- January 21, 2014
- New World Interactive
- 36h median play time
Insurgency
Platforms
About
Insurgency is a tactical first-person shooter that focuses on team-based gameplay. Players must work together to complete objectives and eliminate the enemy team in a variety of maps and modes. With a realistic damage model and no HUD, Insurgency demands strategic planning and communication for success.











gameplay
5,236 mentions Positive Neutral NegativeThe gameplay of Insurgency is characterized by its intense realism and tactical depth, requiring players to engage in careful planning and teamwork rather than relying on run-and-gun strategies. While the game features a steep learning curve and can be punishing, it rewards players with a satisfying experience that emphasizes communication and strategic movement. Despite some criticisms regarding graphics and occasional bugs, the overall mechanics and immersive gameplay have garnered a dedicated community and positive reception among fans of the genre.
“While it may feel a bit outdated, its intense gameplay and commitment to realism still make it a standout for fans of hardcore tactical shooters.”
“Its unforgiving gameplay mechanics, combined with a strong focus on communication and cooperation, create an intense atmosphere that rewards tactical thinking.”
“The gameplay of Insurgency focuses on realistic combat mechanics, where players must be tactical and methodical rather than relying on run-and-gun strategies.”
“While the mechanics and design suggest tactical gameplay, the players’ general disregard for this aspect leads to an entirely different environment, one that prioritizes rushing objectives over planning and careful execution.”
“The game’s core tactical mechanics go largely unused in a typical match, with players opting for a fast-paced, chaotic approach rather than the slower, methodical play the developers intended.”
“Unlike some other tactical shooters that reward players for teamwork or penalize for rushing recklessly, this game leaves players free to treat every match like a race, reducing the supposed realism to a backdrop rather than an enforced part of gameplay.”