REKKR: Sunken Land
- October 11, 2021
- Mockingbird Softworks
In "REKKR: Sunken Land," explore a vast, procedurally generated underwater world filled with Norse mythology-inspired creatures and environments. Battle enemies, gather resources, and upgrade your equipment to delve deeper into the abyss. Fight to uncover the truth behind the sunken land and your role within it.
Reviews
- REKKR is a well-crafted total conversion of Doom that offers a unique Viking aesthetic and creative level design, pushing the limits of the GZDoom engine.
- The game features a variety of interesting enemies and weapons that encourage close-range combat, providing a nostalgic yet fresh experience for fans of classic FPS games.
- The new episode, Sunken Land, is particularly praised for its imaginative level design and satisfying conclusion, making the game worth the price of admission.
- Many players find the weapon mechanics underwhelming, with slow projectile speeds and a lack of satisfying impact, leading to a frustrating combat experience.
- The level design can be overly complex and confusing, with some maps feeling bloated and punishing due to enemy placements and traps that disrupt the flow of gameplay.
- Performance issues and bugs, such as crashes and lag spikes, have been reported, detracting from the overall enjoyment of the game.
- gameplay22 mentions
- 23 % positive mentions
- 64 % neutral mentions
- 14 % negative mentions
The gameplay is a tactical and slower-paced evolution of classic Doom mechanics, featuring expansive maps filled with puzzles and a focus on close-range combat. Players appreciate the blend of familiar and innovative elements, such as unique enemy abilities and new weapons, which enhance the overall experience while maintaining the nostalgic feel of the original games. The game successfully introduces clever mechanics and responsive controls, making it an engaging and enjoyable homage to its predecessors.
“The gameplay feels closer to Heretic: it's slower, more tactical and less chaotic, with huge maps full of puzzles.”
“A very solid total conversion of Doom, gameplay remains recognizably close but puts an interesting spin on things to create a new balance around a tension of encouraging closer ranged combat while also making enemies respectably dangerous at that range.”
“Rekkr pushes the Doom engine to its limits, while remaining true to the gameplay that you know and love.”
“Finally, VR-3KKR, which is lore-wise my favorite, but gameplay-wise contained almost all my least favorite levels in the entire game.”
“On a very basic level, this is a remix of Doom; the gameplay mechanics are pretty much the same, the narrative is similarly straightforward, and all the weapon/enemy features of Doom are present for the most part.”
“This can't be compared to similar games that are made with new mechanics and such, but for what it is, it is not bad.”
- graphics16 mentions
- 38 % positive mentions
- 44 % neutral mentions
- 19 % negative mentions
The graphics of the game are a blend of nostalgic pixelation reminiscent of the original Doom, enhanced with modern features like dynamic lighting and customizable visual settings. While some players appreciate the aesthetic shift towards Celtic and Norse mythology, others feel that the overall visual experience may not meet the expectations of those seeking contemporary graphics. Overall, the visuals are praised for their beauty and the ability to toggle between various graphical styles, catering to both retro and modern preferences.
“First of all, the visuals are absolutely gorgeous.”
“This comes packaged with a custom version of GZDoom with graphical default settings (vintage, vintage+, retro, modern, and modern+) that let you quickly and easily get the game looking as crunchy or smooth as you want with hot swap keys for each mode bound to the F8-F12 keys.”
“In Doom Enhanced, the graphics are quite pixelated, even though we are playing in 1920x1080.”
“The biggest criticism I have is that as good as it is, the weapon and enemy differences to Doom don't feel like they add anything more than novelty; if you love boomer shooters and all things Doom, it will come down to the aesthetics and these weapon/enemy tweaks. You'll probably either love this too or just wish you were playing Doom instead.”
“For how much I play original Doom, I'm not a big fan of its art style, but Rekkr looks amazing and I liked it a lot.”
- music14 mentions
- 43 % positive mentions
- 36 % neutral mentions
- 21 % negative mentions
The music in the game is a mixed bag; while it complements the celtic/norse-inspired visuals and enhances the atmosphere, many players feel it lacks the intensity expected from a boomer shooter. Some users recommend using alternative soundfonts for a better experience, as the default midi soundfont is seen as a drawback. Overall, the soundtrack is appreciated for its uniqueness and fitting aesthetic, but it may not energize players as much as desired.
“The atmosphere of this game is exciting, with beautiful music, nice level design, good variety of enemies, and fun, simplistic, old-school friendly mechanics.”
“The setting is fun and different from a lot of others in this category, and the music is great.”
“The sprite work is as handsome as ever and the levels flow beautifully, without the slaughtermap-esque difficulty of a lot of modern wads; alongside the minimal but atmospheric music, it's not hard to imagine you're playing a lost Doom engine classic rather than a new game, a sort of less abstruse Hexen.”
“If there's anything I'd consider a big drawback, I think the music in the game is ill-served by the default MIDI soundfont.”
“I'm less sold on the music though; it fits the visuals and is certainly interesting, but there aren't many songs that really get the blood pumping like you'd expect from a boomer shooter.”
“Also, the music is very annoying.”
- story9 mentions
- 44 % positive mentions
- 22 % neutral mentions
- 33 % negative mentions
The game's story is generally seen as lacking depth, with some players appreciating the environmental storytelling and satisfying conclusion, while others find it minimal and underdeveloped, typical of 90s-inspired games. Despite this, certain episodes feature engaging narratives and well-designed levels, though the overall storytelling experience is inconsistent, with some players feeling the need to fill in gaps themselves.
“I like that they tried telling a story through the level designs.”
“The only 'negative' I have is that the story isn't in depth, but that is to be expected from games during the 90s, which this game takes inspiration from. However, it has a satisfying conclusion, so I'd give them that.”
“The only negative I have is that the story isn't in-depth, but that is to be expected from games during the 90s, which this game takes inspiration from. However, it has a satisfying conclusion, so I'd give them that.”
“I can see why this isn't an official inclusion; the skybox is a bit silly, although pleasant. The levels are not as well made, although highly enjoyable nonetheless, but there is no story at all, unfortunately. I sort of filled it in myself.”
“It is well designed, tightly paced, and even has a bit of a story.”
- atmosphere5 mentions
- 80 % positive mentions
- 20 % neutral mentions
- 0 % negative mentions
The game's atmosphere is highly praised for its creative map design, beautiful music, and a captivating Celtic-Viking theme, reminiscent of classic Doom engine titles. Reviewers highlight the appealing sprite work, smooth level flow, and effective lighting effects that enhance the overall experience, making it a standout feature of the game.
“The atmosphere of this game is exciting, with beautiful music, nice level design, good variety of enemies, and fun, simplistic, old-school friendly mechanics.”
“Hands down, the atmosphere is one of the best aspects of this game.”
“The new lighting effects only available with GZDoom are wonderfully atmospheric, tasteful, and complement enemy sprites excellently.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect to be tedious, particularly due to the lack of powerful weapons, which can make combat feel repetitive. However, the overall experience is noted to be polished despite this drawback.
“The grinding feels tedious but polished, making it a chore rather than an enjoyable experience.”
“Since most of the weapons aren't that powerful, the combat becomes a bit tedious.”
- optimization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The Steam version of the game suffers from notable optimization issues, including lag spikes, frame drops, and problems with both the map and secret features.
“The Steam version has some performance issues, including lag spikes, frame drops, a broken map, and a broken secret.”
“The game suffers from significant optimization problems that hinder the overall experience.”
“I frequently encounter stuttering and frame rate drops, making it difficult to enjoy the gameplay.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players report a profound emotional impact, with one user sharing a deeply moving moment of relief and catharsis after a long journey in the game, culminating in tears of joy upon experiencing a significant in-game event.
“By the time I got out of hell and saw the snow, it had been several real-life months of playing on and off, and when I threw my helmet down in the snow, I cried.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is described as dark and unsettling, with some players feeling that it crosses a line into discomfort, as it often plays on themes of pain and suffering.
“They haunt my dreams; stop laughing at my pain, you ghouls.”