- March 1, 2015
- Lawra Suits Clark
Rooftop Cop
Platforms
About
"Rooftop Cop" is a thought-provoking game consisting of five vignettes and a 7-track album, exploring the gradual decline of a police force's values. Each part showcases different themes, from environmental terror to joy, and ranges from 3:28 to 7:18 minutes in length. The game challenges players to reflect on the role and purpose of policing in society, along with the consequences of forgetting those fundamental ideals.
- The game features unique art style and an artsy soundtrack that some players find enjoyable.
- It offers a collection of vignettes that encourage personal interpretation and contemplation, appealing to those who appreciate abstract experiences.
- Some players appreciate the game's ambition to challenge traditional gaming norms and provoke thought about the nature of video games.
- The minigames are poorly designed, lack polish, and are often described as pointless and confusing.
- Many players feel that the game fails to deliver any meaningful message or engaging gameplay, making it a frustrating experience.
- The game is criticized for its high price relative to the quality and content offered, with some reviewers suggesting it should be free or not sold at all.
story
5 mentions Positive Neutral NegativeThe story in "Rooftop Cop" is presented through fragmented vignettes that suggest a larger narrative, inviting players to fill in the gaps with their own interpretations. While some may find this open-ended approach lacking in a cohesive storyline, it encourages personal engagement and contemplation, reminiscent of the subjective storytelling found in "Welcome to Night Vale." However, the game's mechanics may hinder this experience for some players, making it a mixed bag in terms of narrative delivery.
“Neat vignettes hinting at a broader story and world.”
“It's an impromptu for you to fill in the gaps of the story; and that's why I compare it to Welcome to Night Vale because both are subjective to your interpretation, yet in Welcome to Night Vale, the story progresses without input.”
“Meanwhile, with Rooftop Cop, because it's a video game, I can see the unideal prospect of its mechanics being more of an obstacle; over that of an additional layer for promoting contemplation, at least of the subjective story it evokes in each of us.”
“More so, if you're someone who holds the expectation of a fully airtight, complete story (or generally dislike making 'narrative hypotheses' and self-constructed story connections), that's not what Rooftop Cop provides.”
“It's an impromptu experience for you to fill in the gaps of the story; that's why I compare it to Welcome to Night Vale, because both are subjective to your interpretation, yet in Welcome to Night Vale, the story progresses without input.”
“Meanwhile, with Rooftop Cop, because it's a video game, I can see the unideal prospect of its mechanics being more of an obstacle rather than an additional layer for promoting contemplation, at least of the subjective story it evokes in each of us.”