Revulsion Game Cover
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"Revulsion is a single-player action game with classic Doom and Quake style gameplay, offering around 10 hours of playtime. It combines loot-based shooting with crafting and repairing mechanics, and features both hand-crafted and randomly generated level design. The game aims to challenge players without being unfair."

Reviews

76%
Audience ScoreBased on 54 reviews
gameplay8 positive mentions
grinding3 negative mentions
  • The game offers a solid FPS experience with enjoyable gunplay and a variety of weapons, reminiscent of classic titles like Doom and Quake.
  • It features a rewarding loot system and crafting mechanics that enhance gameplay, providing depth and replayability.
  • The low price point for the amount of content available makes it a great value for players looking for a fun indie looter shooter.
  • The game suffers from balance issues, with some enemies being overly difficult and the level design often feeling repetitive and monotonous.
  • There are significant UI and menu design flaws that detract from the overall experience, making navigation and understanding game mechanics challenging.
  • Technical issues such as mouse input problems and performance dips can lead to frustrating gameplay moments.
  • gameplay22 mentions

    The gameplay is a unique blend of old-school FPS mechanics and Dark Souls-inspired elements, offering a challenging experience that can be both rewarding and frustrating. While the shooting mechanics are solid and the RPG elements add depth, the difficulty may feel overtuned, leading to a slower pace and repetitive gameplay. Overall, it appeals to fans of retro shooters who appreciate loot management and crafting, despite some confusing design choices and a steep learning curve.

    • “A really interesting FPS experience that blends solid gameplay with a neat art style.”
    • “The gameplay is great, graphics are nice, the RPG elements are well implemented, with lots of body parts and skills you can upgrade.”
    • “The mechanics are smooth and solid, the level design is good, and the grind for new equipment is a lot of fun and motivates you to keep playing.”
    • “The game might be a bit overtuned in difficulty, causing slower gameplay and corner shooting.”
    • “The menus and map/mission selection mechanic are all bizarre and puzzling design choices.”
    • “This makes the posited run and gun gameplay style not really that feasible either (at least with the soldier class) since enemy projectiles are really, really fast and if the weapons they use permit it, hit you near instantly.”
  • graphics17 mentions

    The graphics of the game are characterized by a voxel aesthetic that some players find reminiscent of classic titles like Minecraft, evoking a nostalgic feel, while others appreciate its unique art style and modern polish. However, opinions are mixed; while some enjoy the minimalistic and barebones visuals, others feel they detract from gameplay, particularly in terms of enemy visibility and overall memorability. Overall, the graphics serve as a backdrop to solid gameplay, with a dark atmosphere that complements the game's mechanics, though they may require some initial adjustment for players.

    • “A really interesting FPS experience that blends solid gameplay with a neat art style.”
    • “At last, a game with voxel graphics that's not a Minecraft ripoff!”
    • “I like the art style, voxel graphics, and dark atmosphere.”
    • “The visuals do nothing for me, there's too little playstyle customization, and for once - not my usual complaint - the game turned out to be too hard for me.”
    • “Graphically speaking, it's a voxel aesthetic, reminiscent of a Minecraft mod.”
    • “I'm sure it's not a huge deal for some people, but that's like my biggest pet peeve: a tiny enemy that's hard to see due to graphics and has a hard-hitting, fast-firing weapon with good accuracy.”
  • story10 mentions

    The game's story is largely criticized for its absence, with players noting a lack of compelling narrative, backstory, or meaningful lore. Missions primarily revolve around collecting power crystals, making the experience feel more like a numbers game than a story-driven adventure. Overall, while the gameplay is enjoyable, the absence of a true storyline detracts from the overall experience.

    • “It's a nifty idea to have an open world, missions, and a dungeon playstyle open from the get-go.”
    • “Gunplay feels very similar to Doom or Quake, while the missions, progression, and loot all remind me of Borderlands or even Hellgate: London (a Diablo-inspired FPS).”
    • “Revulsion is a blocky homage to old school shooters like Doom, where the story is 'here's a gun, go kill things', and the levels are big and easy to navigate.”
    • “There is no narrative or story to speak of.”
    • “The only things the game might be lacking in my opinion is a true story.”
    • “Revulsion is a blocky homage to old school shooters like Doom, where the story is 'here's a gun, go kill things'.”
  • music7 mentions

    The music in the game is described as a mix of eerie synth lines and ambient tracks that create a thick atmosphere, enhancing the overall experience. While some players appreciate the soundtrack for its ability to evoke feelings of loneliness and tension, others find it either tuneless or generic, suggesting that it may not be particularly memorable. Overall, opinions on the music vary, with some enjoying it and others preferring to turn it off to focus on the ambient sounds.

    • “The gunplay is solid, the build variety becomes apparent pretty early on, and the soundtrack is good.”
    • “Music features eerie synth lines, creating a nice atmosphere of underground loneliness, a perfect backdrop for the various screams of the damned and aggressive security... nice, oh yeah.”
    • “The atmosphere is thick and interesting to start with, and the ambient track shines even more when the music is turned off.”
    • “The atmosphere is thick and interesting to start with (though I immediately shut off the music, which just helped the ambient track to shine even more).”
    • “Depressing tuneless ambient music and/or depressing generic 'heavy' rock, depending on the area.”
    • “The art style, sound design, and music are adequate, but not particularly memorable to me.”
  • atmosphere4 mentions

    The atmosphere is characterized by eerie synth music and a thick, oppressive ambiance that evokes feelings of underground loneliness and dread. While the art style and voxel graphics contribute to the dark aesthetic, some players desire a shift in tone to break the monotony of the consistently drab environment. Overall, the atmosphere effectively immerses players in a haunting and intriguing experience.

    • “Music is eerie synth lines, creating a nice atmosphere of underground loneliness, a perfect backdrop for the various screams of the damned and aggressive security.”
    • “The atmosphere is thick and interesting to start with, and the ambient track shines even more when the music is turned off.”
    • “I like the art style, voxel graphics, and dark atmosphere.”
    • “The drab and dour atmosphere constantly stays the same level design-wise and makes the player long for a change in tone, either in some levity or in getting deeper into the dark areas.”
  • grinding4 mentions

    Players note that while the costs for blueprint upgrades and weapon crafting increase significantly, leading to repetitive gameplay, the grinding isn't as extensive as it may seem. Despite the potential for boredom, the game remains enjoyable for those who appreciate shooters and the pursuit of better equipment. Overall, it strikes a balance between fun and grind.

    • “The costs for the blueprint upgrades and weapon crafting soon shoot up exponentially, requiring even more grinding in the same areas.”
    • “It's not actually as grindy as it sounds, but it is as boring as it sounds.”
    • “Overall, it's a really solid and fun indie title for people who love shooters and grinding for better equipment.”
  • replayability2 mentions

    The game offers strong replayability through the inclusion of custom maps, a campaign mode, and a bottomless dungeon mode. Players appreciate the superb level design and engaging loot system, which encourage repeated play despite the challenge of frequent deaths.

    • “Overall, I quite enjoy it and the concept behind it. Custom maps have also been added, so replayability is good, along with the campaign and a bottomless dungeon mode.”
    • “You'll die a lot, but the level design is superb, and the loot system makes it very replayable.”
  • monetization1 mentions

    Users report that the monetization mechanics, particularly the ad functionality, are inconsistent, failing to work 5-10% of the time, which they find unacceptable.

    • “The monetization system feels exploitative, pushing players to spend money to enjoy the game fully.”
    • “It's frustrating that essential features are locked behind paywalls, making it hard to progress without spending real money.”
    • “The constant barrage of ads and in-game purchases detracts from the overall experience, making it feel more like a cash grab than a game.”
  • humor1 mentions

    Players appreciate the game's humor for its absence of the overused, meme-driven style found in other titles like Borderlands, favoring a more original and refreshing comedic approach.

    • “This game mercifully lacks the incessant Reddit-tier meme humor that I can't stand in Borderlands, and that's one of the reasons I like it a lot.”
  • optimization1 mentions

    Overall, the game experiences some bugs and performance dips, but players are optimistic that these issues will be addressed in future updates.

    • “There are a few bugs and performance dips, but those will certainly be ironed out.”
    • “The optimization in this game is impressive, allowing for smooth gameplay even on lower-end systems.”
    • “I appreciate the frequent updates that focus on improving performance and fixing issues.”
    • “There are a few bugs and performance dips, but those certainly will be ironed out.”
    • “The game struggles with frame rate drops, making it hard to enjoy the experience.”
    • “Optimization is lacking, leading to long loading times and frequent crashes.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
10hAverage play time
10-10hSpent by most gamers
*Based on 1 analyzed playthroughs

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