Resident Evil 0 HD
- January 19, 2016
Resident Evil 0 looks and sounds better than ever, providing the same great game as before, even if the controls feel somewhat unnatural at times.
Be prepared to relive the first nightmare in Resident Evil 0, a remastered version of the popular prequel to the original Resident Evil game. This remastered version takes the fear-inducing atmosphere from the original 2002 release and transforms it with stunning new HD visuals, improved sound, widescreen support and an optional modernized control system and more. It’s the best way to experience t…
Reviews
- The game features impressive visual upgrades and modernized controls, enhancing the overall experience.
- The dual-character mechanics add a unique cooperative element to gameplay, allowing for interesting puzzle-solving.
- Resident Evil 0 maintains a strong atmosphere and tension typical of classic survival horror games.
- The inventory management system is cumbersome and frustrating, often hindering gameplay.
- Pacing issues arise in the latter half of the game, leading to repetitive backtracking and a loss of engagement.
- Some puzzles have obtuse solutions, and the fixed camera angles can be a nuisance during combat.
- gameplay22 mentions
- 18 % positive mentions
- 68 % neutral mentions
- 14 % negative mentions
The gameplay of Resident Evil 0 HD Remaster is a mixed bag, featuring innovative dual-character mechanics and improved inventory management, but it suffers from frustrating design choices, such as fixed camera angles and cumbersome controls. While the game retains some classic survival horror elements and offers enjoyable puzzles, many players feel it lacks the thrill and creativity of earlier titles, making it less appealing to modern audiences. Overall, it provides a nostalgic experience for long-time fans, but its gameplay may not resonate with newcomers.
“Initially, I was worried that my partner would get stuck somewhere or that they would start shooting like a wild cannon, running out of their supply of bullets, but the mechanics of the AI work well, making you trust that the teammate will shoot at the right time to save you without wasting unnecessary bullets.”
“A really good idea with the partner mechanics is that when you switch between characters, they also come with their own inventory space, so you can use one to save the things that you don’t need at the moment and the other person to stash weapons and ammo.”
“Another useful mechanic is how the map works with the new feature of being able to drop items, making them visible on the map, so you can keep track of where you put those extra healing plants or a piece of a puzzle.”
“Resident Evil 0 is frustrating because it took a big step forward by introducing two playable characters, but so many steps back when it comes to bosses, mechanics, and reskinned levels.”
“It feels like it has lost its magic over the years, like an over-polished trinket that has lost its identity; it just doesn't hit the spot in terms of gameplay or creativity.”
“Most modern fans of the franchise probably do not have the patience to explore its core mechanics and see whether the story leads while dealing with the frustration created by the inventory, the fixed camera, or the forced cooperation between the main characters.”
- graphics8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The graphics of the game have received mixed reviews, with many praising the modernized visuals and improved animations that enhance the overall experience. However, some players feel that the visuals can appear muddy and do not fully meet the expectations set by the "HD" label, leading to a sense of nostalgia overshadowing the game's shortcomings. Overall, while the graphical upgrades are appreciated, they do not completely elevate the game beyond its status as one of the weaker entries in the series.
“The former GameCube exclusive hits the Switch with a modern control scheme and improved visuals.”
“Resident Evil 0 is a stunning looking game, and the new HD visuals ensure that it looks better than ever.”
“Gorgeous visuals and animations.”
“Visuals are often muddy and not as clear as the term 'HD' would have advertised. Not much new added. Nostalgia hurts sometimes.”
“While carrying the same improvements to the resolution and artwork as seen in last year's Resident Evil re-release, Resident Evil Zero still cannot escape its status as the weakest of the original Resident Evil games.”
“The former GameCube exclusive hits the Switch with a modern control scheme and improved visuals, but it still feels lacking.”
- story7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The story of Resident Evil Zero HD Remaster is often viewed as weak and lacking depth, with many players finding it unappealing compared to modern standards. While some appreciate the unique character-switching mechanic and its connection to the Resident Evil universe, the overall narrative is criticized for being tedious and poorly integrated with gameplay, leading to a frustrating experience for new players.
“Resident Evil Zero HD Remaster is a relatively unappealing game when evaluated from a modern point of view, but a good one for those who experienced it for the first time before 2005 and fell in love with its mechanics and story.”
“Switching between two characters to solve puzzles is unique and fun, multiple genuinely scary moments really immerse you in the game, and there is an interesting origin story for the Resident Evil universe.”
“Most modern fans of the franchise probably do not have the patience to explore its core mechanics and see where the story leads while dealing with the frustration created by the inventory, the fixed camera, or the forced cooperation between the main characters.”
“Resident Evil 0 was already widely considered one of the weakest traditional entries in the series, due to its meaningless story and tedious game design.”
“Most modern fans of the franchise probably do not have the patience to explore its core mechanics and see whether the story leads while dealing with the frustration created by the inventory, the fixed camera, or the forced cooperation between the main characters.”
“There were so many possibilities that could have worked out so much better if some of its design got tweaked, and if Rebecca was a new and totally different character so the story wouldn't clash with the established canon.”
- atmosphere6 mentions
- 50 % positive mentions
- 33 % neutral mentions
- 17 % negative mentions
The atmosphere in the game is widely praised for its immersive and ominous qualities, enhanced by great visual and control upgrades. Reviewers highlight the effective use of creepy environments, classic survival horror elements, and engaging dual-character mechanics that contribute to a nostalgic yet tense experience. Overall, the atmosphere is described as both terrifying and captivating, with a blend of humor and adventure-game nostalgia.
“Still creepy and atmospheric, this game offers a chance at playing the least familiar Resident Evil, featuring interesting dual-character mechanics and a subtle, sympathetic restoration.”
“Another wonderful restoration job with great atmosphere and terrifying foes. The Wesker mode is incredibly silly, and there are some great co-op puzzles.”
“A masterwork in ominous atmosphere, with each new room creating its own brand of creepiness. The narrative is over-the-top, nonsensical, and hilarious in all the right ways. Classic survival horror elements, like a lack of resources, really up the tension, while puzzles and inventory management bring on adventure-game nostalgia.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by its over-the-top and nonsensical narrative, which adds a hilarious twist to the otherwise ominous atmosphere. Players appreciate how the blend of classic survival horror elements and adventure-game nostalgia enhances the comedic experience, making it both tense and entertaining.
“The narrative is over-the-top, nonsensical, and hilarious in all the right ways.”
“Each new room creates its own brand of creepiness, while the humor keeps the experience light and entertaining.”
“It's a masterwork in ominous atmosphere, blending classic survival horror elements with a delightful sense of humor.”
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding in Resident Evil 0 to be particularly tedious, contributing to the game's reputation as one of the weaker entries in the series, alongside its lackluster story and design.
“Resident Evil 0 was already widely considered one of the weakest traditional entries in the series, due to its meaningless story and tedious game design.”
Critic Reviews
Resident Evil Zero
A Harrowing Prequel Adventure Worth Revisiting
85%Resident Evil 0 HD Remaster Review
Resident Evil 0 is frustrating because it took a big step forward by introducing two playable characters, but so many steps back when it comes to bosses, mechanics, and reskinned levels.
60%Resident Evil 0 HD Remaster
In past experiences with video games, it’s fair to say that having an AI partner never sounds like fun. Initially, I was worried that my partner would get stuck somewhere or that they would start shooting like a wild cannon, running out of their supply of bullets, but the mechanics of the AI works well, making you trust that the team mate will shoot at the right time to save you without wasting unnecessary bullets. One big change to the game design, and something that veteran Resident Evil fans will have felt back when they played the original PSX game is the nightmare of the limited inventory space. It wouldn’t be a classic Resident Evil if it didn’t have a small inventory and with no way to upgrade it to stack all the pistols, shotguns, grenade launchers, and of course the trusty knife. Maybe you’ll never use the knives in the game, but when you have no more bullets, those small, sharp blades can save your life. A really good idea with the partner mechanics is that when you switch between characters, they also come with their own inventory space, so you can use one to save the things that you don’t need at the moment and the other person to stash weapons and ammo. Another useful mechanic is how the map works with the new feature of being able to drop items, making them visible on the map, so you can keep track where you put those extra healing plants or a piece of a puzzle. It helps having a bit of patience, as you will need to drop items often, as in typical classic Resident Evil, there is a fair amount of traversing back and forth, while looking for clues or solving a puzzle. I enjoyed it at the beginning, but as the game progresses, I began to grow tired of going through the same room multiple times.
80%