- October 7, 2020
- GuraShop
Rinlo
Platforms
About
"Rinlo is a VR third-person puzzle adventure game where you guide Agatha in her quest to uncover the truth behind her hometown. Solve complex puzzles using full object manipulation, and explore stunning, diorama-like environments that bring this steam-powered city to life. Dive into Agatha's story as you uncover the mysterious fate of this once-thriving city."








- The game features beautiful environments and good graphics that enhance the overall experience.
- The voice acting and music contribute positively to the atmosphere and storytelling.
- The game offers a unique blend of third-person and first-person puzzles, providing a diverse gameplay experience.
- The controls are clumsy and frustrating, particularly during platforming and stealth sections, which detracts from the enjoyment.
- Many puzzles are generic and lack creativity, making them feel tedious and unengaging.
- The game is relatively short, with some players feeling it does not offer enough content for the price.
story
14 mentions Positive Neutral NegativeThe story has received mixed reviews, with some players finding it engaging and well-integrated with the game's atmosphere, while others criticize it as lackluster and abruptly ending just as it gains momentum. Many appreciate the voice acting and the interesting puzzles, though some feel the puzzles detract from the narrative flow. Overall, the story is seen as a positive aspect for some, but not universally praised.
“The graphics, the music, the dialogue, the details on each room, the story, the dynamics of player intervention, the challenges, the puzzles, awwwww, I like everything about this game!”
“The perspective of Rinlo is somewhat like playing inside of a dollhouse in certain areas, with a good story, and some interesting puzzles to solve.”
“If you can look past all that, there is a very beautiful game to enjoy with a nice little story overall.”
“The story seems pretty lackluster.”
“The first time this item is used in the story is absolutely useless; I just crouched and got by undetected.”
“If there is one thing that slightly breaks the rhythm here, it is the puzzles - I would prefer to have more interaction in the game itself, instead of having to solve puzzles that aren't really related to the actual story.”