Resin
- November 11, 2016
- Rinberd
"Resin" is a 2D action-adventure game with a focus on challenging combat. Its unique leveling system causes the player's character to weaken after each boss fight, necessitating strategic adaptation. The game also features a branching open world, multiple endings, and diverse boss mechanics.
Reviews
- The game features a unique leveling-down system that effectively increases the difficulty as you progress, making it a distinctive experience.
- The atmosphere, music, and art style are captivating, creating a melancholic and immersive environment that enhances the gameplay.
- Boss battles are engaging and varied, requiring different strategies and providing a satisfying sense of accomplishment upon defeat.
- The combat mechanics can feel slow and unresponsive, with issues like lag and awkward control timing that detract from the overall experience.
- The game lacks depth in its story and world-building, leaving players wanting more context and engagement with the narrative.
- Checkpoints are infrequent, and the penalty of losing max health upon death can make the game feel unnecessarily punishing and frustrating.
- gameplay14 mentions
- 21 % positive mentions
- 57 % neutral mentions
- 21 % negative mentions
The gameplay is characterized by its slow pace and linear progression, appealing to players who prefer higher tension and easy-to-execute combat. While the combat mechanics are simple yet skill-based, some players find the overall experience cumbersome and lacking depth, particularly in an action game context. The game offers interesting mechanics and solid animations, but may not satisfy those seeking fast-paced action or complex gameplay.
“Do get this game if you want slower gameplay, higher tension, easy-to-execute combat, and linear progression.”
“Love the design and the interesting mechanics you encounter during every boss.”
“The combat mechanics are simple, but still require skill to be mastered.”
“The subtle mechanics aren't exactly told right off the bat or explained unless you simply just experiment in a safe location.”
“Firstly, the core gameplay is very slow.”
“It's definitely a difficult game, but most of the difficulty feels like it's caused by awkward control mechanics.”
- music10 mentions
- 60 % positive mentions
- 10 % neutral mentions
- 30 % negative mentions
The music in the game is widely praised for its captivating quality and ability to enhance the atmosphere, contributing to feelings of paranoia and adrenaline. Reviewers highlight the soundtrack as a standout feature that complements the visuals and unique combat, making the overall experience more immersive. Many express a desire for a soundtrack release, emphasizing its excellence and fitting nature within the game's bleak world.
“The world is bleak, the music is awesome, and the unique combat makes this game stand out in a very crowded genre.”
“Great work devs! The soundtrack is so good and fits extremely well in the setting, really added a lot to the experience!”
“The music and visuals are captivating, however.”
“I like exploration, but it's definitely good for such a short game to give you scenery and music instead of having you backtrack.”
“The music and the visuals reinforce this idea of paranoia or adrenaline.”
- story7 mentions
- 43 % positive mentions
- 29 % neutral mentions
- 29 % negative mentions
The story in the game is described as very minimal and lacking depth, with reviewers noting that while it serves its purpose, it could benefit from more context about the world and its background. The narrative is primarily focused on gameplay mechanics rather than a rich storytelling experience, making it less appealing for those seeking a more immersive or artistic narrative. Overall, the story is functional but not a highlight of the game.
“But let’s start with the story first.”
“I mean I am not asking for a big epic story, but some notes about the world and how it got like that would help make it more fleshed out.”
“This game isn't for you, though, if you want an art game, a mechanically solid game, or a storytelling game.”
“Part of the story, and the primary gimmick, is that as you progress you lose power.”
- graphics7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The graphics are praised for their captivating visuals and unique art style, which effectively enhance the game's atmosphere of paranoia and adrenaline. While the aesthetic is generally well-received, some users note that the low color count and small enemy designs may detract from the overall experience.
“The music and the visuals reinforce this idea of paranoia or adrenaline.”
“The art style, the ambience of it all, it was a great experience, and I'm glad to see more games come out of the box and try and shape gameplay in different ways.”
“Stylish and vibrant graphics style, despite a low color count and small enemies.”
“While I find the aesthetic interesting, it falls short in execution.”
“The graphics have a stylish and unique style, but suffer from a low color count and small enemy designs.”
“The music and visuals are captivating, however, they do not fully compensate for the overall graphical shortcomings.”
- atmosphere4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is widely praised for its fantastic and mournful tone, reminiscent of classics like Super Metroid. Players appreciate the combination of great art and music, which together create an immersive experience that enhances the overall enjoyment, even if the narrative isn't the main focus.
“The atmosphere is fantastic, and even though the history and fate of the world is not of primary concern, you can appreciate everything you need to by observing the game and reading the store page.”
“Resin has great atmosphere - a mournful tone reminiscent of Super Metroid.”
“Great art, great music, great atmosphere.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players express mixed feelings about grinding, noting that while losing max health upon death can be frustrating, it encourages engagement with enemies. However, health can be restored relatively easily through farming and returning to checkpoints, which may appeal to some players.
“I'm not a fan of losing max health on deaths because I don't like grinding. You have to grind to get it back up, but it's only a tiny bit. It does give you a reason to actually kill the bad guys, so it's not a big thing, and I could even see some liking it, but yeah.”
“It can be gained back fairly easily by farming enemies and returning to the checkpoint to refill your health.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players express a deep emotional connection to the game, often reflecting on their experiences long after playing, indicating that it leaves a lasting impact on their lives.
“It's been months since I've played, and general day-to-day business has kept me from writing a heartfelt review about the game.”