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Rising Storm/Red Orchestra 2 Multiplayer is a single player and multiplayer tactical shooter game with historical and violence themes. It was developed by Tripwire Interactive and was released on September 13, 2011. It received very positive reviews from players.

Contains full Rising Storm content as well!

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93%
Audience ScoreBased on 16,602 reviews
gameplay688 positive mentions
stability177 negative mentions

  • Highly realistic, tactical, and immersive WWII gameplay with authentic weapon mechanics and teamwork-focused objectives.
  • Deeply atmospheric with detailed environments, authentic sound design, and dynamic, emotionally impactful orchestral music enhancing immersion.
  • Strong multiplayer experience with diverse roles, unlock progression, and high replayability, offering a unique and challenging WWII shooter.
  • Optimization is inconsistent, with frequent bugs, crashes, freezes, and performance issues on various systems despite ongoing patches.
  • Some controls, especially vehicle and tank mechanics, feel clunky and unintuitive, impacting gameplay fluidity for newcomers.
  • Single-player mode is weak due to poor AI, repetitive missions, lack of engaging story, and buggy elements, making it feel like an afterthought.
  • gameplay
    1,582 mentions Positive Neutral Negative

    The gameplay in this game is highly praised for its realistic, tactical, and immersive experience, combining authentic weapon mechanics, teamwork-focused objectives, and detailed environment interactions. While it has a steep learning curve and some clunky controls, its one-shot kills, suppression system, and vehicle (especially tank) mechanics offer a deeply satisfying challenge that stands apart from typical arcade shooters. Despite some dated graphics and occasional bugs, the strong emphasis on realism and cooperation makes it a standout title for fans of hardcore WWII shooters.

    • “Developed by Tripwire Interactive, this game combines realistic weapon handling, tactical squad-based gameplay, and historically accurate settings to deliver one of the most authentic WWII multiplayer experiences available on Steam.”
    • “Ballistic modeling and realistic armor mechanics make even tank warfare feel weighty and dangerous.”
    • “One of the standout features of Red Orchestra 2 is its realistic and immersive gameplay, with authentic WWII weaponry featuring true-to-life ballistics and weapon mechanics, promoting knowledge and skill over reflexes alone.”
    • “Only real problem is the tank gameplay, quite clunky and unfinished, but it's very minor in the overall game.”
    • “On the downside, some of the mechanics — particularly vehicle controls — can feel clunky or unintuitive to newcomers.”
    • “Gameplay is suffering badly from bugs.”
  • graphics
    993 mentions Positive Neutral Negative

    The graphics of this game are widely regarded as dated and modest by modern standards, reflecting its 2011 release on the Unreal Engine 3. However, many reviewers commend the realistic and immersive art style, period-accurate details, and atmospheric visuals that enhance gameplay despite technical limitations. While not cutting-edge, the graphics run well even on low-end PCs and contribute to a gritty, authentic World War II experience that many players find compelling.

    • “While the graphics may not push the boundaries of modern gaming, the realistic weather effects, day-night cycles, and meticulous attention to period-accurate weapon models and uniforms create a strong sense of immersion.”
    • “The attention to detail in the game's graphics and sound design creates a truly authentic feel to the World War II setting.”
    • “Built on Unreal Engine 3, Red Orchestra 2 still holds up visually in terms of atmosphere, though not necessarily in raw graphical fidelity.”
    • “I don’t think that it’s worth getting now because the game just feels outdated; the graphics are mediocre, the controls are weird, and it’s not well optimized, so in my opinion, I just don’t find it enjoyable.”
    • “There is barely anyone (the bots are pants-on-head-stupid too), the hit recognition is pretty poor by today’s standards, and the graphics, while well intentioned, are aged beyond belief, even on high settings.”
    • “This game is too chaotic; the graphics are subpar, and the controls are clunky.”
  • atmosphere
    295 mentions Positive Neutral Negative

    The game is widely praised for its deeply immersive and gritty World War II atmosphere, capturing the tension, realism, and brutality of the Eastern Front and other settings with authentic sound design, music, and detailed environments. Despite dated graphics, its combination of sound effects, level design, and gameplay mechanics creates a uniquely haunting and intense war experience that many consider unmatched among WWII shooters. The atmosphere notably enhances immersion and emotional engagement, making it a standout aspect and core strength of the game.

    • “The sound design further amplifies this, with authentic weapon fire, distant artillery barrages, and the eerie silence between firefights contributing to a tense and believable atmosphere.”
    • “Not only will you have fun playing with people from around the world in a team focused FPS shooter set in Stalingrad, no, thanks to a disturbingly atmospheric landscape and terrifyingly realistic sounds, you're also going to feel like one of the million poor souls risking their life in war unprecedented in its cruelty, systematic destruction and lethality.”
    • “Tripwire have produced the best sound, animations & ballistics for the most atmospheric World War shooter I've ever played.”
    • “Some bugs and imperfections (buggy collisions and animations, some crashes, English voice packs with some German or Russian terms in it) cripple the atmosphere of the game.”
    • “The game is incredibly unfun, has the worst gameplay I've ever seen, no soldier can survive 3 bullets to the chest, yet they do in this game, apparently. Also, the guns and the entire atmosphere make this game seem more of a WW1.5 game than actual WW2 game.”
    • “It lacks the most important thing in my opinion: atmosphere and immersion.”
  • music
    254 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric, dynamic orchestral score that adapts to in-game morale and battle conditions, deeply enhancing immersion and emotional impact. Composed by Sam Hulick, the soundtrack perfectly complements the intense, realistic wartime setting with somber, heroic, and dramatic themes that resonate with players. Overall, the music is considered a standout feature that elevates the gameplay experience and creates a powerful, authentic WWII ambiance.

    • “The music dynamically changes according to your team's morale, enhancing the emotional atmosphere by reflecting the battle's progress.”
    • “The soundtrack is amazing, featuring dramatic, somber, and patriotic orchestral music that truly sets the mood and immerses you in the Eastern Front of WWII.”
    • “The dynamic music system adds significantly to the atmosphere, with tracks evolving based on game events and morale, creating a powerful and immersive auditory experience.”
    • “My only complaint with this game is the terrible music.”
    • “Menu music is annoying and can't be disabled.”
    • “The music sucks.”
  • story
    239 mentions Positive Neutral Negative

    The game's story is minimal and primarily presented through brief cutscenes and mission briefings that loosely tie multiplayer-style objectives together, resulting in a disjointed and repetitive single-player experience. Critics note poor AI, lack of engaging plot, and similarity between missions, making the story mode feel like an afterthought compared to the immersive and well-received multiplayer gameplay. Overall, the narrative aims for a gritty, realistic WWII atmosphere but falls short in delivering a compelling or cohesive campaign.

    • “Everything in this game from the soundtracks to the overall ambience tells you that you will never leave Stalingrad alive. Even the way in which the tutorial narrator tells you at the end of every training mission "Goodbye... and good luck" is very ominous.”
    • “Each campaign makes you feel like you're in some story or a movie, and it can be really immersive at times.”
    • “The storyline of Red Orchestra 2 focuses on the Battle of Stalingrad and centers on events from that period.”
    • “The singleplayer for Red Orchestra 2 is the worst I have ever seen, horrible AI, tons of glitches, awful story and also the same objectives, over and over again.”
    • “The campaign missions are shallow versions of the "territory" mode in multiplayer, and it is not worth a look.”
    • “As far as the multiplayer mission it seems very difficult (actually impossible) for beginners to go on a beginner map since there is no way of knowing the level of each server.”
  • stability
    186 mentions Positive Neutral Negative

    The game is widely reported to be buggy and unstable, with frequent crashes, freezes, and glitches affecting both single-player and multiplayer modes. While it offers an immersive and enjoyable experience when it runs, many players find the technical issues detract significantly from playability, with some bugs persisting years after release. Overall, stability remains a major concern, though patches and community support have alleviated some problems.

    • “The gameplay is well done, not too buggy, and is easy to grasp.”
    • “The game runs great even when setting up games with large groups of enemies and allies; everything is simple yet complex.”
    • “Runs great with constant 60fps at max settings on a 3-year-old PC.”
    • “The game doesn't require much, however on newer systems, you may experience frequent crashes and freezes that may require you to completely use the power button making the game unplayable.”
    • “A great game, still lives the test of time, the only major issue I see is that I get random freezes in-game for 20+ seconds, and the game from time to time at that point either freezes my computer (I would have to turn it off), or it disconnects me from the match I am in.”
    • “Then I got a desktop PC with much better hardware, guess what, this game just constantly freezes up on my PC, it starts at the game's main menu, every 10 seconds the game freezes for 5 seconds, tried to reinstall, tried to update punkbuster, tried to do all kinds of fixes, nothing works, I have GTX 760 and i5 4460.”
  • optimization
    130 mentions Positive Neutral Negative

    The game's optimization is highly inconsistent across players, with many reports of poor performance, frequent stuttering, and high hardware demands despite relatively dated graphics. While some users with older or lower-end PCs experience smooth gameplay, others face significant lag and crashes, indicating unaddressed optimization issues and mixed support from developers. Overall, the game often requires tweaking or powerful hardware for stable performance, and its optimization remains a notable drawback despite ongoing patches.

    • “This game is very well optimized and I can assure you the game will run even if you have a 10 year old computer with an Intel HD 4000.”
    • “This game is impressively well optimized, with a 1700x and 1080ti, in 4k it is using 70-80% of my graphics card's power running in 4k ultra everything.”
    • “The game is optimized really well as well, so all you people who don't have T-Rex's for gaming rigs (like me with my GTX 560ti) don't worry, you'll still be able to run the game.”
    • “It's truly incredible how a lazy company and lack of optimization can make an over-a-decade high rated shooter so broken now.”
    • “Blacklisted for broken product and horrible optimization, as well as Tripwire's other products.”
    • “The game has no optimization that it lags with the lowest settings.”
  • humor
    58 mentions Positive Neutral Negative

    Reviews highlight the game's humor as a blend of dark, often absurd wartime situations, funny bugs, and quirky AI behaviors, creating an unexpectedly entertaining and hilarious experience despite its grim setting. The community's witty banter and humorous accents, alongside amusing glitches and voice acting options, further add to the comedic charm. However, some find the humor occasional and contrast it with the game's intense, realistic warfare moments.

    • “Unstoppable, hilarious and genius, simply put.”
    • “There is a humor and fun competitiveness in this game that I haven't found anywhere else.”
    • “It is team based and action packed, in no other game can you experience something so close to the reality of the brutal house to house room to room fighting in 1942 Stalingrad (with funny German accents as a bonus).”
  • emotional
    42 mentions Positive Neutral Negative

    The game delivers a deeply immersive and emotionally powerful experience, evoking feelings of anxiety, grief, compassion, and guilt through its realistic portrayal of war, heart-wrenching death scenes, and atmospheric soundtrack. Many players were moved to tears and felt a strong connection to the characters and battles, unlike typical shooters, highlighting its unique ability to convey the raw emotional intensity of combat.

    • “This game has made me feel anxious, rage, shed tears, overwhelmed with joy and compassion.”
    • “As a native speaker of both these languages, it was heartbreaking to hear injured soldiers screaming for their beloved ones as they took their last breath.”
    • “The death quotes are some of the most heart-wrenching things in the world.”
    • “Boring story mode is still just a bunch of propaganda followed by a mission filled with commander instructions.”
  • grinding
    39 mentions Positive Neutral Negative

    Grinding in the game is often described as time-consuming and sometimes tedious, with weapon unlocks and upgrades requiring significant effort that can feel unrewarding due to limited weapon variety and minimal performance improvements. However, many players find the grind ultimately rewarding and engaging, contributing to a steep but enjoyable learning curve and a realistic, skill-based experience. Issues such as bot farming, repetitive gameplay, and unbalanced weapon progression diminish the enjoyment for some, though the overall gameplay remains satisfying for dedicated players.

    • “You'll need a second life for grinding.”
    • “Soo fun, not really tedious at all.”
    • “My biggest complaint about this game is that it seems grindy and repetitive at times, not rewarding you with many weapon selections, only staying with a few well-known weapons. This hurts the game in the long run as many classes only have one gun and the upgrades (if the weapon has any) can be anything from a cool double drum magazine to a bayonet which probably should have been there in the first place.”
    • “Weapon unlock system in retrospect is horrendously bad, with the majority of level 50 weapons (many hours of grinding) feeling abysmal compared to how they could and should have performed after such work. The game, which was based on authenticity, failed to deliver — giving us weapons that would not realistically have been fielded in their supposed areas.”
    • “The only downside in this game must be the painful grinding for weapons.”
  • replayability
    26 mentions Positive Neutral Negative

    The game boasts high replayability, praised for its diverse roles, progression system, and authentic WWII gameplay that keeps it engaging over hundreds of hours. While some technical issues affect certain maps, the strong multiplayer experience, variety of unlocks, and team-based dynamics contribute to its lasting appeal. Overall, it is considered one of the most replayable WWII shooters available.

    • “Blend of teamplay and personal responsibility in role makes for a battle sandbox to fit any play style, with an unlock progression that offers near unlimited replayability for each role and on all teams.”
    • “If you are interested in a realistic, challenging FPS with great gameplay, solid game mechanics, and intuitive controls that allow you to get into the role you choose, then RO2 is a solid buy with hundreds of hours of replayability.”
    • “This is the game that defines what a historical FPS is, with super replay value as this game never gets boring, and is the only FPS I now play and will continue playing.”
    • “Only specific maps are playable as others will instantly crash your game.”
    • “Times have changed though, and lots of new shooters are out, which are more replayable, like Squad or Hell Let Loose.”
    • “-no replay value.”
  • monetization
    19 mentions Positive Neutral Negative

    The game offers a premium experience without microtransactions or overpowering upgrades, focusing on realistic mechanics and content, but its recent introduction of ads—some requiring invasive permissions likened to adware—has frustrated players who feel it undermines the paid, ad-free promise. While the monetization avoids typical cash grabs, forced ads and data collection have sour the experience for some users.

    • “Gripping single player, realistic shooter game, multiplayer game, no microtransactions, lots of mods available, lots of players around.”
    • “No microtransactions, no overpower upgrades/level stuff, and awareness of battle rewards much more than having a good aim.”
    • “This is a very in-depth shooter, focusing on pure content and mechanics over flashy graphics and microtransactions.”
    • “Why does this game have ads? I can't even play the game; I have to close and reopen it. No thanks, not even for 3 dollars.”
    • “A technically impressive but aging shooter that commodifies historical trauma while trapping players in a confusing monetization maze.”
    • “The terms of service have been upgraded so that the game can now take your info to display ads.”
  • character development
    1 mentions Positive Neutral Negative

    Users focus on "character development" primarily in terms of character design, highlighting the visual and aesthetic aspects rather than narrative growth or depth.

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41h Median play time
187h Average play time
8-300h Spent by most gamers
*Based on 42 analyzed playthroughs
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Rising Storm/Red Orchestra 2 Multiplayer is a tactical shooter game with historical and violence themes.

Rising Storm/Red Orchestra 2 Multiplayer is available on PC and Windows.

On average players spend around 187 hours playing Rising Storm/Red Orchestra 2 Multiplayer.

Rising Storm/Red Orchestra 2 Multiplayer was released on September 13, 2011.

Rising Storm/Red Orchestra 2 Multiplayer was developed by Tripwire Interactive.

Rising Storm/Red Orchestra 2 Multiplayer has received very positive reviews from players. Most players liked Rising Storm/Red Orchestra 2 Multiplayer for its gameplay but disliked it for its stability.

Rising Storm/Red Orchestra 2 Multiplayer is a single player game with multiplayer support.

Similar games include Day of Infamy, Verdun, Rising Storm 2: Vietnam, Red Orchestra: Ostfront 41-45, Isonzo and others.