- December 16, 2018
- bilge
stikir
Platforms
About
"Stikir" is a quirky and frustrating platformer game with epilepsy warning, featuring weird boss fights, simple controls , and a striking EGA-inspired color palette. Critics praise its solid gameplay, great pacing, and random humor, making it a wonderful and strange experience for players.











- The game is a unique and surreal experience, filled with creative and bizarre mini-games that keep players engaged.
- The art style and music are charming, contributing to the overall enjoyable atmosphere of the game.
- It's a short game that can be completed in under an hour, making it a quick and entertaining diversion.
- The gameplay can be frustrating due to inconsistent difficulty spikes and poorly designed mini-games that may lead to repeated failures.
- Controls are awkward, particularly the jump function being mapped to the up button, which can detract from the overall experience.
- The narrative is often confusing and lacks coherence, leaving players unsure of the game's purpose or direction.
gameplay
26 mentions Positive Neutral NegativeGameplay in this title is a mixed bag, with some players finding it tedious and poorly playtested, particularly due to the frustrating restart mechanics after failure. However, others appreciate the diverse and experimental nature of the gameplay, which features a blend of various mechanics and a surreal, engaging art style. Overall, while the gameplay may not be groundbreaking, it offers a unique experience that some players find enjoyable despite its flaws.
“I highly recommend it to people who like surreal humor mixed with constantly changing gameplay.”
“Sticker is a linear collection of bizarre minigames that consist primarily of shooter and platforming segments, but there’s a whole mixture of experimental mechanics and ideas going on.”
“The art is innovative and strange, the gameplay keeps itself fresh with changes and developments, and the music accompanies the journey well.”
“Failing results in the entire minigame restarting, so I have to go through 30 seconds of brain-dead boring gameplay to get a chance at the only thing that could be potentially seen as challenging.”
“Every single gameplay portion feels like it was never playtested.”
“More annoying gameplay than I expected, mixed with way less meaning than I hoped for.”