depth and mechanical design, often feeling more like obstacles than enhancements to the experience. In contrast, "Rooftop Cop" offers mechanics that evoke a sense of immersion in a foreign realm, encouraging players to engage thoughtfully with its unique operations and social norms, intentionally avoiding hand-holding to promote exploration and understanding.

    • “I enjoy the mechanics because they reminded me of the feeling of being placed in a foreign realm whose operations, traditions, and social norms differ from my own. This implies that in order to begin to understand, I ought to be observant and employ experiential thought processes. I appreciate that this game intentionally avoids hand-holding, which many games typically do.”
    • “Meanwhile, with Rooftop Cop, I can see the less-than-ideal aspects of its mechanics being more of an obstacle rather than an additional layer for promoting contemplation, at least regarding the subjective story it evokes in each of us.”
    • “The gameplay offers a unique experience that challenges players to adapt and think critically about their surroundings, enhancing the overall immersion.”
    • “The five games are as absent in gameplay and mechanical design as they are in higher meaning.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is praised for its unique and artsy quality, reminiscent of Simon Fisher Turner's work for Derek Jarman films. Many users recommend the game primarily for its soundtrack, highlighting the inclusion of a zip music file as a thoughtful addition.

    • “The art style is unique, and I enjoy the artsy soundtrack that is reminiscent of Simon Fisher Turner's work for Derek Jarman movies.”
    • “The zip music file is a nice touch, there, developer!”
    • “If you're going to get it, get it for the soundtrack.”
    • “The music feels repetitive and lacks variety, making it hard to stay engaged.”
    • “While the sound effects are decent, the overall music composition is forgettable.”
  • graphics
    1 mentions Positive Neutral Negative

    The game offers limited control customization and graphics options, leaving players to accept the developer's preset choices without flexibility.

    • “The game lacks control customization and graphics options, so you must accept whatever the developer provides.”
    • “The graphics are outdated and fail to impress, making the game feel less immersive.”
    • “Textures are low quality, and the overall visual presentation feels rushed and unpolished.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is likened to a collection of early indie projects, showcasing a playful and experimental tone that reflects the developer's journey in exploring their comedic style.

    • “The humor in this game is refreshingly quirky, reminiscent of indie developers experimenting with their creative ideas.”
    • “It's like a delightful collection of the developer's early funny projects, showcasing their unique sense of humor.”
    • “The game is filled with clever jokes and witty dialogue that keep you laughing throughout the experience.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game's atmosphere is characterized by an unsettling and eerie ambiance, enhanced by strange landscapes and haunting audio elements that create a disconcerting experience throughout the collection of mini-games.

    • “The atmosphere is hauntingly immersive, drawing players into a world filled with tension and mystery.”
    • “Every corner of the game is steeped in a rich, atmospheric design that keeps you on edge and fully engaged.”
    • “The game is a collection of five strange mini-games accompanied by an unsettling atmosphere, metaphorically enhanced by eerie landscapes that echo through the ears.”
    • “The atmosphere feels disjointed and fails to immerse the player, leaving a sense of confusion rather than intrigue.”
    • “Despite the potential for a rich environment, the atmosphere is flat and uninspired, making it hard to engage with the game.”

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