- December 16, 2016
- StormCube Games
- 5h median play time
reconquest
Platforms
About
"Reconquest" is a single-player Science Fiction Real Time Strategy game, set in a post-World War III Earth. Gameplay includes base building, resource management, and strategic decision-making, with a focus on radioactive shale gas as a valuable resource. It features campaign, skirmish, and trapped modes, and draws inspiration from games like Command and Conquer, Factorio, Hearts of Iron IV, Civilization, Banished, and 8-Bit Armies.
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- The game successfully evokes nostalgia for classic RTS games like Command & Conquer and Dune, providing a familiar gameplay experience.
- Despite its budget constraints, the graphics and art style are appealing, reminiscent of older RTS titles.
- At a discounted price, the game offers decent entertainment value for fans of the genre, with several hours of gameplay available.
- The game suffers from numerous bugs and poor AI, leading to frustrating gameplay experiences, such as units getting stuck and unresponsive controls.
- There is a lack of variety in units and factions, with both sides feeling too similar and the gameplay becoming repetitive quickly.
- The absence of a tutorial and limited user interface options make it difficult for new players to understand the mechanics, resulting in a steep learning curve.
story
70 mentions Positive Neutral NegativeThe game's story is criticized for being shallow and poorly presented, primarily through comic book-style cutscenes that lack depth and immersion. Players note that missions feel repetitive and uninspired, with little variation in objectives or environments, leading to a lack of engagement with the narrative. Overall, while there is a basic storyline, it fails to captivate, making the gameplay feel monotonous and unoriginal.
“The story is alright, but suffers majorly from a lack of voice acting.”
“The missions thus far have been fun, if a little short, and tend to follow the normal RTS formula of 'defend something (usually your base but not always) until you can build up an overwhelming force and steamroll the map.'”
“The story presentation comes across as cheap; it would probably have worked better as an officer telling the commander his or her mission orders directly with voiceover, something like the Ace Combat games.”
“The missions themselves are dull, and the story is presented in quite possibly the worst drawn and written comic book-style panels I've ever seen.”
“The story is pretty lame, and the way it is done is just unimmersive.”
“Game is lame, not much in choice of what units to use, nor is there an actual story, and the environment is limited in scope.”