- February 18, 2019
- Russell Meakim
- 10h median play time
Revulsion
Platforms
About
"Revulsion is a single-player action game with classic Doom and Quake style gameplay, offering around 10 hours of playtime. It combines loot-based shooting with crafting and repairing mechanics, and features both hand-crafted and randomly generated level design. The game aims to challenge players without being unfair."
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- The game offers a solid FPS experience with enjoyable gunplay and a variety of weapons, reminiscent of classic titles like Doom and Quake.
- There is a good amount of content for the price, including RPG elements and a crafting system that adds depth to the gameplay.
- The voxel art style is unique and fits well with the game's retro-inspired mechanics, creating a fun and engaging atmosphere.
- The game suffers from balance issues, with some enemies being overly difficult and the level design often leading to frustrating encounters.
- There are significant UI and menu design flaws that detract from the overall experience, making navigation and understanding game mechanics challenging.
- Players have reported technical issues, including mouse input problems and performance dips, which can hinder gameplay enjoyment.
gameplay
44 mentions Positive Neutral NegativeThe gameplay is a unique blend of old-school FPS mechanics and Dark Souls elements, offering solid shooting mechanics and RPG features like loot management and skill upgrades. However, players note that the difficulty can be overtuned, leading to frustration and a slower pace, while the procedural levels may lack visual variety. Overall, it is recommended for those who appreciate challenging gameplay and retro aesthetics, despite some design quirks in menus and mission selection.
“A really interesting FPS experience that blends solid gameplay with a neat art style.”
“The gameplay is great, graphics are nice, the RPG elements are well implemented, with lots of body parts and skills you can upgrade.”
“The mechanics are smooth and solid, the level design is good, and the grind for new equipment is a lot of fun and motivates you to keep playing.”
“The game might be a bit overtuned in difficulty, causing slower gameplay and corner shooting.”
“The menus and map/mission selection mechanic are all bizarre and puzzling design choices.”
“This makes the posited run and gun gameplay style not really that feasible either (at least with the soldier class) since enemy projectiles are really really fast and if the weapons they use do permit it, hit you near instantly.”