RŌA
- August 23, 2016
- ARQUOIA
Rōa is a first-person artgame that explores awareness and fugacity, with experimental glitch pixel-art graphics. The player observes and interacts with beings by putting them to rest or awakening them, choosing their pose and position, with the journey itself being the destination. With two possible endings, the game encourages players to chase moments attentively for a splendid appearance.
Reviews
- The game features interesting visuals and a unique aesthetic that some players find enjoyable.
- It is easy to achieve 100% completion, making it accessible for players looking for a short experience.
- If viewed as an art piece rather than a traditional game, it can provide a unique and intriguing experience.
- The game lacks clear objectives, achievements, and overall content, leading many to feel it is not a true game.
- At its price point, many players feel it is overpriced for the limited experience it offers.
- The visuals can be disorienting or nauseating for some players, detracting from the overall enjoyment.
- graphics8 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The game's graphics are noted for their intriguing and unique aesthetics, reminiscent of "Beksinski in glitch hell," which contribute to a sense of mysterious dread. However, issues such as excessive motion blur leading to distortion, particularly on larger screens, detract from the overall visual experience. While some players appreciate the visuals, they also highlight that the graphics settings could be more refined compared to other titles.
“For 3€, this is way overpriced, but I got it on sale and although I didn't fully understand the game, I still enjoyed it for the brilliant 'Beksinski in glitch hell' aesthetics and the general sense of outer space, mysterious dread I got from it alone.”
“Aentity solves this with an 'easy' graphics setting which is far more detailed than what ROA can do.”
“Short game, but it has interesting visuals and is easy to 100%.”
“The motion blur over-pixelates, and when this happens on white colors, it produces painfully distorted visuals on a large screen.”
“Aentity solves this with an 'easy' graphics setting which is far more detailed than what Roa can do.”
- story2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviewers express a strong appreciation for the storytelling potential of the game's unique blur, delay, and time effects, suggesting that these elements enhance both the narrative and artistic experience. There is a desire for further exploration of these concepts to deepen the storytelling impact.
“I would love to see this concept taken even further, because I believe that the blur, delay, and time effects truly have some amazing storytelling, gameplay, and artistic potential.”
- gameplay2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviewers highlight the gameplay's innovative use of blur, delay, and time effects, suggesting that these elements enhance storytelling and artistic expression. There is a strong desire for further development of these concepts to unlock their full potential in gameplay.
“I would love to see this concept taken even further, because I believe that the blur, delay, and time effects truly have some amazing storytelling, gameplay, and artistic potential.”