Mosaic Game Cover
Mosaic paints all its scenes with great care and, while it might be a slow burner, it’s as cerebral as it is emotional and tells an enthralling story.
Starting at €19.99Buy now

Mosaic is a mysterious narrative game, where you follow the repetitive and lonely life of an average commuter.... Until one day, when strange things start happening.

  • iPad
  • iPhone
  • Mac OS
  • Nintendo Switch
  • PC
  • Phone
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Linux
  • Mobile Platform
  • Play​Station
  • Xbox

Reviews

76%
Audience ScoreBased on 161 reviews
story21 positive mentions
grinding8 negative mentions
  • Mosaic features a beautifully crafted art style and a hauntingly atmospheric soundtrack that effectively convey the themes of monotony and depression in modern life.
  • The game serves as a poignant social commentary on the struggles of capitalism and the repetitive nature of daily routines, resonating deeply with players who feel trapped in similar situations.
  • Despite its simplicity, the game can evoke strong emotions and reflections on personal circumstances, making it a thought-provoking experience for those who appreciate narrative-driven content.
  • The gameplay is overly simplistic and linear, often reducing player interaction to merely holding down the mouse button, which can lead to a tedious experience.
  • Many players found the story predictable and lacking depth, with minimal choices or meaningful interactions that could enhance engagement.
  • The game is relatively short, taking only 2-3 hours to complete, which some reviewers felt did not justify its price point, especially given the repetitive nature of the content.
  • story71 mentions

    The game's story revolves around themes of existential crisis and the monotony of modern life, presenting a bleak yet visually striking narrative. While some players appreciate its artistic approach and emotional depth, many criticize it for being overly simplistic, lacking interactivity, and failing to deliver a fresh or engaging experience. Overall, it is seen more as an interactive story than a traditional game, with mixed opinions on its execution and depth.

    • “Overall, I fell in love with the game and would recommend it to anyone who enjoys story-rich games.”
    • “The story is about the pointless repetitions of modern life and how art can be such a powerful way to break free from that.”
    • “For a game in which one of the most prominent themes is loneliness in a modern society, subtly reminding the player that 'as long as we have our class positions we will never be truly alone' is such an amazing achievement of video game storytelling.”
    • “The story is very simple and not much of a game but a bleak experience of monotonous routine work life.”
    • “I became increasingly annoyed with the story, because of the actual lack of interaction and the fact that your character has almost no choice about the storyline.”
    • “More of an interactive story than a game, and even then the story isn't interesting; mechanics and controls are clunky, and you lose interest quickly.”
  • gameplay30 mentions

    The gameplay of the game has been widely criticized for its simplicity and lack of depth, often described as a linear experience that primarily involves clicking to move from one point to another with minimal interaction. Many reviewers noted that it feels more like an interactive story or walking simulator rather than a traditional game, with repetitive mechanics and no real user choice or replayability. While the artistic presentation is praised, the overall gameplay experience is deemed below average, leading to disappointment given the game's price point.

    • “They manage to engage players with both gameplay elements and captivating aesthetics.”
    • “Through the gameplay, you will run across things that brighten your spirit, represented by intense colors which seem jarring and out of place at first but are designed on purpose.”
    • “The concept and artistic style of the game are really good; however, the gameplay is lacking; it is lost between trying to be an atmospheric walking simulator and a point-and-click game with no real objective.”
    • “The gameplay isn't real gameplay; it's just go here, click this, and something happens. There's no real user choice, no multiple endings, and no replayability.”
    • “However, while the game excels in its artistic presentation, I found myself craving a more substantial gameplay experience.”
    • “The concept and artistic style of the game are really good; however, the gameplay is lacking. It is lost between trying to be an atmospheric walking simulator and a point-and-click game with no real objective.”
  • graphics30 mentions

    The graphics of the game are widely praised for their beautiful and creative art style, which effectively conveys the game's themes and atmosphere, often described as bleak and dreamlike. While the visuals are considered the game's strongest aspect, some reviewers note that the execution and gameplay mechanics fall short, leading to a mixed overall impression. Despite its artistic merits, the repetitive nature and simplistic controls detract from the experience for some players.

    • “Mosaic is a visually captivating game that showcases stunning creativity and breathtaking artwork.”
    • “Art style, music, and overall mood are absolutely incredible and without a doubt the strong point of this game.”
    • “Beautiful visuals and a really nice story.”
    • “I'd love to see a point and click sci-fi adventure game using this art style, instead of this.”
    • “Strong concept and visuals, but meh execution.”
    • “Bad graphics for the requirements it's asking.”
  • music20 mentions

    The music in the game is widely praised for its ability to enhance the atmosphere, with a minimalist soundtrack that effectively conveys feelings of helplessness and depression. While the overall sound design is considered a strong point, some users noted issues with the ending, where the music loops endlessly after a key scene. Overall, the combination of great music and sound effects contributes significantly to the game's emotional impact and immersive experience.

    • “Art style, music, and overall mood is absolutely incredible and without a doubt the strong point of this game.”
    • “The atmosphere is absolutely soul-crushing, the bleak art style does an excellent job of conveying the feeling of helplessness and depression and the minimalist soundtrack feels like the walls are closing in all around you.”
    • “Great visual style, amazing music and sound design, very relevant and relatable subject matter.”
    • “The atmosphere is absolutely soul-crushing; the bleak art style does an excellent job of conveying the feeling of helplessness and depression, and the minimalist soundtrack feels like the walls are closing in all around you.”
    • “The ending could be improved; the discordant music detracted from the overall experience.”
    • “After the ending scene where you see the musicians play, the screen just faded to black and the music looped endlessly.”
  • atmosphere11 mentions

    The atmosphere of Mosaic is characterized by a bleak and soul-crushing aesthetic, reminiscent of games like Inside, effectively conveying feelings of helplessness and depression through its art style and minimalist soundtrack. While the game offers a surreal and nightmarish experience with strong artistic design, some players feel it falls short in gameplay, lacking clear objectives and challenge. Despite minor technical issues that can detract from the experience, many players appreciate the game's atmospheric narrative journey and recommend it for its unique indie charm.

    • “A surreal and nightmarish adventure with great art design and intense atmosphere, but not very challenging.”
    • “Nice atmospheric game about mundane life.”
    • “The atmosphere is absolutely soul-crushing; the bleak art style does an excellent job of conveying the feeling of helplessness and depression, and the minimalist soundtrack feels like the walls are closing in all around you.”
    • “Although it wasn't as mind-blowingly epic as games like Inside or Stela, and although it was a little short, I thoroughly enjoyed it from beginning to end, and would easily recommend it to just about anyone.”
    • “I've seen some visual bugs, and the game becomes laggy in some scenes, which takes me out of the atmosphere; please fix that.”
  • grinding8 mentions

    Players find the grinding aspect of the game to be tedious and repetitive, detracting from the initial interest and engagement. Many express frustration with the monotonous gameplay and uninteresting achievements, suggesting that the grind feels more like a chore than a meaningful part of the experience. While some speculate that the tedium may be intentional to reflect the game's themes, it ultimately leads to a lack of enjoyment for many players.

    • “The game was interesting at first, then it just became tedious and repetitive.”
    • “I was expecting a good and interesting take about being stuck in the gray hamster wheel, but got a really tedious and frustrating experience.”
    • “There are other issues with Mosaic, minor really when compared to the tedious gameplay, such as uninteresting achievements, slow progress, predictable ending, and high price tag.”
  • stability4 mentions

    The game is generally perceived as enjoyable, but it suffers from numerous bugs and glitches that detract from the experience, including unclear objectives and unfinished animations. Users have reported specific issues such as out-of-bounds areas and repetitive gameplay, indicating a need for further polish and stability improvements.

    • “Seems like a great game, but it's buggy.”
    • “On the flipside, I did encounter glitches and bugs.”
    • “Overpriced, repetitive, ridiculous achievements, and even glitches in some areas (unfinished door animation when leaving the apartment, and noticeable out-of-bounds spaces in the fridge and on the floor of the compressed-cube-worker factory).”
  • humor2 mentions

    The game features a blend of dark, deadpan humor that complements its bizarre and disturbing elements, with subtle comedic touches that resonate with real-life experiences, such as financial struggles and societal addictions. Players appreciate the understated jokes that evoke relatable chuckles without being overly intrusive.

    • “Aside from all the dark, disturbing, bizarre elements, it also has a light sense of dark, deadpan humor that fits right into the plot.”
    • “For example, the fact that your bank account is always in the negative, and your salary gets you almost back to zero, or the piling up stacks of bills... little elements that aren't shoved right in your face, but that you'll notice along the way that give you a chuckle and make you think, 'Yeah, that's kinda what it is like, huh?'”
    • “Everyone's addiction to their cellphone is also kind of funny.”
  • emotional2 mentions

    Mosaic is praised for its deep empathy and emotional resonance, particularly in portraying the struggles of individuals under capitalism. The game's visuals enhance its emotional impact, prompting players to reflect on themes of isolation and personal transformation.

    • “Mosaic is an extremely empathetic emotional game for those of us suffering under the capitalist yoke.”
    • “The visuals offer hints of color that lead to interesting and fantastic emotional experiences, ultimately raising life-changing questions about the isolation that your character feels.”
  • monetization1 mentions

    The monetization strategy for the game "blip blop" is highlighted by users as being effectively promoted through engaging advertisements, suggesting a positive reception towards its marketing approach.

  • replayability1 mentions

    Reviewers criticize the game's lack of meaningful gameplay and user choice, highlighting that it offers no multiple endings or significant variations in experience, resulting in low replayability.

    • “The gameplay isn't real gameplay; it's just go here, click this, and something happens. There's no real user choice, no multiple endings, and no replayability.”
    • “Once you've completed the game, there's little incentive to play again. The lack of meaningful choices and variety makes replayability almost nonexistent.”
    • “After finishing the game, I felt no urge to replay it. The linear structure and predictable outcomes really diminish any potential for replayability.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

3hMedian play time
4hAverage play time
3-5hSpent by most gamers
*Based on 3 analyzed playthroughs

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