Revulsion Game Cover
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"Revulsion is a single-player action game with classic Doom and Quake style gameplay, offering around 10 hours of playtime. It combines loot-based shooting with crafting and repairing mechanics, and features both hand-crafted and randomly generated level design. The game aims to challenge players without being unfair."

  • PC
  • Windows

Reviews

76%
Audience ScoreBased on 108 reviews
gameplay16 positive mentions
story3 negative mentions
  • The game offers a solid FPS experience with enjoyable gunplay and a variety of weapons, reminiscent of classic titles like Doom and Quake.
  • There is a good amount of content for the price, including RPG elements and a crafting system that adds depth to the gameplay.
  • The voxel art style is unique and fits well with the game's retro-inspired mechanics, creating a fun and engaging atmosphere.
  • The game suffers from balance issues, with some enemies being overly difficult and the level design often leading to frustrating encounters.
  • There are significant UI and menu design flaws that detract from the overall experience, making navigation and understanding game mechanics challenging.
  • Players have reported technical issues, including mouse input problems and performance dips, which can hinder gameplay enjoyment.
  • gameplay44 mentions

    The gameplay is a unique blend of old-school FPS mechanics and Dark Souls elements, offering solid shooting mechanics and RPG features like loot management and skill upgrades. However, players note that the difficulty can be overtuned, leading to frustration and a slower pace, while the procedural levels may lack visual variety. Overall, it is recommended for those who appreciate challenging gameplay and retro aesthetics, despite some design quirks in menus and mission selection.

    • “A really interesting FPS experience that blends solid gameplay with a neat art style.”
    • “The gameplay is great, graphics are nice, the RPG elements are well implemented, with lots of body parts and skills you can upgrade.”
    • “The mechanics are smooth and solid, the level design is good, and the grind for new equipment is a lot of fun and motivates you to keep playing.”
    • “The game might be a bit overtuned in difficulty, causing slower gameplay and corner shooting.”
    • “The menus and map/mission selection mechanic are all bizarre and puzzling design choices.”
    • “This makes the posited run and gun gameplay style not really that feasible either (at least with the soldier class) since enemy projectiles are really really fast and if the weapons they use do permit it, hit you near instantly.”
  • graphics34 mentions

    The graphics of the game feature a voxel aesthetic reminiscent of Minecraft, which has garnered mixed reactions from players. While some appreciate the unique art style and its nostalgic feel, others find it unremarkable or challenging to navigate due to small enemy visibility. Overall, the visuals are considered adequate and complement the gameplay, though they may require some adjustment for players not accustomed to this style.

    • “Truly a hidden gem... much more variability, depth, polished dice-based enemies + nicely generated vast worlds in a beautiful, modern graphic style than your minimalistic dungeon punks/paranautical rogues.”
    • “At last, a game with voxel graphics that's not a Minecraft ripoff!”
    • “I like the art style, voxel graphics, and dark atmosphere.”
    • “The visuals do nothing for me, there's too little playstyle customization, and for once - not my usual complaint - the game turned out to be too hard for me.”
    • “I'm sure it's not a huge deal for some people but that's like my biggest pet peeve is a tiny enemy that's hard to see due to graphics and has a hard hitting fast firing weapon with good accuracy.”
    • “The art style, sound design, and music are adequate, but not particularly memorable to me.”
  • story20 mentions

    The game "Revulsion" features an open world and mission structure reminiscent of classic shooters, but it lacks a compelling narrative or meaningful lore, reducing the experience to a simple numbers game focused on combat and loot collection. Players primarily engage in missions to collect power crystals, with no significant backstory or character development to enhance the gameplay. Overall, while the gunplay and mechanics are enjoyable, the absence of a true story detracts from the overall experience.

    • “Gunplay feels very similar to Doom or Quake, while the missions, progression, and loot all remind me of Borderlands or even Hellgate: London (a Diablo-inspired FPS).”
    • “It's a nifty idea to have an open world, missions, and a dungeon playstyle open from the get-go.”
    • “There is no narrative or story to speak of.”
    • “The only things the game might be lacking, in my opinion, is a true story, a better UI (the in-game UI is basic but at least works correctly), and more ambient music would have also been nice.”
    • “Revulsion is a blocky homage to old school shooters like Doom, where the story is 'here's a gun, go kill things', and the levels are big and easy to navigate.”
  • music14 mentions

    The music in the game is described as a mix of eerie synth lines that enhance the atmosphere of loneliness and tension, though opinions vary on its overall impact. Some players appreciate the soundtrack for its ability to create a thick ambiance, while others find it either depressing or not particularly memorable. Overall, the music contributes to the game's atmosphere but could benefit from more variety and depth.

    • “Music features eerie synth lines, creating a nice atmosphere of underground loneliness, serving as a perfect backdrop for the various screams of the damned and aggressive security.”
    • “The atmosphere is thick and interesting to start with, and when I shut off the music, it allowed the ambient track to shine even more.”
    • “The gunplay is solid, the build variety becomes apparent pretty early on, and the soundtrack is good.”
    • “The atmosphere is thick and interesting to start with (though I immediately shut off the music, which just helped the ambient track to shine even more).”
    • “Depressing tuneless ambient music and/or depressing generic 'heavy' rock, depending on the area.”
    • “The art style, sound design, and music are adequate, but not particularly memorable to me.”
  • atmosphere8 mentions

    The atmosphere is characterized by eerie synth music and a thick, oppressive ambiance that evokes feelings of underground loneliness and dread. While the voxel graphics contribute to the dark aesthetic, some players find the consistent tone somewhat monotonous, yearning for a shift in mood or deeper exploration of the darker elements. Overall, the combination of sound and visual design creates a compelling yet heavy atmosphere.

    • “The atmosphere is thick and interesting to start with, which helps the ambient track shine even more.”
    • “I like the art style, voxel graphics, and dark atmosphere.”
    • “The drab and dour atmosphere constantly stays the same level design-wise and makes the player long for a change in tone, either in some levity or in getting deeper into the dark areas.”
  • grinding8 mentions

    While players note that the costs for blueprint upgrades and weapon crafting escalate quickly, leading to repetitive grinding in the same areas, many feel that the grinding isn't as excessive as it may seem. However, the process can become monotonous, detracting from the overall experience despite the game's solid mechanics and appeal to shooter fans.

    • “The costs for the blueprint upgrades and then the weapon crafting soon shoot up exponentially, which requires even more grinding of the same areas.”
    • “It's not actually as grindy as it sounds, but it is as boring as it sounds.”
    • “Overall, it's a really solid and fun indie title for people who love shooters and grinding for better equipment.”
  • replayability4 mentions

    The game offers strong replayability through its engaging campaign, bottomless dungeon mode, and the addition of custom maps. Players appreciate the superb level design and loot system, which encourage repeated play despite the challenge of frequent deaths.

    • “Overall, I quite enjoy it and the notion behind it. Custom maps have also been added, so replayability is good, on top of the campaign and a bottomless dungeon mode.”
    • “You'll die a lot, but the level design is superb and the loot system makes it very replayable.”
  • monetization2 mentions

    The monetization aspect has been criticized for its inconsistency, with users reporting that key actions, such as shooting and using ads, fail to function properly 5-10% of the time, leading to frustration and dissatisfaction.

  • humor2 mentions

    Players appreciate the game's humor for its originality and depth, contrasting it favorably against the more superficial, meme-driven humor found in titles like Borderlands. The absence of "reddit-tier" jokes is seen as a significant positive aspect, enhancing the overall enjoyment of the game.

    • “This game mercifully lacks the incessant Reddit-tier meme humor that I can't stand in Borderlands, which is why I like it a lot.”
  • optimization2 mentions

    The game experiences some bugs and performance dips, but users are optimistic that these issues will be resolved in future updates.

    • “There are a few bugs and performance dips, but those certainly will be ironed out.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
10hAverage play time
10-10hSpent by most gamers
*Based on 2 analyzed playthroughs

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