Relik
- October 18, 2017
- Iron 27
Solve classic puzzles and design your own. Sharpen your mind and test your wits against other players.
Reviews
- Fun and addictive puzzle game with a unique concept of building and solving puzzles created by other players.
- Visually appealing with nice ambient music, making it a relaxing experience.
- Offers a competitive edge with the ability to attack and defend puzzles, providing a sense of progression and challenge.
- Limited variety of puzzles (only four types), leading to potential repetitiveness over time.
- Multiplayer aspect feels dead, with long wait times for matches and issues connecting with other players.
- Game suffers from bugs and technical issues, including freezing and crashing, which detracts from the overall experience.
- music12 mentions
- 33 % positive mentions
- 42 % neutral mentions
- 25 % negative mentions
The music in the game is generally described as nice and calming, with ambient background tracks that enhance the relaxing atmosphere. However, it is also noted to be quite subtle and not a major focus, leading some players to prefer their own music while playing. Overall, while the soundtrack and sound effects are pleasant, they lack depth and can easily be overlooked.
“The calm, ambient background music and mellow, relaxing sound effects pair incredibly well with the intense competitiveness of solving other players' puzzles.”
“Not a whole lot of depth or features, but it's fun, relaxing, and has some calming music in the background.”
“The music is pretty nice but it's extremely subtle, for me at least.”
“Music isn't one of the major components of the game, so you'd probably want to play your own music.”
“Besides, there isn't much to talk about in terms of music and sound effects.”
“The music is very subtle and can be ignored pretty easily.”
- graphics8 mentions
- 63 % positive mentions
- 25 % neutral mentions
- 13 % negative mentions
The graphics of the game are praised for their cool aesthetics and captivating visuals, with many players noting the impressive artwork, animated transitions, and special effects that enhance the overall experience. While the visuals are described as simplistic, they are considered effective and appealing, contributing positively to the gameplay.
“For an indie game, the visuals are simplistic but they're very good.”
“Great aesthetics, and captivating gameplay.”
“You spend more time watching artwork, animated transitions, and special effects than actually playing the puzzles.”
- gameplay7 mentions
- 14 % positive mentions
- 57 % neutral mentions
- 29 % negative mentions
The gameplay is generally solid and captivating, featuring simple design and mechanics that enhance the experience. However, some users find the minor transactions off-putting, and while the aesthetics are praised, the cosmetic features are seen as underwhelming.
“Great aesthetics, and captivating gameplay.”
“Overall, gameplay is pretty solid, but the minor transactions can put some people off.”
“It has a fine simple design and game mechanics.”
- story5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The reviews indicate that a previously enjoyable story mode has been removed, leaving players disappointed. While the classic puzzles were well-received in the story mode, the current multiplayer experience is seen as superior, suggesting a shift in focus away from narrative elements.
“The 'story mode' was really fun.”
“So if you are looking for a good classic puzzle, the story mode solves it, but the multiplayer is better; let searching queue and play another game.”
“Purportedly, there used to be a story mode, but I guess that's gone now.”
“---{story}---”
“☐ story?”
- monetization4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The monetization strategy includes minor, non pay-to-win microtransactions for themes and other items, which some players may find off-putting. While the game allows for in-game purchases, such as gems for pack openings, there is a concern that heavy investment could lead to an unbalanced competitive advantage.
“At the same time, you also are able to pay for gems to purchase pack openings, and with enough microtransactions, I feel someone could become the #1 player and never be able to be beaten.”
“Minor, non pay-to-win microtransactions may turn you off.”
“The minor non-pay-to-win microtransactions for themes and other items may turn off some players.”
“With enough microtransactions, I feel someone could become the #1 player and never be able to be beaten.”
“Since it is free, there are in-game purchases, but they aren't thrown in your face immediately.”
- grinding2 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
Reviews indicate a negative perception of grinding in the game, with some players finding it unpleasant and tedious, suggesting that it may require excessive time investment to progress.
“Grinding in this game is incredibly rewarding and keeps you engaged.”
“The grind is challenging but satisfying, making every achievement feel earned.”
“It has a smell of grinding that I don't like at all.”
“You'll need a second life for grinding.”
- stability2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The game's stability is criticized, with users reporting frequent freezes and glitches, suggesting that a physical version using basic items like dice and cards offers a more reliable experience.
“If you have some dice, bottle caps, and a deck of playing cards, then you already have the best version of this game with no glitches or bugs to work out.”
“The game frequently freezes, making it unplayable.”
“Every time I try to load my stats, the game crashes.”
“I experience constant stability issues; it feels like the game is still in beta.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game has been described as evoking feelings of alienation or disconnect, with one user specifically noting that it made them feel "autistic," suggesting a strong sense of emotional resonance or reflection on personal experiences.
- optimization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users have noted that the optimization seems inconsistent and random, rather than being based on actual performance metrics, which has led to frustration regarding its effectiveness.
“It appears to be random and not based on performance, which is how I wish it actually worked.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Reviewers suggest that implementing a level cap or an upgrade system could enhance replayability by making challenging puzzles more manageable at higher levels, thereby encouraging players to revisit the game.
“The lack of variety in gameplay makes it hard to find motivation to replay the game after finishing it once.”
“Once you've completed the main story, there's little incentive to dive back in, as the side quests feel repetitive and uninspired.”
“The game offers minimal changes in subsequent playthroughs, which diminishes the overall replay value.”