Resident Evil 0 HD
- January 19, 2016
Resident Evil 0 looks and sounds better than ever, providing the same great game as before, even if the controls feel somewhat unnatural at times.
Be prepared to relive the first nightmare in Resident Evil 0, a remastered version of the popular prequel to the original Resident Evil game. This remastered version takes the fear-inducing atmosphere from the original 2002 release and transforms it with stunning new HD visuals, improved sound, widescreen support and an optional modernized control system and more. It’s the best way to experience t…
Reviews
- gameplay21 mentions
- 19 % positive mentions
- 81 % neutral mentions
- 0 % negative mentions
- graphics8 mentions
- 38 % positive mentions
- 63 % neutral mentions
- 0 % negative mentions
- story7 mentions
- 14 % positive mentions
- 57 % neutral mentions
- 29 % negative mentions
- atmosphere6 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
- funny1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Critic Reviews
Resident Evil Zero
A Harrowing Prequel Adventure Worth Revisiting
85%Resident Evil 0 HD Remaster Review
Resident Evil 0 is frustrating because it took a big step forward by introducing two playable characters, but so many steps back when it comes to bosses, mechanics, and reskinned levels.
60%Resident Evil 0 HD Remaster
In past experiences with video games, it’s fair to say that having an AI partner never sounds like fun. Initially, I was worried that my partner would get stuck somewhere or that they would start shooting like a wild cannon, running out of their supply of bullets, but the mechanics of the AI works well, making you trust that the team mate will shoot at the right time to save you without wasting unnecessary bullets. One big change to the game design, and something that veteran Resident Evil fans will have felt back when they played the original PSX game is the nightmare of the limited inventory space. It wouldn’t be a classic Resident Evil if it didn’t have a small inventory and with no way to upgrade it to stack all the pistols, shotguns, grenade launchers, and of course the trusty knife. Maybe you’ll never use the knives in the game, but when you have no more bullets, those small, sharp blades can save your life. A really good idea with the partner mechanics is that when you switch between characters, they also come with their own inventory space, so you can use one to save the things that you don’t need at the moment and the other person to stash weapons and ammo. Another useful mechanic is how the map works with the new feature of being able to drop items, making them visible on the map, so you can keep track where you put those extra healing plants or a piece of a puzzle. It helps having a bit of patience, as you will need to drop items often, as in typical classic Resident Evil, there is a fair amount of traversing back and forth, while looking for clues or solving a puzzle. I enjoyed it at the beginning, but as the game progresses, I began to grow tired of going through the same room multiple times.
80%