- October 18, 2016
- Somi
RETSNOM
Platforms
About
"RETSNOM is a puzzle platformer with unique mirror-based mechanics. Your daughter is infected with a zombie virus and the only cure is in a mirror maze-guarded future lab. Mirrors in the game reflect, hide, and invert the world, and understanding these properties is key to solving the game's intricate puzzles."










- The game features an interesting and unique puzzle mechanic that encourages creative problem-solving.
- The atmospheric soundtrack and pixel art style contribute to an engaging and immersive experience.
- Many players appreciate the challenging nature of the puzzles, which can provide a sense of accomplishment when solved.
- The controls and mechanics can feel clunky and unintuitive, leading to frustration during gameplay.
- The level design is often criticized for being vague and overly complex, making it difficult to progress without random clicking.
- The story is perceived as shallow and poorly executed, lacking emotional depth and clarity.
gameplay
29 mentions Positive Neutral NegativeThe gameplay of the game features innovative and unique mechanics, particularly a mirroring system that encourages experimentation and creative problem-solving, though some players find the controls unintuitive and the puzzles overly challenging. While the art style and soundtrack enhance the experience, the steep difficulty can lead to frustration, making it a mixed bag for players. Overall, it appeals to puzzle platformer enthusiasts who enjoy deep mechanics and the opportunity to explore various solutions.
“Although the plot is paper thin, the game's art style, mechanics, and musical choice will keep you invested from start to finish.”
“The underlying mechanics of Retsnom, the mirroring left and right, or up and down with the play of gravity, or the possibility to break mirrors in the last world and completely change and alter levels to the player’s desire is just shy of mind-blowing.”
“Interesting story, unique game mechanics that drive the player to think in multiple directions about how to solve puzzles, and maintains a zen-like simplicity.”
“In World 2, I stopped playing because I totally do not like the new mechanics that are being introduced.”
“Throughout almost the entire playthrough, I felt like I was wrestling with the puzzle mechanics.”
“Because of the steep difficulty of the main puzzle mechanic, each solution is a real chore.”