- January 19, 2016
Resident Evil 0 HD
Resident Evil 0 looks and sounds better than ever, providing the same great game as before, even if the controls feel somewhat unnatural at times.
Platforms
About
"Resident Evil 0 HD is a remastered prequel to the original Resident Evil game, offering enhanced HD visuals, improved sound, and updated controls. The story, set in 1998, follows S.T.A.R.S. Bravo Team member Rebecca Chambers, who investigates strange murders near Raccoon City and encounters an overturned prisoner transport vehicle."
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- The game features impressive visual upgrades and modernized controls, enhancing the overall experience.
- The dual-character mechanics add a unique cooperative element to gameplay, allowing for interesting puzzle-solving.
- Resident Evil 0 maintains a strong atmosphere and tension typical of classic survival horror games.
- The inventory management system is cumbersome and frustrating, often hindering gameplay.
- Pacing issues arise in the latter half of the game, leading to repetitive backtracking and a loss of engagement.
- Some puzzles have obtuse solutions, and the fixed camera angles can be a nuisance during combat.
gameplay
22 mentions Positive Neutral NegativeThe gameplay of Resident Evil 0 HD Remaster is a mixed bag, featuring innovative dual-character mechanics and improved inventory management, but it suffers from frustrating design choices, such as fixed camera angles and cumbersome controls. While the game retains some classic survival horror elements and offers enjoyable puzzles, many players feel it lacks the thrill and creativity of earlier titles, making it less appealing to modern audiences. Overall, it provides a nostalgic experience for long-time fans, but its gameplay may not resonate with newcomers.
“Initially, I was worried that my partner would get stuck somewhere or that they would start shooting like a wild cannon, running out of their supply of bullets, but the mechanics of the AI work well, making you trust that the teammate will shoot at the right time to save you without wasting unnecessary bullets.”
“A really good idea with the partner mechanics is that when you switch between characters, they also come with their own inventory space, so you can use one to save the things that you don’t need at the moment and the other person to stash weapons and ammo.”
“Another useful mechanic is how the map works with the new feature of being able to drop items, making them visible on the map, so you can keep track of where you put those extra healing plants or a piece of a puzzle.”
“Resident Evil 0 is frustrating because it took a big step forward by introducing two playable characters, but so many steps back when it comes to bosses, mechanics, and reskinned levels.”
“It feels like it has lost its magic over the years, like an over-polished trinket that has lost its identity; it just doesn't hit the spot in terms of gameplay or creativity.”
“Most modern fans of the franchise probably do not have the patience to explore its core mechanics and see whether the story leads while dealing with the frustration created by the inventory, the fixed camera, or the forced cooperation between the main characters.”
Resident Evil Zero
A Harrowing Prequel Adventure Worth Revisiting
85%Resident Evil 0 HD Remaster Review
Resident Evil 0 is frustrating because it took a big step forward by introducing two playable characters, but so many steps back when it comes to bosses, mechanics, and reskinned levels.
60%Resident Evil 0 HD Remaster
In past experiences with video games, it’s fair to say that having an AI partner never sounds like fun. Initially, I was worried that my partner would get stuck somewhere or that they would start shooting like a wild cannon, running out of their supply of bullets, but the mechanics of the AI works well, making you trust that the team mate will shoot at the right time to save you without wasting unnecessary bullets. One big change to the game design, and something that veteran Resident Evil fans will have felt back when they played the original PSX game is the nightmare of the limited inventory space. It wouldn’t be a classic Resident Evil if it didn’t have a small inventory and with no way to upgrade it to stack all the pistols, shotguns, grenade launchers, and of course the trusty knife. Maybe you’ll never use the knives in the game, but when you have no more bullets, those small, sharp blades can save your life. A really good idea with the partner mechanics is that when you switch between characters, they also come with their own inventory space, so you can use one to save the things that you don’t need at the moment and the other person to stash weapons and ammo. Another useful mechanic is how the map works with the new feature of being able to drop items, making them visible on the map, so you can keep track where you put those extra healing plants or a piece of a puzzle. It helps having a bit of patience, as you will need to drop items often, as in typical classic Resident Evil, there is a fair amount of traversing back and forth, while looking for clues or solving a puzzle. I enjoyed it at the beginning, but as the game progresses, I began to grow tired of going through the same room multiple times.
80%